Player Matchup

Nemesis
Nemesis
BFS DvSoNe
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,293 Elo+
Solo
Ymir
Ymir
EleventhRug7043
Ymir
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
45W - 39L
1,500 Elo+
Solo
Fenrir
Fenrir
KhulRogue
Fenrir
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Bellona
Bellona
OsoDestroysv6
Bellona
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 15L
1,500 Elo+
Solo
Kukulkan
Kukulkan
tR SweeKz
Kukulkan
Level 3
God Stats
2W - 3L
1,257 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Team Averages
Level 3
1,451 SR
1,459 Elo+

VS

Team Averages
Level 16
1,556 SR
1,320 Elo+
Sylvanus
Sylvanus
CorneaSemper
Sylvanus
Level 17
God Stats
5W - 8L
1,588 SR
Queue Stats
22W - 29L
1,185 Elo+
Party 1
Sun Wukong
Sun Wukong
LiftedJupiter80
Sun Wukong
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
OmgitsCloven
Fenrir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 104L
1,167 Elo+
Solo
Bacchus
Bacchus
SpirroW-QC
Bacchus
Level 28
God Stats
1W - 1L
1,692 SR
Queue Stats
18W - 23L
1,247 Elo+
Party 1
Thor
Thor
trey_wolf
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BFS DvSoNe
Nemesis
11
1 / 13 / 1
10,221
319
4,471
15,669
4,938
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

19
2 / 9 / 12
15,036
470
14,813
30,821
35,922
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
KhulRogue
Fenrir
19
8 / 9 / 8
15,100
472
18,756
20,065
9,710
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bellona
20
11 / 11 / 9
15,988
500
25,160
32,245
38,697
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Kukulkan
tR SweeKz
Kukulkan
20
11 / 3 / 13
14,626
457
35,085
18,514
12,391
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CorneaSemper
Sylvanus
19
6 / 5 / 13
13,583
424
25,034
37,066
36,559
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
LiftedJupiter80
Sun Wukong
11
1 / 15 / 2
9,955
311
2,141
19,668
10,594
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
20
17 / 6 / 5
16,100
503
24,382
32,282
37,636
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
SpirroW-QC
Bacchus
20
17 / 5 / 11
15,907
497
27,153
37,459
63,643
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thor
6
2 / 5 / 2
8,883
278
1,112
4,085
786
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
76
33
Kills
43
45
Deaths
36
43
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BFS DvSoNe
Nemesis
1
13
1
0.12
L
Sylvanus
CorneaSemper
Sylvanus
6
5
13
2.5
W
2
9
12
0.89
W
Fenrir
KhulRogue
Fenrir
8
9
8
1.33
L
Sun Wukong
LiftedJupiter80
Sun Wukong
1
15
2
0.13
L
Fenrir
17
6
5
3.25
W
Bellona
11
11
9
1.41
L
Bacchus
SpirroW-QC
Bacchus
17
5
11
4.5
W
Kukulkan
tR SweeKz
Kukulkan
11
3
13
5.83
L
Thor
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,285
Damage
79,822
117,314
Taken
130,560
101,658
Mitigated
149,218
15,088
Healing
32,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BFS DvSoNe
Nemesis
4,471
2,315
0
1,239
15,669
4,938
321
6,193
9,426
0
24,570
L
Sylvanus
CorneaSemper
Sylvanus
25,034
8,022
8,692
15,123
37,066
36,559
737
13,877
22,689
65,020
0
W
14,813
1,895
534
3,213
30,821
35,922
1,322
18,187
12,634
55,758
0
W
Fenrir
KhulRogue
Fenrir
18,756
7,516
0
2,282
20,065
9,710
1,200
7,854
10,577
0
58,143
L
Sun Wukong
LiftedJupiter80
Sun Wukong
2,141
823
0
1,125
19,668
10,594
415
7,530
11,588
0
26,083
L
Fenrir
24,382
12,842
1,121
6,363
32,282
37,636
1,201
8,484
23,198
0
83,176
W
Bellona
25,160
10,424
0
6,964
32,245
38,697
2,242
9,495
22,562
0
104,755
L
Bacchus
SpirroW-QC
Bacchus
27,153
5,840
0
0
37,459
63,643
642
17,570
19,049
64,929
0
W
Kukulkan
tR SweeKz
Kukulkan
35,085
4,359
0
856
18,514
12,391
3,191
10,458
7,385
94,012
0
L
Thor
1,112
426
0
102
4,085
786
0
1,044
2,945
0
3,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,971
Gold Earned
64,428
442
Minions Killed
307
0
Camps Cleared
0
2,456,664
Distance Traveled
1,953,524
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,221
319
43
1
0
359,019
0
L
Sylvanus
13,583
424
77
2
0
463,783
0
W
Ymir
15,036
470
81
3
0
521,853
3
W
Fenrir
15,100
472
79
2
0
555,991
0
L
Sun Wukong
9,955
311
40
1
0
275,668
1
L
Fenrir
16,100
503
130
4
0
533,030
0
W
Bellona
15,988
500
121
4
0
468,544
1
L
Bacchus
15,907
497
57
2
0
579,538
0
W
Kukulkan
14,626
457
118
4
0
551,257
0
L
Thor
8,883
278
3
0
0
101,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role