Player Matchup

Kukulkan
Kukulkan
Ballout_Moto
Kukulkan
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 5L
922 Elo+
Party 2
Horus
Horus
Dhsonder
Horus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Fenrir
Fenrir
Fert16
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,038 Elo+
Party 3
Ra
Ra
Toxic_SWNL
Ra
Level 7
God Stats
1W - 3L
1,669 SR
Queue Stats
3W - 6L
1,336 Elo+
Party 2
Ymir
Ymir
raveplayera
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,116 Elo+
Solo
Team Averages
Level 4
1,534 SR
1,183 Elo+

VS

Team Averages
Level 19
1,412 SR
1,290 Elo+
Agni
Agni
BAZE_baklava
Agni
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 43L
1,269 Elo+
Party 4
Merlin
Merlin
HeitorGames996
Merlin
Level 22
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 17L
1,226 Elo+
Party 1
Ullr
Ullr
MIKERULES666
Ullr
Level 21
God Stats
5W - 9L
1,359 SR
Queue Stats
46W - 66L
1,357 Elo+
Solo
Artemis
Artemis
Zombiesdoneda
Artemis
Level 5
God Stats
2W - 2L
1,422 SR
Queue Stats
3W - 5L
1,381 Elo+
Party 1
Nemesis
Nemesis
kikabot812
Nemesis
Level 26
God Stats
5W - 6L
1,278 SR
Queue Stats
81W - 95L
1,216 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Ballout_Moto
Kukulkan
18
3 / 10 / 4
10,890
454
6,916
18,830
8,624
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
Dhsonder
Horus
10
2 / 16 / 1
9,307
388
3,399
27,935
17,610
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Fert16
Fenrir
14
2 / 17 / 2
9,506
396
3,154
20,642
6,130
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
6 / 10 / 5
12,519
522
14,604
20,102
7,782
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 8 / 3
7,846
327
956
16,544
6,255

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
6 / 2 / 5
9,487
395
3,186
2,729
786
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
14 / 6 / 12
12,526
522
26,782
17,816
7,425
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

3
0 / 0 / 0
5,979
249
0
0
0
Artemis
18
6 / 4 / 9
12,335
514
13,883
13,128
11,437
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Nemesis
kikabot812
Nemesis
20
26 / 2 / 6
14,695
612
26,783
18,114
9,658
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
84
13
Kills
52
61
Deaths
14
15
Assists
32
Player
Kills
Deaths
Assists
KDA
W
6
2
5
4.25
L
Kukulkan
Ballout_Moto
Kukulkan
3
10
4
0.5
L
Horus
Dhsonder
Horus
2
16
1
0.16
L
Fenrir
Fert16
Fenrir
2
17
2
0.18
W
14
6
12
3.33
W
0
0
0
0
L
6
10
5
0.85
W
Artemis
6
4
9
2.63
W
Nemesis
kikabot812
Nemesis
26
2
6
14.5
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,029
Damage
70,634
104,053
Taken
51,787
46,401
Mitigated
29,306
7,408
Healing
10,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,186
937
0
0
2,729
786
704
1,283
1,446
11,837
0
L
Kukulkan
Ballout_Moto
Kukulkan
6,916
2,075
0
915
18,830
8,624
631
6,730
12,100
45,287
0
L
Horus
Dhsonder
Horus
3,399
2,062
0
748
27,935
17,610
608
5,688
22,247
0
20,162
L
Fenrir
Fert16
Fenrir
3,154
1,397
0
180
20,642
6,130
546
7,573
13,069
0
20,820
W
26,782
3,556
184
5,462
17,816
7,425
1,532
10,756
7,060
71,681
0
W
0
0
0
0
0
0
0
0
0
0
0
L
14,604
3,194
2,244
3,321
20,102
7,782
1,467
7,304
12,798
63,549
0
W
Artemis
13,883
7,491
0
1,922
13,128
11,437
4,732
3,552
9,576
0
47,287
W
Nemesis
kikabot812
Nemesis
26,783
14,166
0
3,129
18,114
9,658
7,736
6,885
11,229
0
97,882
L
956
176
0
0
16,544
6,255
0
2,673
13,871
13,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,068
Gold Earned
55,022
262
Minions Killed
317
0
Camps Cleared
0
1,838,394
Distance Traveled
1,351,029
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,487
395
21
1
0
130,405
0
L
Kukulkan
10,890
454
74
3
0
320,086
0
L
Horus
9,307
388
22
1
0
369,239
4
L
Fenrir
9,506
396
40
2
0
419,424
0
W
Merlin
12,526
522
91
4
0
363,612
2
W
Ullr
5,979
249
0
0
0
0
0
L
Ra
12,519
522
104
4
0
372,017
0
W
Artemis
12,335
514
71
3
0
328,238
0
W
Nemesis
14,695
612
134
6
0
528,774
1
L
Ymir
7,846
327
22
1
0
357,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role