Player Matchup

King Arthur
King Arthur
Dastin-98
King Arthur
Level 29
God Stats
1W - 2L
1,334 SR
Queue Stats
9W - 13L
1,265 Elo+
Party 2
Heimdallr
Heimdallr
FUMA_XCIX
Heimdallr
Level 27
God Stats
3W - 2L
1,255 SR
Queue Stats
18W - 16L
1,371 Elo+
Party 2
Scylla
Scylla
SoZander
Scylla
Level 27
God Stats
2W - 2L
1,544 SR
Queue Stats
25W - 19L
1,420 Elo+
Party 2
Team Averages
Level 28
1,378 SR
1,352 Elo+

VS

Team Averages
Level 32
1,522 SR
1,230 Elo+
Merlin
Merlin
IIIPlayer-6
Merlin
Level 25
God Stats
1W - 0L
1,477 SR
Queue Stats
53W - 36L
1,474 Elo+
Party 1
Cupid
Cupid
SheWanaGo2Japan2
Cupid
Level 51
God Stats
34W - 19L
1,628 SR
Queue Stats
63W - 60L
1,350 Elo+
Party 1
Mercury
Mercury
SizableShotties
Mercury
Level 21
God Stats
1W - 0L
1,462 SR
Queue Stats
1W - 7L
865 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dastin-98
King Arthur
14
4 / 3 / 4
10,285
643
7,569
19,418
12,703
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
FUMA_XCIX
Heimdallr
13
2 / 6 / 5
9,880
618
8,213
12,848
4,567
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
SoZander
Scylla
14
4 / 6 / 3
10,862
679
6,061
9,917
3,039
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
9 / 1 / 5
11,816
739
21,473
7,983
2,780
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
3 / 3 / 8
10,301
644
6,423
8,475
2,943
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
3 / 6 / 11
10,392
650
8,467
12,622
4,173
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
39
10
Kills
15
15
Deaths
10
12
Assists
24
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Dastin-98
King Arthur
4
3
4
2
L
Heimdallr
FUMA_XCIX
Heimdallr
2
6
5
0.75
W
Merlin
9
1
5
11.5
W
3
3
8
2.33
W
3
6
11
1.42
L
Scylla
SoZander
Scylla
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,843
Damage
36,363
42,183
Taken
29,080
20,309
Mitigated
9,896
5,986
Healing
6,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Dastin-98
King Arthur
7,569
1,972
0
5,301
19,418
12,703
0
8,459
10,959
0
20,943
L
Heimdallr
FUMA_XCIX
Heimdallr
8,213
3,254
0
0
12,848
4,567
0
7,641
5,207
0
34,100
W
Merlin
21,473
1,391
0
2,763
7,983
2,780
682
2,360
5,623
82,459
0
W
6,423
3,832
155
1,622
8,475
2,943
1,277
2,569
5,906
0
27,227
W
8,467
2,748
318
1,485
12,622
4,173
519
1,156
11,466
0
18,442
L
Scylla
SoZander
Scylla
6,061
130
0
685
9,917
3,039
0
5,421
4,496
36,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,027
Gold Earned
32,509
147
Minions Killed
187
0
Camps Cleared
0
802,273
Distance Traveled
877,960
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,285
643
37
2
0
292,283
4
L
Heimdallr
9,880
618
49
3
0
229,358
0
W
Merlin
11,816
739
117
7
0
267,011
2
W
Cupid
10,301
644
60
4
0
275,343
0
W
Mercury
10,392
650
10
1
0
335,606
1
L
Scylla
10,862
679
61
4
0
280,632
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role