Player Matchup

Merlin
Merlin
Cactusjaden
Merlin
Level 29
God Stats
50W - 45L
1,482 SR
Queue Stats
69W - 78L
1,181 Elo+
Party 1
Chaac
Chaac
PapaTeeTheDon
Chaac
Level 54
God Stats
6W - 8L
1,417 SR
Queue Stats
54W - 85L
1,141 Elo+
Party 1
Zhong Kui
Zhong Kui
xKing Basx
Zhong Kui
Level 48
God Stats
11W - 10L
1,488 SR
Queue Stats
73W - 106L
1,162 Elo+
Party 1
Team Averages
Level 44
1,462 SR
1,161 Elo+

VS

Team Averages
Level 26
1,529 SR
1,181 Elo+
Chaac
Chaac
ArguingCashew95
Chaac
Level 28
God Stats
9W - 5L
1,586 SR
Queue Stats
66W - 86L
1,153 Elo+
Solo
Kumbhakarna
Kumbhakarna
DoubtfulSolid
Kumbhakarna
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
66W - 71L
1,216 Elo+
Party 2
Fenrir
Fenrir
xGLRx Brutal
Fenrir
Level 20
God Stats
0W - 3L
1,500 SR
Queue Stats
35W - 43L
1,174 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
3 / 7 / 5
13,109
596
15,219
13,310
4,146
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
5 / 1 / 11
14,027
638
15,182
15,746
16,120
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Zhong Kui
xKing Basx
Zhong Kui
19
8 / 3 / 8
14,696
668
30,162
19,621
13,524
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 8 / 5
11,274
512
11,953
20,617
19,394
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Kumbhakarna
DoubtfulSolid
Kumbhakarna
17
2 / 2 / 8
12,821
583
12,891
38,241
29,404
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
17
9 / 6 / 1
14,170
644
12,867
21,497
13,051
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
25
16
Kills
11
11
Deaths
16
24
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
8
5
0.31
W
Merlin
3
7
5
0.79
L
Kumbhakarna
DoubtfulSolid
Kumbhakarna
2
2
8
3
W
5
1
11
10.5
L
Fenrir
9
6
1
1.58
W
Zhong Kui
xKing Basx
Zhong Kui
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,563
Damage
37,711
48,677
Taken
80,355
33,790
Mitigated
61,849
19,302
Healing
24,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,953
1,239
0
5,684
20,617
19,394
0
11,981
8,334
674
51,924
W
Merlin
15,219
1,835
795
2,097
13,310
4,146
972
4,600
8,535
58,748
0
L
Kumbhakarna
DoubtfulSolid
Kumbhakarna
12,891
629
831
13,889
38,241
29,404
0
21,044
16,895
48,780
0
W
15,182
3,230
0
4,712
15,746
16,120
328
3,625
11,821
0
48,669
L
Fenrir
12,867
3,496
0
4,016
21,497
13,051
0
12,504
8,764
0
46,053
W
Zhong Kui
xKing Basx
Zhong Kui
30,162
5,971
1,264
10,434
19,621
13,524
1,334
5,218
14,103
62,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,832
Gold Earned
38,265
199
Minions Killed
155
0
Camps Cleared
0
1,019,608
Distance Traveled
1,050,745
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,274
512
73
3
0
308,131
0
W
Merlin
13,109
596
77
4
0
326,603
1
L
Kumbhakarna
12,821
583
43
2
0
388,288
5
W
Chaac
14,027
638
56
3
0
391,179
4
L
Fenrir
14,170
644
39
2
0
354,326
2
W
Zhong Kui
14,696
668
66
3
0
301,826
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role