Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
FlecKers56
Neith
Level 29
God Stats
28W - 33L
1,459 SR
Queue Stats
66W - 73L
1,300 Elo+
Party 2
Hou Yi
Hou Yi
Isaac233215
Hou Yi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,025 Elo+
Solo
Nike
Nike
R4Z3R 5PAWN
Nike
Level 28
God Stats
4W - 4L
1,596 SR
Queue Stats
42W - 57L
1,240 Elo+
Solo
Ymir
Ymir
TheKingMartin44
Ymir
Level 29
God Stats
27W - 16L
1,680 SR
Queue Stats
51W - 38L
1,419 Elo+
Party 2
Team Averages
Level 23
1,547 SR
1,297 Elo+

VS

Team Averages
Level 19
1,345 SR
1,142 Elo+
Cthulhu
Cthulhu
Acheyoツ
Cthulhu
Level 9
God Stats
4W - 15L
1,014 SR
Queue Stats
6W - 30L
917 Elo+
Party 1
Skadi
Skadi
CloNe_Botz
Skadi
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
45W - 47L
1,262 Elo+
Party 3
Discordia
Discordia
DAQV
Discordia
Level 15
God Stats
3W - 11L
1,293 SR
Queue Stats
7W - 37L
905 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Gold_darking20-3
Tsukuyomi
Level 18
God Stats
1W - 0L
1,489 SR
Queue Stats
2W - 1L
1,349 Elo+
Solo
Yemoja
Yemoja
Xchange-YT-Spade
Yemoja
Level 29
God Stats
8W - 2L
1,428 SR
Queue Stats
67W - 68L
1,275 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
4 / 3 / 1
5,868
533
2,785
8,431
2,711
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
9
1 / 4 / 1
5,286
481
4,239
5,938
1,636
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hou Yi
3
0 / 2 / 1
3,924
357
465
1,722
538
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
1 / 1 / 1
5,093
463
1,841
6,781
3,057
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

7
1 / 1 / 1
5,324
484
3,202
6,014
2,792
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Acheyoツ
Cthulhu
10
4 / 2 / 1
6,224
566
4,768
6,268
2,428
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Skadi
9
1 / 0 / 3
5,339
485
3,612
4,868
1,558
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Discordia
DAQV
Discordia
7
0 / 6 / 3
4,900
445
2,919
5,215
1,195
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Tsukuyomi
11
6 / 1 / 2
7,256
660
5,274
6,806
2,178
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 0 / 4
5,653
514
2,100
3,391
2,038
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
7
Kills
11
11
Deaths
9
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
3
1
1.5
W
Cthulhu
Acheyoツ
Cthulhu
4
2
1
2.25
W
Skadi
1
0
3
2.5
W
Discordia
DAQV
Discordia
0
6
3
0.25
L
Neith
1
4
1
0.38
W
Tsukuyomi
6
1
2
7
L
Hou Yi
0
2
1
0.25
L
1
1
1
1.5
L
1
1
1
1.5
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,532
Damage
18,673
28,886
Taken
26,548
10,734
Mitigated
9,397
6,409
Healing
6,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,785
1,147
0
2,955
8,431
2,711
0
3,503
4,928
0
23,843
W
Cthulhu
Acheyoツ
Cthulhu
4,768
659
0
50
6,268
2,428
738
0
6,123
24,589
0
W
Skadi
3,612
1,229
275
1,660
4,868
1,558
0
1,510
3,358
0
17,756
W
Discordia
DAQV
Discordia
2,919
390
0
278
5,215
1,195
572
0
5,140
13,291
0
L
Neith
4,239
2,062
0
1,312
5,938
1,636
896
1,057
4,881
0
26,388
W
Tsukuyomi
5,274
2,052
0
2,140
6,806
2,178
393
1,012
5,769
0
40,349
L
Hou Yi
465
404
0
150
1,722
538
0
1,578
144
0
2,880
L
1,841
122
0
200
6,781
3,057
0
2,606
4,175
0
19,000
L
3,202
447
516
1,276
6,014
2,792
248
1,043
4,971
12,662
0
W
2,100
568
1,046
1,195
3,391
2,038
150
680
2,711
14,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,495
Gold Earned
29,372
140
Minions Killed
186
0
Camps Cleared
0
828,258
Distance Traveled
1,016,371
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,868
533
39
4
0
195,640
2
W
Cthulhu
6,224
566
41
4
0
248,578
0
W
Skadi
5,339
485
26
2
0
191,280
2
W
Discordia
4,900
445
16
1
0
186,787
1
L
Neith
5,286
481
41
4
0
187,921
0
W
Tsukuyomi
7,256
660
73
7
0
225,118
0
L
Hou Yi
3,924
357
11
1
0
52,028
0
L
Nike
5,093
463
30
3
0
186,253
0
L
Ymir
5,324
484
19
2
0
206,416
1
W
Yemoja
5,653
514
30
3
0
164,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role