Player Matchup

Baron Samedi
Baron Samedi
CamDangler
Baron Samedi
Level 45
God Stats
8W - 7L
1,467 SR
Queue Stats
17W - 29L
1,240 Elo+
Party 1
Amaterasu
Amaterasu
ComradeGravy
Amaterasu
Level 79
God Stats
1W - 5L
1,286 SR
Queue Stats
12W - 14L
1,240 Elo+
Party 1
Cthulhu
Cthulhu
EjKryptonite
Cthulhu
Level 26
God Stats
5W - 7L
1,363 SR
Queue Stats
15W - 21L
1,240 Elo+
Party 1
Hachiman
Hachiman
iNovembur
Hachiman
Level 4
God Stats
4W - 8L
1,193 SR
Queue Stats
11W - 17L
1,240 Elo+
Party 1
Thor
Thor
qaradises
Thor
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 31
1,362 SR
1,292 Elo+

VS

Team Averages
Level 5
1,495 SR
1,342 Elo+
Fenrir
Fenrir
Hercules4442
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Guan Yu
Guan Yu
KXNG-Merckins
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Nemesis
Nemesis
NW-Mischief
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ymir
Ymir
Toxicmist702
Ymir
Level 7
God Stats
4W - 13L
1,265 SR
Queue Stats
5W - 18L
1,123 Elo+
Party 2
Cthulhu
Cthulhu
saleen888
Cthulhu
Level 8
God Stats
1W - 3L
1,709 SR
Queue Stats
6W - 20L
1,085 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CamDangler
Baron Samedi
13
14 / 0 / 7
8,844
737
10,061
4,024
1,447
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
ComradeGravy
Amaterasu
12
1 / 0 / 0
7,001
583
861
3,896
2,365
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
EjKryptonite
Cthulhu
9
6 / 2 / 2
6,286
524
2,671
5,415
3,414
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hachiman
iNovembur
Hachiman
10
3 / 1 / 6
6,573
548
5,340
3,858
1,205
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
11
7 / 0 / 2
7,595
633
4,048
6,055
1,815
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
2
0 / 6 / 0
3,884
324
466
4,237
1,055
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Guan Yu
7
1 / 7 / 0
4,813
401
2,057
8,497
4,358
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Nemesis
NW-Mischief
Nemesis
7
1 / 10 / 0
5,104
425
2,175
9,323
2,178
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

5
0 / 5 / 0
4,161
347
826
10,283
3,091
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shoes

Shoes

+6%
Movement Speed

Cthulhu
saleen888
Cthulhu
6
0 / 5 / 0
4,537
378
1,695
6,418
2,519
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
2
31
Kills
2
3
Deaths
33
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
CamDangler
Baron Samedi
14
0
7
17.5
W
Amaterasu
ComradeGravy
Amaterasu
1
0
0
1
W
Cthulhu
EjKryptonite
Cthulhu
6
2
2
3.5
L
Fenrir
0
6
0
0
L
Guan Yu
1
7
0
0.14
L
Nemesis
NW-Mischief
Nemesis
1
10
0
0.1
L
0
5
0
0
W
Hachiman
iNovembur
Hachiman
3
1
6
6
W
Thor
7
0
2
8
L
Cthulhu
saleen888
Cthulhu
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,981
Damage
7,219
23,248
Taken
38,758
10,246
Mitigated
13,201
8,529
Healing
1,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
CamDangler
Baron Samedi
10,061
1,849
408
2,626
4,024
1,447
1,085
617
3,227
34,724
0
W
Amaterasu
ComradeGravy
Amaterasu
861
231
0
852
3,896
2,365
1,309
454
3,442
0
20,603
W
Cthulhu
EjKryptonite
Cthulhu
2,671
332
160
893
5,415
3,414
608
662
4,753
12,091
0
L
Fenrir
466
263
0
124
4,237
1,055
0
1,371
2,866
0
3,268
L
Guan Yu
2,057
359
0
455
8,497
4,358
0
3,629
4,868
0
8,685
L
Nemesis
NW-Mischief
Nemesis
2,175
1,659
0
658
9,323
2,178
0
1,455
7,868
0
16,107
L
826
311
0
378
10,283
3,091
0
5,060
5,223
4,745
0
W
Hachiman
iNovembur
Hachiman
5,340
3,522
0
1,000
3,858
1,205
1,501
382
3,476
0
21,214
W
Thor
4,048
1,292
0
2,590
6,055
1,815
128
226
5,829
0
45,453
L
Cthulhu
saleen888
Cthulhu
1,695
304
0
0
6,418
2,519
0
1,217
5,201
14,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,299
Gold Earned
22,499
252
Minions Killed
65
0
Camps Cleared
0
1,077,857
Distance Traveled
887,511
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,844
737
62
5
0
212,080
0
W
Amaterasu
7,001
583
56
5
0
228,200
0
W
Cthulhu
6,286
524
21
2
0
221,481
0
L
Fenrir
3,884
324
6
1
0
110,506
2
L
Guan Yu
4,813
401
13
1
0
188,528
4
L
Nemesis
5,104
425
20
2
0
213,913
0
L
Ymir
4,161
347
9
1
0
194,396
3
W
Hachiman
6,573
548
42
4
0
185,357
0
W
Thor
7,595
633
71
6
0
230,739
0
L
Cthulhu
4,537
378
17
1
0
180,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role