Player Matchup

Cthulhu
Cthulhu
Bigfries
Cthulhu
Level 5
God Stats
3W - 4L
1,188 SR
Queue Stats
13W - 14L
1,180 Elo+
Party 1
Mercury
Mercury
DrippMiester
Mercury
Level 16
God Stats
4W - 8L
1,186 SR
Queue Stats
64W - 67L
1,404 Elo+
Party 1
Hel
Hel
kusuo1x
Hel
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 46L
1,397 Elo+
Party 1
Team Averages
Level 36
1,291 SR
1,327 Elo+

VS

Team Averages
Level 24
1,518 SR
1,200 Elo+
Bellona
Bellona
KilnBonzow
Bellona
Level 34
God Stats
1W - 1L
1,772 SR
Queue Stats
10W - 28L
1,246 Elo+
Solo
Merlin
Merlin
Tawkaw
Merlin
Level 29
God Stats
2W - 2L
1,647 SR
Queue Stats
38W - 37L
1,193 Elo+
Party 2
Thor
Thor
TheSirDeadpool
Thor
Level 10
God Stats
3W - 4L
1,135 SR
Queue Stats
37W - 35L
1,162 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bigfries
Cthulhu
16
10 / 2 / 6
12,661
745
16,149
22,832
11,354
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
DrippMiester
Mercury
13
4 / 3 / 6
11,642
685
7,925
10,789
4,753
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hel
16
3 / 0 / 10
11,452
674
7,466
13,483
7,018
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
KilnBonzow
Bellona
13
0 / 6 / 4
9,588
564
8,745
18,385
16,286
Evolved Defender's Blessing

Evolved Defender's Blessing

+250 Health +150 Mana +10 Physical Protection +10 Magical Protection ROLE QUEST: TANK: COMPLETED!

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Merlin
Tawkaw
Merlin
15
5 / 5 / 0
11,560
680
21,250
11,003
4,223
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 6 / 3
9,320
548
4,704
11,999
5,088
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
17
Kills
5
5
Deaths
17
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Bigfries
Cthulhu
10
2
6
6.5
W
Mercury
DrippMiester
Mercury
4
3
6
2.33
L
Bellona
KilnBonzow
Bellona
0
6
4
0.33
L
Merlin
Tawkaw
Merlin
5
5
0
1
L
0
6
3
0.25
W
Hel
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,540
Damage
34,699
47,104
Taken
41,387
23,125
Mitigated
25,597
26,808
Healing
3,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Bigfries
Cthulhu
16,149
1,285
596
1,167
22,832
11,354
994
9,399
13,433
51,434
0
W
Mercury
DrippMiester
Mercury
7,925
3,640
776
1,634
10,789
4,753
1,339
5,891
4,898
0
57,327
L
Bellona
KilnBonzow
Bellona
8,745
2,951
947
1,146
18,385
16,286
0
10,955
7,430
0
41,558
L
Merlin
Tawkaw
Merlin
21,250
1,289
0
500
11,003
4,223
0
5,870
5,133
68,284
0
L
4,704
808
0
880
11,999
5,088
0
6,813
5,186
0
20,231
W
Hel
7,466
428
12,515
10,120
13,483
7,018
1,249
6,282
7,201
45,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,755
Gold Earned
30,468
191
Minions Killed
175
0
Camps Cleared
0
946,429
Distance Traveled
847,916
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,661
745
60
4
0
329,707
0
W
Mercury
11,642
685
57
3
0
292,770
0
L
Bellona
9,588
564
49
3
0
301,995
1
L
Merlin
11,560
680
98
6
0
262,453
0
L
Thor
9,320
548
28
2
0
283,468
0
W
Hel
11,452
674
74
4
0
323,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role