Player Matchup

Nemesis
Nemesis
BrunoDaleste765
Nemesis
Level 28
God Stats
20W - 26L
1,449 SR
Queue Stats
20W - 34L
1,087 Elo+
Solo
Bellona
Bellona
Koden13
Bellona
Level 29
God Stats
4W - 1L
1,579 SR
Queue Stats
41W - 35L
1,148 Elo+
Party 1
Ullr
Ullr
Rendes Boldi
Ullr
Level 13
God Stats
2W - 5L
1,405 SR
Queue Stats
10W - 14L
1,113 Elo+
Party 3
Horus
Horus
SeaBlueWolf850
Horus
Level 27
God Stats
7W - 4L
1,538 SR
Queue Stats
42W - 52L
1,191 Elo+
Party 3
Da Ji
Da Ji
Zeus_AJ575
Da Ji
Level 21
God Stats
3W - 1L
1,321 SR
Queue Stats
37W - 28L
1,131 Elo+
Party 1
Team Averages
Level 24
1,459 SR
1,134 Elo+

VS

Team Averages
Level 21
1,479 SR
1,125 Elo+
Cthulhu
Cthulhu
Donnelwitz
Cthulhu
Level 26
God Stats
7W - 6L
1,540 SR
Queue Stats
25W - 33L
1,171 Elo+
Party 2
Medusa
Medusa
F0ReverFantisy7
Medusa
Level 34
God Stats
13W - 8L
1,751 SR
Queue Stats
111W - 134L
1,298 Elo+
Party 2
Fenrir
Fenrir
Ovani413
Fenrir
Level 4
God Stats
0W - 1L
1,280 SR
Queue Stats
0W - 7L
869 Elo+
Solo
Da Ji
Da Ji
TheWayOfKen
Da Ji
Level 26
God Stats
8W - 9L
1,631 SR
Queue Stats
71W - 79L
1,226 Elo+
Solo
Thanatos
Thanatos
xX_EXCLUDED_Xx
Thanatos
Level 13
God Stats
3W - 12L
1,192 SR
Queue Stats
5W - 13L
1,064 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 1 / 3
6,650
605
3,802
7,082
2,004
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Koden13
Bellona
11
7 / 1 / 2
6,915
629
6,610
7,826
7,335
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

9
3 / 1 / 2
5,874
534
2,592
4,272
1,407
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 2 / 2
5,871
534
1,997
7,001
3,052
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Da Ji
10
0 / 1 / 2
5,990
545
428
3,872
1,169
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Donnelwitz
Cthulhu
9
0 / 3 / 4
5,457
496
5,775
7,430
3,669
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

7
1 / 6 / 0
4,518
411
4,492
5,831
1,386
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
Ovani413
Fenrir
2
0 / 4 / 0
3,599
327
86
2,312
407
8
1 / 4 / 2
5,432
494
2,001
7,423
3,518
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thanatos
9
4 / 1 / 0
6,025
548
3,581
4,819
1,569
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
17
Kills
6
6
Deaths
18
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
1
3
6.5
L
Cthulhu
Donnelwitz
Cthulhu
0
3
4
0.67
L
1
6
0
0.17
W
Bellona
Koden13
Bellona
7
1
2
8
L
Fenrir
Ovani413
Fenrir
0
4
0
0
W
3
1
2
4
W
2
2
2
1.5
L
1
4
2
0.5
W
Da Ji
0
1
2
1
L
Thanatos
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,429
Damage
15,935
30,053
Taken
27,815
14,967
Mitigated
10,549
6,015
Healing
5,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,802
2,024
0
1,422
7,082
2,004
770
551
6,456
0
27,252
L
Cthulhu
Donnelwitz
Cthulhu
5,775
829
0
425
7,430
3,669
250
0
7,190
26,674
0
L
4,492
2,547
0
0
5,831
1,386
841
0
5,706
0
17,869
W
Bellona
Koden13
Bellona
6,610
2,330
187
2,498
7,826
7,335
647
1,247
6,354
0
29,345
L
Fenrir
Ovani413
Fenrir
86
76
0
8
2,312
407
0
0
2,287
0
1,103
W
2,592
1,253
0
0
4,272
1,407
1,277
1,769
2,403
0
19,537
W
1,997
941
153
648
7,001
3,052
473
1,633
5,193
0
13,485
L
2,001
510
0
1,800
7,423
3,518
0
0
7,373
0
26,192
W
Da Ji
428
47
0
1,107
3,872
1,169
691
0
3,872
0
20,600
L
Thanatos
3,581
847
0
3,082
4,819
1,569
19
0
4,819
0
19,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,300
Gold Earned
25,031
204
Minions Killed
157
0
Camps Cleared
0
1,031,096
Distance Traveled
824,837
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,650
605
45
4
0
248,169
0
L
Cthulhu
5,457
496
49
4
0
207,429
0
L
Medusa
4,518
411
26
2
0
161,554
1
W
Bellona
6,915
629
48
4
0
212,453
3
L
Fenrir
3,599
327
2
0
0
84,655
0
W
Ullr
5,874
534
47
4
0
172,492
0
W
Horus
5,871
534
18
2
0
194,966
0
L
Da Ji
5,432
494
43
4
0
172,831
0
W
Da Ji
5,990
545
46
4
0
203,016
0
L
Thanatos
6,025
548
37
3
0
198,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role