Player Matchup

Hercules
Hercules
Silver II
 
Hercules
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Jing Wei
Jing Wei
Silver II
Fingers McFunk
Jing Wei
Silver II
Level 160
God Stats
0W - 1L
1,553 SR
Queue Stats
2W - 4L
1,621 MMR
Party 2
Kumbhakarna
Kumbhakarna
Silver IV
HardWoodenSock
Kumbhakarna
Silver IV
Level 138
God Stats
1W - 1L
1,829 SR
Queue Stats
3W - 6L
1,580 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 153
1,627 SR
1,567 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,629 SR
1,583 MMR
Geb
Geb
Gold IV
HammerFrmBehind
Geb
Gold IV
Level 160
God Stats
6W - 2L
1,731 SR
Queue Stats
81W - 74L
1,631 MMR
Party 1
Hel
Hel
Gold III
Kaiimito
Hel
Gold III
Level 86
God Stats
32W - 36L
1,626 SR
Queue Stats
178W - 198L
1,569 MMR
Solo
Osiris
Osiris
Gold IV
Krexom
Osiris
Gold IV
Level 139
God Stats
3W - 3L
1,531 SR
Queue Stats
51W - 38L
1,548 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
19
10 / 4 / 6
15,846
660
19,071
33,215
39,260
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jing Wei
16
4 / 3 / 8
14,141
589
18,255
19,422
6,784
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kumbhakarna
HardWoodenSock
Kumbhakarna
16
2 / 8 / 10
14,930
622
14,998
29,134
36,961
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
PersephoneAphroditeThe MorriganCthulhuCu Chulainn

VS

Bans
Guan YuMedusaScyllaCupidKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 10
15,151
631
13,771
30,120
38,071
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
6 / 5 / 9
15,269
636
25,382
21,221
11,081
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
Krexom
Osiris
18
6 / 6 / 6
14,756
615
21,606
23,521
21,837
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
40
16
Kills
15
15
Deaths
17
24
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
10
4
6
3.25
L
Jing Wei
4
3
8
2.67
W
3
6
10
1.33
L
Kumbhakarna
HardWoodenSock
Kumbhakarna
2
8
10
0.88
W
6
5
9
2.1
W
Osiris
Krexom
Osiris
6
6
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,324
Damage
60,759
81,771
Taken
74,862
83,005
Mitigated
70,989
18,472
Healing
28,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
19,071
6,790
0
9,578
33,215
39,260
1,030
15,780
17,085
0
46,129
L
Jing Wei
18,255
14,091
0
5,452
19,422
6,784
2,167
9,852
9,245
0
81,277
W
13,771
1,296
0
531
30,120
38,071
316
4,300
25,535
35,639
0
L
Kumbhakarna
HardWoodenSock
Kumbhakarna
14,998
926
1,083
2,359
29,134
36,961
0
13,990
14,844
54,499
0
W
25,382
2,689
12,934
13,859
21,221
11,081
662
6,658
14,338
103,283
0
W
Osiris
Krexom
Osiris
21,606
10,544
0
882
23,521
21,837
1,537
4,140
18,042
423
71,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,917
Gold Earned
45,176
196
Minions Killed
220
0
Camps Cleared
0
1,245,137
Distance Traveled
1,309,233
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
15,846
660
36
2
0
445,992
1
L
Jing Wei
14,141
589
114
5
0
404,225
1
W
Geb
15,151
631
29
1
0
444,778
10
L
Kumbhakarna
14,930
622
46
2
0
394,920
1
W
Hel
15,269
636
108
5
0
437,389
3
W
Osiris
14,756
615
83
3
0
427,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role