Player Matchup

Fenrir
Fenrir
CE6EK
Fenrir
Level 14
God Stats
2W - 4L
1,500 SR
Queue Stats
24W - 41L
1,227 Elo+
Party 1
Cthulhu
Cthulhu
KogoChego6
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 48L
1,206 Elo+
Party 2
Nox
Nox
Maminborsh
Nox
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
Nayle132
Ah Puch
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,372 Elo+
Party 2
Tsukuyomi
Tsukuyomi
statist1
Tsukuyomi
Level 14
God Stats
3W - 4L
1,284 SR
Queue Stats
28W - 45L
1,273 Elo+
Party 1
Team Averages
Level 15
1,457 SR
1,316 Elo+

VS

Team Averages
Level 15
1,576 SR
1,324 Elo+
Neith
Neith
BigDog1994
Neith
Level 17
God Stats
28W - 21L
1,609 SR
Queue Stats
70W - 61L
1,374 Elo+
Solo
Anubis
Anubis
MaestroConst
Anubis
Level 7
God Stats
4W - 6L
1,507 SR
Queue Stats
18W - 25L
1,251 Elo+
Solo
Raijin
Raijin
Orchalium
Raijin
Level 19
God Stats
9W - 14L
1,593 SR
Queue Stats
88W - 101L
1,285 Elo+
Solo
Ah Puch
Ah Puch
SimpForAkali
Ah Puch
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,332 Elo+
Solo
Terra
Terra
VileBunny
Terra
Level 28
God Stats
21W - 7L
1,671 SR
Queue Stats
122W - 149L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CE6EK
Fenrir
15
1 / 7 / 4
9,063
906
11,100
12,969
6,414
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
KogoChego6
Cthulhu
15
0 / 11 / 5
9,069
907
9,501
23,449
19,523
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
3 / 7 / 5
10,195
1,020
14,442
17,541
5,600
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ah Puch
Nayle132
Ah Puch
15
2 / 7 / 3
9,790
979
9,495
14,485
4,645
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
statist1
Tsukuyomi
15
2 / 8 / 4
9,577
958
9,166
16,494
5,664
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

38

VS

Team 2 Tickets

278

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
3 / 4 / 19
10,274
1,027
12,108
12,126
4,775
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
18
10 / 0 / 19
12,188
1,219
16,324
10,215
5,630
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Raijin
Orchalium
Raijin
17
5 / 3 / 19
11,014
1,101
17,162
9,936
3,974
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Puch
SimpForAkali
Ah Puch
19
13 / 0 / 20
12,746
1,275
14,345
9,391
3,720
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Terra
VileBunny
Terra
19
9 / 1 / 23
11,863
1,186
15,203
15,113
6,735
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
140
8
Kills
40
40
Deaths
8
21
Assists
100
Player
Kills
Deaths
Assists
KDA
W
Neith
3
4
19
3.13
L
Fenrir
CE6EK
Fenrir
1
7
4
0.43
L
Cthulhu
KogoChego6
Cthulhu
0
11
5
0.23
W
Anubis
10
0
19
19.5
L
3
7
5
0.79
L
Ah Puch
Nayle132
Ah Puch
2
7
3
0.5
W
Raijin
Orchalium
Raijin
5
3
19
4.83
W
Ah Puch
SimpForAkali
Ah Puch
13
0
20
23
W
Terra
VileBunny
Terra
9
1
23
20.5
L
Tsukuyomi
statist1
Tsukuyomi
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,704
Damage
75,142
84,938
Taken
56,781
41,846
Mitigated
24,834
5,880
Healing
13,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
12,108
6,527
0
1,475
12,126
4,775
0
7,377
4,574
0
23,691
L
Fenrir
CE6EK
Fenrir
11,100
1,143
0
347
12,969
6,414
0
9,525
3,444
0
15,884
L
Cthulhu
KogoChego6
Cthulhu
9,501
459
754
1,032
23,449
19,523
0
17,289
6,160
19,807
0
W
Anubis
16,324
1,088
0
3,636
10,215
5,630
0
6,474
3,618
30,617
0
L
14,442
444
0
1,824
17,541
5,600
0
13,289
4,252
37,313
0
L
Ah Puch
Nayle132
Ah Puch
9,495
1,137
0
1,773
14,485
4,645
0
10,884
3,601
38,631
0
W
Raijin
Orchalium
Raijin
17,162
2,077
0
0
9,936
3,974
0
6,416
3,495
38,848
0
W
Ah Puch
SimpForAkali
Ah Puch
14,345
1,923
813
1,080
9,391
3,720
0
5,340
4,026
29,955
0
W
Terra
VileBunny
Terra
15,203
1,741
4,569
2,363
15,113
6,735
0
7,358
7,630
24,799
0
L
Tsukuyomi
statist1
Tsukuyomi
9,166
2,274
0
150
16,494
5,664
0
12,047
4,447
0
19,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,694
Gold Earned
58,085
185
Minions Killed
215
2
Camps Cleared
3
801,707
Distance Traveled
892,207
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,274
1,027
40
4
1
140,364
0
L
Fenrir
9,063
906
3
0
0
187,937
5
L
Cthulhu
9,069
907
37
4
0
152,236
3
W
Anubis
12,188
1,219
42
4
1
181,713
1
L
Nox
10,195
1,020
63
6
1
147,580
0
L
Ah Puch
9,790
979
63
6
1
124,531
0
W
Raijin
11,014
1,101
57
6
0
166,542
1
W
Ah Puch
12,746
1,275
49
5
0
171,689
2
W
Terra
11,863
1,186
27
3
1
231,899
0
L
Tsukuyomi
9,577
958
19
2
0
189,423
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role