Player Matchup

Ne Zha
Ne Zha
ABallOfPaper
Ne Zha
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,327 Elo+
Party 2
Danzaburou
Danzaburou
Bowmanschmer
Danzaburou
Level 28
God Stats
3W - 5L
1,466 SR
Queue Stats
39W - 40L
1,454 Elo+
Solo
Cthulhu
Cthulhu
VKYViper
Cthulhu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,667 Elo+
Party 2
Bakasura
Bakasura
arkangel66
Bakasura
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,258 Elo+
Solo
Olorun
Olorun
captainkeke
Olorun
Level 23
God Stats
10W - 7L
1,465 SR
Queue Stats
78W - 58L
1,425 Elo+
Solo
Team Averages
Level 17
1,486 SR
1,426 Elo+

VS

Team Averages
Level 45
1,603 SR
1,427 Elo+
Achilles
Achilles
CyberChimp70
Achilles
Level 24
God Stats
3W - 2L
1,704 SR
Queue Stats
25W - 22L
1,467 Elo+
Party 1
Kukulkan
Kukulkan
Jobro3456
Kukulkan
Level 18
God Stats
11W - 6L
1,793 SR
Queue Stats
27W - 22L
1,455 Elo+
Party 1
Ymir
Ymir
blakey35915
Ymir
Level 28
God Stats
9W - 10L
1,490 SR
Queue Stats
33W - 29L
1,413 Elo+
Party 1
Ravana
Ravana
eugro
Ravana
Level 126
God Stats
3W - 1L
1,560 SR
Queue Stats
43W - 37L
1,491 Elo+
Party 1
Cupid
Cupid
misilin1221
Cupid
Level 27
God Stats
0W - 2L
1,467 SR
Queue Stats
8W - 6L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
5
0 / 0 / 0
3,431
686
322
1,991
395
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Bowmanschmer
Danzaburou
5
0 / 0 / 0
3,016
603
543
1,424
259
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
VKYViper
Cthulhu
5
0 / 0 / 0
3,353
671
841
1,652
688
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes

Shoes

+6%
Movement Speed

Bakasura
arkangel66
Bakasura
5
0 / 0 / 0
3,287
657
314
2,003
507
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Boots

Boots

+6%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Olorun
6
0 / 1 / 0
3,648
730
1,016
1,865
471
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CyberChimp70
Achilles
5
1 / 0 / 0
3,447
689
670
2,063
1,057
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
Jobro3456
Kukulkan
5
0 / 0 / 0
3,128
626
940
622
133
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

3
0 / 0 / 0
2,747
549
598
1,856
762
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ravana
eugro
Ravana
6
0 / 0 / 0
3,570
714
415
2,281
576
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

1
0 / 0 / 0
2,433
487
0
0
0

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
1
0
Kills
1
1
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
0
0
0
0
W
Danzaburou
Bowmanschmer
Danzaburou
0
0
0
0
L
Achilles
CyberChimp70
Achilles
1
0
0
1
L
Kukulkan
Jobro3456
Kukulkan
0
0
0
0
W
Cthulhu
VKYViper
Cthulhu
0
0
0
0
W
Bakasura
arkangel66
Bakasura
0
0
0
0
L
0
0
0
0
W
Olorun
0
1
0
0
L
Ravana
eugro
Ravana
0
0
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,036
Damage
2,623
8,935
Taken
6,822
2,320
Mitigated
2,528
3,983
Healing
1,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
322
102
0
1,301
1,991
395
0
138
1,853
0
11,788
W
Danzaburou
Bowmanschmer
Danzaburou
543
360
0
660
1,424
259
624
69
1,355
0
10,973
L
Achilles
CyberChimp70
Achilles
670
47
0
174
2,063
1,057
0
1,016
1,047
0
5,813
L
Kukulkan
Jobro3456
Kukulkan
940
0
0
0
622
133
0
0
622
9,314
0
W
Cthulhu
VKYViper
Cthulhu
841
83
135
135
1,652
688
69
529
1,123
5,727
0
W
Bakasura
arkangel66
Bakasura
314
314
0
1,152
2,003
507
0
802
1,201
0
5,404
L
598
0
0
0
1,856
762
0
841
1,015
3,498
0
W
Olorun
1,016
389
0
600
1,865
471
446
0
1,715
12,002
0
L
Ravana
eugro
Ravana
415
44
0
1,467
2,281
576
0
0
2,281
0
16,056
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,735
Gold Earned
15,325
112
Minions Killed
66
0
Camps Cleared
0
417,148
Distance Traveled
397,658
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
3,431
686
28
6
0
80,677
0
W
Danzaburou
3,016
603
20
4
0
79,057
1
L
Achilles
3,447
689
11
2
0
102,502
2
L
Kukulkan
3,128
626
17
3
0
98,423
1
W
Cthulhu
3,353
671
13
3
0
103,017
0
W
Bakasura
3,287
657
23
5
0
80,439
0
L
Ymir
2,747
549
4
1
0
106,697
1
W
Olorun
3,648
730
28
6
0
73,958
0
L
Ravana
3,570
714
34
7
0
90,036
1
L
Cupid
2,433
487
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role