Player Matchup

Da Ji
Da Ji
HardwinMaster
Da Ji
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 43L
1,626 Elo+
Party 1
Nemesis
Nemesis
MZ StonErzz
Nemesis
Level 40
God Stats
1W - 1L
1,527 SR
Queue Stats
70W - 61L
1,639 Elo+
Party 1
Cthulhu
Cthulhu
PrimordialWave
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 56L
1,650 Elo+
Solo
Chang'e
Chang'e
Xilnx
Chang'e
Level 29
God Stats
2W - 2L
1,594 SR
Queue Stats
65W - 59L
1,597 Elo+
Solo
Neith
Neith
breaker529
Neith
Level 29
God Stats
6W - 4L
1,595 SR
Queue Stats
31W - 30L
1,525 Elo+
Solo
Team Averages
Level 24
1,543 SR
1,607 Elo+

VS

Team Averages
Level 21
1,724 SR
1,736 Elo+
Kukulkan
Kukulkan
BoneBoy13
Kukulkan
Level 7
God Stats
24W - 21L
1,558 SR
Queue Stats
28W - 22L
1,617 Elo+
Solo
Medusa
Medusa
DiggerNick_69
Medusa
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 4L
1,725 Elo+
Party 2
Nu Wa
Nu Wa
Melindaboo24
Nu Wa
Level 18
God Stats
27W - 3L
2,078 SR
Queue Stats
140W - 32L
1,895 Elo+
Party 2
Achilles
Achilles
QuaxFM
Achilles
Level 6
God Stats
5W - 1L
1,758 SR
Queue Stats
11W - 6L
1,597 Elo+
Solo
Cerberus
Cerberus
Roaran99
Cerberus
Level 66
God Stats
127W - 63L
1,723 SR
Queue Stats
190W - 74L
1,844 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 2
9,609
874
2,893
15,007
4,826
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
MZ StonErzz
Nemesis
15
2 / 5 / 2
9,573
870
6,715
13,803
4,466
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

16
0 / 5 / 5
9,428
857
6,847
20,593
13,387
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Chang'e
Xilnx
Chang'e
16
1 / 4 / 2
9,768
888
8,088
12,219
3,716
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
15
2 / 4 / 3
9,876
898
6,473
13,495
3,888
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

114

VS

Team 2 Tickets

264

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BoneBoy13
Kukulkan
16
3 / 0 / 9
10,494
954
18,001
6,075
2,593
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
6 / 3 / 8
10,933
994
13,397
9,126
3,397
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
5 / 0 / 15
11,747
1,068
19,975
3,737
1,457
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
QuaxFM
Achilles
17
7 / 3 / 9
11,421
1,038
6,397
7,294
4,533
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
Roaran99
Cerberus
18
3 / 1 / 18
10,893
990
12,400
8,288
7,543
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
83
7
Kills
24
24
Deaths
7
14
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BoneBoy13
Kukulkan
3
0
9
7.5
W
6
3
8
3.33
L
2
6
2
0.5
L
Nemesis
MZ StonErzz
Nemesis
2
5
2
0.6
W
5
0
15
12.5
L
0
5
5
0.5
W
Achilles
QuaxFM
Achilles
7
3
9
3.83
W
Cerberus
Roaran99
Cerberus
3
1
18
12
L
Chang'e
Xilnx
Chang'e
1
4
2
0.5
L
Neith
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,016
Damage
70,170
75,117
Taken
34,520
30,283
Mitigated
19,523
10,399
Healing
4,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BoneBoy13
Kukulkan
18,001
641
407
888
6,075
2,593
0
3,382
2,643
47,543
0
W
13,397
8,236
0
0
9,126
3,397
0
2,035
7,066
0
28,627
L
2,893
374
450
746
15,007
4,826
0
10,469
4,538
0
12,778
L
Nemesis
MZ StonErzz
Nemesis
6,715
2,411
0
790
13,803
4,466
0
7,949
5,854
0
18,145
W
19,975
4,598
417
599
3,737
1,457
0
1,808
1,854
48,265
0
L
6,847
288
383
1,021
20,593
13,387
0
14,700
5,893
26,359
0
W
Achilles
QuaxFM
Achilles
6,397
2,561
0
93
7,294
4,533
0
3,413
3,831
0
14,275
W
Cerberus
Roaran99
Cerberus
12,400
487
0
1,937
8,288
7,543
0
3,847
4,191
21,866
0
L
Chang'e
Xilnx
Chang'e
8,088
316
2,140
3,302
12,219
3,716
0
7,041
5,178
41,513
0
L
Neith
6,473
2,186
0
1,567
13,495
3,888
0
10,217
3,278
0
34,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,254
Gold Earned
55,488
204
Minions Killed
221
7
Camps Cleared
10
980,232
Distance Traveled
1,031,090
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,494
954
68
6
1
191,715
0
W
Medusa
10,933
994
33
3
3
196,289
1
L
Da Ji
9,609
874
22
2
1
194,065
1
L
Nemesis
9,573
870
26
2
4
210,502
0
W
Nu Wa
11,747
1,068
69
6
2
215,088
0
L
Cthulhu
9,428
857
34
3
1
207,253
1
W
Achilles
11,421
1,038
20
2
3
204,332
0
W
Cerberus
10,893
990
31
3
1
223,666
0
L
Chang'e
9,768
888
70
6
1
195,289
4
L
Neith
9,876
898
52
5
0
173,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role