Player Matchup

King Arthur
King Arthur
Arrixam
King Arthur
Level 13
God Stats
8W - 4L
1,391 SR
Queue Stats
34W - 22L
1,519 Elo+
Solo
Set
Set
FaTaL45
Set
Level 21
God Stats
29W - 29L
1,522 SR
Queue Stats
61W - 65L
1,330 Elo+
Solo
Cerberus
Cerberus
itztetor
Cerberus
Level 14
God Stats
15W - 17L
1,413 SR
Queue Stats
16W - 23L
1,165 Elo+
Solo
Zeus
Zeus
mimi_x_leo
Zeus
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Skadi
Skadi
pitibu200
Skadi
Level 29
God Stats
11W - 21L
1,298 SR
Queue Stats
18W - 35L
1,136 Elo+
Solo
Team Averages
Level 16
1,425 SR
1,330 Elo+

VS

Team Averages
Level 19
1,525 SR
1,322 Elo+
Arachne
Arachne
DarkSideXXIII
Arachne
Level 28
God Stats
28W - 32L
1,555 SR
Queue Stats
97W - 117L
1,369 Elo+
Solo
Serqet
Serqet
Jekyll_-0
Serqet
Level 6
God Stats
0W - 1L
1,296 SR
Queue Stats
10W - 3L
1,500 Elo+
Solo
Neith
Neith
TK614
Neith
Level 28
God Stats
67W - 92L
1,426 SR
Queue Stats
83W - 130L
1,165 Elo+
Solo
Fenrir
Fenrir
giant_sea9
Fenrir
Level 10
God Stats
6W - 4L
1,554 SR
Queue Stats
15W - 17L
1,295 Elo+
Solo
Discordia
Discordia
sniper_shane75
Discordia
Level 24
God Stats
3W - 1L
1,795 SR
Queue Stats
76W - 69L
1,283 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Arrixam
King Arthur
20
16 / 4 / 2
20,866
632
19,618
34,700
28,519
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Set
20
9 / 2 / 5
18,759
568
12,766
28,290
13,655
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cerberus
itztetor
Cerberus
20
8 / 15 / 9
16,685
506
24,729
37,084
47,624
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 3 / 0
10,548
320
305
1,517
249
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Skadi
pitibu200
Skadi
20
13 / 3 / 12
19,222
582
30,194
22,066
9,006
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
9
2 / 3 / 0
9,550
289
2,160
7,580
1,793
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Serqet
Jekyll_-0
Serqet
19
6 / 15 / 5
12,783
387
16,197
28,595
10,971
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Neith
TK614
Neith
20
0 / 8 / 11
14,533
440
12,528
23,584
9,459
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fenrir
giant_sea9
Fenrir
17
2 / 13 / 11
11,769
357
8,515
25,496
12,566
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Discordia
sniper_shane75
Discordia
20
16 / 7 / 7
18,248
553
33,709
24,052
8,561
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
60
46
Kills
26
27
Deaths
46
28
Assists
34
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Arrixam
King Arthur
16
4
2
4.25
L
Arachne
2
3
0
0.67
W
Set
9
2
5
5.75
L
Serqet
Jekyll_-0
Serqet
6
15
5
0.57
L
Neith
TK614
Neith
0
8
11
0.69
L
Fenrir
giant_sea9
Fenrir
2
13
11
0.58
W
Cerberus
itztetor
Cerberus
8
15
9
0.83
W
0
3
0
0
W
Skadi
pitibu200
Skadi
13
3
12
6.33
L
Discordia
sniper_shane75
Discordia
16
7
7
2.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,612
Damage
73,109
123,657
Taken
109,307
99,053
Mitigated
43,350
33,816
Healing
13,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Arrixam
King Arthur
19,618
2,740
0
12,954
34,700
28,519
2,359
8,021
25,653
0
153,837
L
Arachne
2,160
1,726
0
2,404
7,580
1,793
0
160
7,420
0
16,950
W
Set
12,766
5,148
0
9,861
28,290
13,655
7,579
8,917
18,953
0
139,332
L
Serqet
Jekyll_-0
Serqet
16,197
5,951
0
0
28,595
10,971
0
7,998
20,597
0
49,271
L
Neith
TK614
Neith
12,528
5,774
0
2,604
23,584
9,459
795
1,355
22,229
0
112,592
L
Fenrir
giant_sea9
Fenrir
8,515
2,637
0
2,967
25,496
12,566
0
8,699
16,589
0
38,823
W
Cerberus
itztetor
Cerberus
24,729
1,393
0
2,585
37,084
47,624
1,074
14,857
20,815
88,364
0
W
305
173
0
0
1,517
249
0
215
1,302
2,534
0
W
Skadi
pitibu200
Skadi
30,194
12,072
267
8,149
22,066
9,006
5,307
8,248
13,644
0
139,811
L
Discordia
sniper_shane75
Discordia
33,709
3,127
431
5,204
24,052
8,561
529
6,822
17,230
113,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

86,080
Gold Earned
66,883
752
Minions Killed
499
0
Camps Cleared
0
2,338,714
Distance Traveled
2,171,059
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
20,866
632
210
6
0
605,838
3
L
Arachne
9,550
289
31
1
0
144,346
0
W
Set
18,759
568
211
6
0
592,191
2
L
Serqet
12,783
387
72
2
0
531,125
0
L
Neith
14,533
440
198
6
0
491,273
0
L
Fenrir
11,769
357
55
2
0
455,912
0
W
Cerberus
16,685
506
161
5
0
510,718
1
W
Zeus
10,548
320
4
0
0
69,815
1
W
Skadi
19,222
582
166
5
0
560,152
1
L
Discordia
18,248
553
143
4
0
548,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role