Player Matchup

Hel
Hel
ChunkyMonky2012
Hel
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
984 Elo+
Solo
Bellona
Bellona
NarutoSPD123456
Bellona
Level 5
God Stats
0W - 1L
1,221 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cerberus
Cerberus
Scorpion543
Cerberus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ares
Ares
ThunderBichoo94
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sobek
Sobek
cloudy467salt
Sobek
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,065 Elo+
Solo
Team Averages
Level 5
1,444 SR
1,310 Elo+

VS

Team Averages
Level 20
1,358 SR
1,255 Elo+
Merlin
Merlin
LuigiELZ
Merlin
Level 19
God Stats
1W - 3L
1,120 SR
Queue Stats
28W - 43L
1,216 Elo+
Solo
Sol
Sol
PhantomSwishers_
Sol
Level 29
God Stats
32W - 25L
1,426 SR
Queue Stats
89W - 126L
1,163 Elo+
Party 1
Nox
Nox
Queen_Whatever
Nox
Level 28
God Stats
5W - 4L
1,520 SR
Queue Stats
69W - 80L
1,162 Elo+
Solo
Set
Set
ShadeDrakeKing
Set
Level 22
God Stats
3W - 1L
1,225 SR
Queue Stats
44W - 49L
1,233 Elo+
Party 1
Ymir
Ymir
shinetu_walker64
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 6 / 1
4,970
311
104
4,823
1,374
12
6 / 16 / 4
8,550
534
6,753
20,728
11,414
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Cerberus
Scorpion543
Cerberus
10
2 / 14 / 7
7,189
449
3,328
21,629
7,917
4
3 / 2 / 1
5,651
353
1,200
2,470
1,028
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

3
0 / 3 / 1
4,879
305
454
4,001
1,823
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
LuigiELZ
Merlin
12
5 / 1 / 19
8,822
551
12,011
7,322
2,218
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
6 / 3 / 9
8,140
509
13,123
9,861
2,847
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
19 / 3 / 11
9,729
608
11,723
8,269
2,924
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 4 / 8
9,291
581
4,247
11,628
5,003
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
3 / 6 / 14
8,008
501
3,055
11,556
7,475
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
99
11
Kills
38
41
Deaths
17
14
Assists
61
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
Merlin
LuigiELZ
Merlin
5
1
19
14.5
L
6
16
4
0.5
W
6
3
9
3.5
W
19
3
11
8.17
L
Cerberus
Scorpion543
Cerberus
2
14
7
0.39
W
5
4
8
2.25
L
3
2
1
1.75
L
0
3
1
0.17
W
3
6
14
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,839
Damage
44,159
53,651
Taken
48,636
23,556
Mitigated
20,467
948
Healing
10,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
104
104
0
0
4,823
1,374
0
3,601
1,222
245
0
W
Merlin
LuigiELZ
Merlin
12,011
4,150
477
1,586
7,322
2,218
2,286
1,177
6,145
39,722
0
L
6,753
1,867
0
0
20,728
11,414
0
14,863
5,865
271
19,243
W
13,123
5,952
183
4,091
9,861
2,847
3,711
1,205
8,656
42,680
0
W
11,723
3,028
0
976
8,269
2,924
922
884
7,385
33,121
0
L
Cerberus
Scorpion543
Cerberus
3,328
138
0
694
21,629
7,917
0
17,661
3,968
13,290
0
W
4,247
2,137
0
3,427
11,628
5,003
169
487
11,141
486
68,883
L
1,200
590
0
0
2,470
1,028
0
1,622
848
2,008
0
L
454
271
0
254
4,001
1,823
0
2,165
1,836
1,516
0
W
3,055
1,097
0
0
11,556
7,475
32
1,460
10,096
17,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,239
Gold Earned
43,990
44
Minions Killed
269
0
Camps Cleared
0
783,036
Distance Traveled
1,284,764
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
4,970
311
0
0
0
118,245
3
W
Merlin
8,822
551
54
3
0
237,956
0
L
Bellona
8,550
534
20
1
0
256,354
3
W
Sol
8,140
509
52
3
0
226,370
1
W
Nox
9,729
608
38
2
0
252,058
1
L
Cerberus
7,189
449
22
1
0
237,057
0
W
Set
9,291
581
94
6
0
302,702
0
L
Ares
5,651
353
1
0
0
86,565
0
L
Sobek
4,879
305
1
0
0
84,815
1
W
Ymir
8,008
501
31
2
0
265,678
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role