Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
AquaMercury737
Olorun
Level 25
God Stats
13W - 9L
1,483 SR
Queue Stats
23W - 27L
1,200 Elo+
Party 2
Da Ji
Da Ji
ElCogeMancos7w7
Da Ji
Level 14
God Stats
11W - 12L
1,391 SR
Queue Stats
44W - 51L
1,214 Elo+
Solo
Anhur
Anhur
Tested7795
Anhur
Level 26
God Stats
5W - 2L
1,475 SR
Queue Stats
6W - 7L
1,279 Elo+
Party 2
Anubis
Anubis
seamen69XD
Anubis
Level 27
God Stats
12W - 9L
1,583 SR
Queue Stats
57W - 66L
1,312 Elo+
Solo
Team Averages
Level 24
1,486 SR
1,301 Elo+

VS

Team Averages
Level 20
1,540 SR
1,335 Elo+
Hel
Hel
B1ueTileLounge
Hel
Level 28
God Stats
32W - 24L
1,567 SR
Queue Stats
72W - 65L
1,295 Elo+
Party 1
Nemesis
Nemesis
Estelledesu
Nemesis
Level 17
God Stats
0W - 1L
1,197 SR
Queue Stats
41W - 26L
1,443 Elo+
Solo
Bakasura
Bakasura
KILLERCOREY420
Bakasura
Level 23
God Stats
1W - 5L
1,500 SR
Queue Stats
45W - 55L
1,279 Elo+
Party 1
Hou Yi
Hou Yi
MiIkeye
Hou Yi
Level 26
God Stats
0W - 1L
1,794 SR
Queue Stats
47W - 40L
1,490 Elo+
Solo
Cerberus
Cerberus
killerspam
Cerberus
Level 8
God Stats
0W - 1L
1,642 SR
Queue Stats
18W - 21L
1,170 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
7
0 / 0 / 0
4,393
549
1,367
3,756
877
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 1 / 0
5,274
659
3,091
4,739
1,208
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
2 / 1 / 0
4,398
550
2,590
2,460
596
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Anhur
6
1 / 1 / 1
4,289
536
1,143
2,324
487
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anubis
seamen69XD
Anubis
11
8 / 0 / 1
6,260
783
7,083
4,167
1,789
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
4,315
539
2,366
4,845
1,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Nemesis
Estelledesu
Nemesis
6
0 / 6 / 0
3,677
460
1,706
6,751
1,232
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Bakasura
7
1 / 2 / 0
4,140
518
813
6,187
1,501
Hou Yi
MiIkeye
Hou Yi
8
1 / 0 / 0
4,519
565
2,229
2,758
668
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
killerspam
Cerberus
4
0 / 3 / 0
3,516
440
727
2,399
859
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
13
Kills
2
3
Deaths
13
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
0
0
0
0
W
2
1
0
2
L
0
2
1
0.25
W
2
1
0
2
L
Nemesis
Estelledesu
Nemesis
0
6
0
0
L
Bakasura
1
2
0
0.5
L
Hou Yi
MiIkeye
Hou Yi
1
0
0
1
W
Anhur
1
1
1
1.5
L
Cerberus
killerspam
Cerberus
0
3
0
0
W
Anubis
seamen69XD
Anubis
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,274
Damage
7,841
17,446
Taken
22,940
4,957
Mitigated
5,371
9,861
Healing
6,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
1,367
543
0
2,466
3,756
877
234
838
2,918
0
20,624
W
3,091
1,125
240
3,289
4,739
1,208
789
902
3,837
22,538
0
L
2,366
65
776
2,221
4,845
1,111
926
2,046
2,799
22,055
0
W
2,590
630
0
583
2,460
596
0
336
2,124
0
11,056
L
Nemesis
Estelledesu
Nemesis
1,706
649
0
285
6,751
1,232
163
3,822
2,929
0
7,850
L
Bakasura
813
491
0
2,412
6,187
1,501
0
2,446
3,741
0
8,590
L
Hou Yi
MiIkeye
Hou Yi
2,229
756
0
569
2,758
668
390
171
2,587
0
15,986
W
Anhur
1,143
910
0
124
2,324
487
499
0
2,324
0
12,760
L
Cerberus
killerspam
Cerberus
727
35
0
59
2,399
859
0
1,689
710
2,883
0
W
Anubis
seamen69XD
Anubis
7,083
596
0
3,159
4,167
1,789
802
1,017
3,150
31,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,614
Gold Earned
20,167
167
Minions Killed
114
0
Camps Cleared
0
747,903
Distance Traveled
638,599
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,393
549
29
4
0
148,204
2
W
Olorun
5,274
659
38
5
0
149,200
2
L
Hel
4,315
539
42
5
0
136,825
3
W
Da Ji
4,398
550
18
2
0
175,258
0
L
Nemesis
3,677
460
13
2
0
150,631
0
L
Bakasura
4,140
518
24
3
0
141,033
1
L
Hou Yi
4,519
565
30
4
0
144,989
1
W
Anhur
4,289
536
23
3
0
157,600
1
L
Cerberus
3,516
440
5
1
0
65,121
0
W
Anubis
6,260
783
59
7
0
117,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role