Player Matchup

Janus
Janus
Denny7mm
Janus
Level 43
God Stats
1W - 6L
1,298 SR
Queue Stats
8W - 18L
1,135 Elo+
Party 2
Mercury
Mercury
Maxim7mm
Mercury
Level 66
God Stats
1W - 3L
1,431 SR
Queue Stats
15W - 31L
1,232 Elo+
Party 2
Bellona
Bellona
Vaatie
Bellona
Level 18
God Stats
8W - 9L
1,513 SR
Queue Stats
19W - 34L
1,241 Elo+
Party 2
Team Averages
Level 42
1,414 SR
1,202 Elo+

VS

Team Averages
Level 46
1,680 SR
1,431 Elo+
Bacchus
Bacchus
Harbossa
Bacchus
Level 62
God Stats
7W - 1L
1,865 SR
Queue Stats
14W - 15L
1,400 Elo+
Party 1
Tsukuyomi
Tsukuyomi
chrissler
Tsukuyomi
Level 48
God Stats
3W - 0L
1,677 SR
Queue Stats
29W - 36L
1,394 Elo+
Party 1
Kukulkan
Kukulkan
skufflus
Kukulkan
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Denny7mm
Janus
15
1 / 9 / 6
11,820
591
6,469
15,861
3,639
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
Maxim7mm
Mercury
18
7 / 4 / 3
14,466
723
12,702
15,608
5,217
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
Vaatie
Bellona
15
2 / 8 / 6
11,788
589
7,902
23,043
17,349
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Harbossa
Bacchus
17
4 / 1 / 15
14,309
715
8,226
11,024
17,938
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Tsukuyomi
chrissler
Tsukuyomi
17
10 / 5 / 10
14,553
728
19,467
14,866
6,985
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
skufflus
Kukulkan
17
7 / 4 / 8
13,248
662
17,117
11,655
5,420
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
54
10
Kills
21
21
Deaths
10
15
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Janus
Denny7mm
Janus
1
9
6
0.44
W
Bacchus
Harbossa
Bacchus
4
1
15
11.5
L
Mercury
Maxim7mm
Mercury
7
4
3
2.13
L
Bellona
Vaatie
Bellona
2
8
6
0.63
W
Tsukuyomi
chrissler
Tsukuyomi
10
5
10
3
W
Kukulkan
skufflus
Kukulkan
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,073
Damage
44,810
54,512
Taken
37,545
26,205
Mitigated
30,343
8,124
Healing
8,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Denny7mm
Janus
6,469
446
0
2,240
15,861
3,639
316
8,232
7,629
36,870
0
W
Bacchus
Harbossa
Bacchus
8,226
910
0
710
11,024
17,938
363
3,202
7,637
21,508
0
L
Mercury
Maxim7mm
Mercury
12,702
2,466
0
2,265
15,608
5,217
0
5,145
10,463
0
80,483
L
Bellona
Vaatie
Bellona
7,902
1,949
0
3,619
23,043
17,349
39
12,036
11,007
0
32,234
W
Tsukuyomi
chrissler
Tsukuyomi
19,467
5,187
0
4,878
14,866
6,985
1,907
1,336
13,380
0
75,921
W
Kukulkan
skufflus
Kukulkan
17,117
1,280
322
2,550
11,655
5,420
568
2,047
9,508
69,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,074
Gold Earned
42,110
217
Minions Killed
206
0
Camps Cleared
0
1,019,017
Distance Traveled
1,017,237
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,820
591
64
3
0
271,473
2
W
Bacchus
14,309
715
19
1
0
354,577
4
L
Mercury
14,466
723
122
6
0
412,429
0
L
Bellona
11,788
589
31
2
0
335,115
4
W
Tsukuyomi
14,553
728
76
4
0
368,818
3
W
Kukulkan
13,248
662
111
6
0
293,842
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role