Player Matchup

Cupid
Cupid
Sargcale
Cupid
Level 113
God Stats
1W - 1L
1,552 SR
Queue Stats
47W - 47L
1,557 Elo+
Party 1
Ra
Ra
hungrybrowny
Ra
Level 64
God Stats
1W - 0L
1,481 SR
Queue Stats
19W - 24L
1,503 Elo+
Party 1
Odin
Odin
morbidenergy
Odin
Level 67
God Stats
4W - 3L
1,615 SR
Queue Stats
18W - 25L
1,498 Elo+
Party 1
Janus
Janus
sargcal
Janus
Level 123
God Stats
5W - 5L
1,387 SR
Queue Stats
80W - 87L
1,559 Elo+
Party 1
Team Averages
Level 92
1,509 SR
1,529 Elo+

VS

Team Averages
Level 82
1,523 SR
1,480 Elo+
Nu Wa
Nu Wa
UchabJason
Nu Wa
Level 66
God Stats
0W - 1L
1,499 SR
Queue Stats
4W - 4L
1,426 Elo+
Solo
Horus
Horus
sasomemory
Horus
Level 128
God Stats
6W - 13L
1,677 SR
Queue Stats
24W - 35L
1,494 Elo+
Solo
Da Ji
Da Ji
Бородабля
Da Ji
Level 57
God Stats
0W - 1L
1,363 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hades
Hades
Зергус
Hades
Level 75
God Stats
0W - 1L
1,553 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Sargcale
Cupid
17
7 / 3 / 4
11,295
753
13,961
14,196
11,301
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
4 / 6 / 5
11,120
741
9,258
10,640
4,027
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
3 / 2 / 7
10,902
727
9,016
13,437
10,849
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
sargcal
Janus
17
3 / 5 / 4
11,324
755
9,521
8,903
3,269
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
15
5 / 4 / 2
10,004
667
6,175
9,429
4,438
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Horus
17
4 / 3 / 7
10,866
724
8,720
15,776
14,555
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
2 / 6 / 2
9,958
664
11,000
11,897
5,266
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
5 / 4 / 5
11,165
744
13,686
14,900
9,023
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
32
17
Kills
16
16
Deaths
17
20
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cupid
Sargcale
Cupid
7
3
4
3
L
Nu Wa
5
4
2
1.5
W
4
6
5
1.08
W
3
2
7
3.25
W
Janus
sargcal
Janus
3
5
4
1
L
Horus
4
3
7
2.5
L
2
6
2
0.5
L
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,756
Damage
39,581
47,176
Taken
52,002
29,446
Mitigated
33,282
13,156
Healing
22,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Sargcale
Cupid
13,961
7,507
221
3,524
14,196
11,301
2,346
4,211
9,885
0
36,148
L
Nu Wa
6,175
888
0
1,230
9,429
4,438
0
3,757
5,622
22,876
0
W
9,258
1,049
3,128
3,174
10,640
4,027
81
6,370
4,095
46,837
0
W
9,016
1,607
0
2,689
13,437
10,849
351
6,189
7,032
0
24,230
W
Janus
sargcal
Janus
9,521
614
0
420
8,903
3,269
210
3,739
5,096
45,615
0
L
Horus
8,720
3,820
4,464
8,472
15,776
14,555
708
7,152
8,549
0
27,302
L
11,000
2,746
0
961
11,897
5,266
276
3,052
8,645
0
28,004
L
13,686
2,495
1,441
6,106
14,900
9,023
717
5,223
9,477
42,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,641
Gold Earned
41,993
248
Minions Killed
190
14
Camps Cleared
8
1,062,668
Distance Traveled
1,005,032
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
11,295
753
39
3
3
275,509
3
L
Nu Wa
10,004
667
47
3
1
177,942
2
W
Ra
11,120
741
94
6
1
239,891
0
W
Odin
10,902
727
39
3
3
279,915
3
W
Janus
11,324
755
76
5
7
267,353
0
L
Horus
10,866
724
33
2
1
280,239
2
L
Da Ji
9,958
664
45
3
4
274,116
2
L
Hades
11,165
744
65
4
2
272,735
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role