Player Matchup

Fenrir
Fenrir
Blackas2012
Fenrir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,084 Elo+
Solo
Artemis
Artemis
PrimeBull412752
Artemis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,109 Elo+
Solo
Izanami
Izanami
ShadowDen4ik
Izanami
Level 13
God Stats
25W - 21L
1,337 SR
Queue Stats
45W - 49L
1,192 Elo+
Solo
Nox
Nox
TxcDonovanZx
Nox
Level 25
God Stats
2W - 1L
1,697 SR
Queue Stats
102W - 135L
1,165 Elo+
Solo
King Arthur
King Arthur
crideloeste
King Arthur
Level 17
God Stats
9W - 10L
1,350 SR
Queue Stats
54W - 57L
1,168 Elo+
Solo
Team Averages
Level 13
1,477 SR
1,144 Elo+

VS

Team Averages
Level 11
1,444 SR
1,084 Elo+
Geb
Geb
Cossack Indiana
Geb
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 38L
1,123 Elo+
Solo
Chiron
Chiron
PeanutDragon923
Chiron
Level 13
God Stats
1W - 2L
1,166 SR
Queue Stats
12W - 21L
1,161 Elo+
Solo
Loki
Loki
PredatorPack40
Loki
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
996 Elo+
Party 1
The Morrigan
The Morrigan
aledecordoba
The Morrigan
Level 14
God Stats
1W - 1L
1,713 SR
Queue Stats
21W - 42L
1,143 Elo+
Solo
Thor
Thor
ollyfury72
Thor
Level 4
God Stats
1W - 3L
1,344 SR
Queue Stats
1W - 7L
996 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
0 / 1 / 1
7,659
766
568
741
178
Attacker's Blessing

Attacker's Blessing

+20 Physical Power +25 Magical Power ROLE QUEST: DAMAGE Damage lane minions and Enemy gods to gain stacks. Dealing 100 damage to Lane Minions provide 1 Stack and Dealing 100 damage to Enemy gods provide 3 Stacks. At 100 Stacks Attacker's Blessing Evolves, gaining 10 Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

17
5 / 4 / 18
10,724
1,072
11,197
7,428
4,179
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
ShadowDen4ik
Izanami
20
25 / 0 / 9
14,134
1,413
25,040
8,163
3,329
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
4 / 0 / 27
11,607
1,161
10,551
8,918
4,152
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
crideloeste
King Arthur
19
14 / 1 / 22
12,841
1,284
18,071
8,059
4,459
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

335

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 2
8,822
882
8,068
18,850
20,120
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
0 / 12 / 3
8,474
847
4,433
16,432
5,002
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
2 / 7 / 1
8,522
852
2,428
8,913
2,779
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

The Morrigan
aledecordoba
The Morrigan
14
0 / 8 / 1
8,569
857
3,766
10,157
3,558
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 15 / 1
9,043
904
9,550
19,239
8,783
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
14
48
Kills
6
6
Deaths
48
77
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
0
1
1
0.5
L
1
6
2
0.33
L
0
12
3
0.13
L
2
7
1
0.36
W
5
4
18
3.5
W
Izanami
ShadowDen4ik
Izanami
25
0
9
29.5
W
4
0
27
17.5
L
The Morrigan
aledecordoba
The Morrigan
0
8
1
0.06
W
King Arthur
crideloeste
King Arthur
14
1
22
25
L
3
15
1
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,427
Damage
28,245
33,309
Taken
73,591
16,297
Mitigated
40,242
4,141
Healing
806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
568
484
0
0
741
178
0
0
741
0
742
L
8,068
1,713
0
0
18,850
20,120
0
5,139
13,561
14,826
0
L
4,433
2,934
299
507
16,432
5,002
0
935
15,393
0
14,240
L
2,428
1,080
0
0
8,913
2,779
0
234
8,608
0
4,057
W
11,197
6,820
0
618
7,428
4,179
0
2,146
5,282
0
18,331
W
Izanami
ShadowDen4ik
Izanami
25,040
21,481
0
0
8,163
3,329
0
1,757
6,406
0
53,037
W
10,551
5,144
342
1,861
8,918
4,152
0
4,011
4,907
30,482
0
L
The Morrigan
aledecordoba
The Morrigan
3,766
1,215
0
0
10,157
3,558
0
2,088
8,019
26,309
1,339
W
King Arthur
crideloeste
King Arthur
18,071
6,157
0
1,320
8,059
4,459
0
2,953
5,106
0
27,234
L
9,550
4,674
0
0
19,239
8,783
0
2,155
16,868
0
18,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,965
Gold Earned
43,430
142
Minions Killed
101
7
Camps Cleared
1
668,392
Distance Traveled
648,784
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,659
766
0
0
0
13,797
0
L
Geb
8,822
882
14
1
0
147,124
0
L
Chiron
8,474
847
19
2
1
159,209
0
L
Loki
8,522
852
4
0
0
120,224
0
W
Artemis
10,724
1,072
22
2
2
136,709
0
W
Izanami
14,134
1,413
77
8
3
179,881
0
W
Nox
11,607
1,161
30
3
0
160,054
2
L
The Morrigan
8,569
857
52
5
0
81,375
0
W
King Arthur
12,841
1,284
13
1
2
177,951
1
L
Thor
9,043
904
12
1
0
140,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role