Player Matchup

Ne Zha
Ne Zha
MurakamiRei
Ne Zha
Level 65
God Stats
0W - 1L
1,296 SR
Queue Stats
10W - 10L
1,456 Elo+
Party 2
Sylvanus
Sylvanus
donotc0ntinue
Sylvanus
Level 60
God Stats
2W - 1L
1,500 SR
Queue Stats
72W - 51L
1,574 Elo+
Party 2
Thoth
Thoth
skinnyfists
Thoth
Level 129
God Stats
1W - 2L
1,726 SR
Queue Stats
72W - 37L
1,621 Elo+
Party 2
Team Averages
Level 85
1,507 SR
1,550 Elo+

VS

Team Averages
Level 60
1,593 SR
1,477 Elo+
King Arthur
King Arthur
Kinriku
King Arthur
Level 46
God Stats
6W - 7L
1,643 SR
Queue Stats
50W - 56L
1,441 Elo+
Party 1
Merlin
Merlin
MljSmite324
Merlin
Level 46
God Stats
46W - 24L
1,637 SR
Queue Stats
167W - 114L
1,471 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SunGuardianRS
Ah Muzen Cab
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
108W - 92L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
6 / 7 / 7
10,790
674
13,282
20,227
8,333
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
donotc0ntinue
Sylvanus
14
2 / 1 / 12
11,203
700
6,998
12,037
10,029
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
12 / 4 / 4
12,210
763
22,773
9,862
3,816
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Kinriku
King Arthur
15
4 / 4 / 7
11,238
702
10,315
23,213
19,864
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
14
5 / 10 / 5
11,931
746
10,233
14,203
3,466
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
SunGuardianRS
Ah Muzen Cab
14
3 / 6 / 6
10,473
655
12,632
15,906
3,952
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
30
20
Kills
12
12
Deaths
20
23
Assists
18
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Kinriku
King Arthur
4
4
7
1.88
W
Merlin
5
10
5
0.75
L
Ne Zha
6
7
7
1.36
W
Ah Muzen Cab
SunGuardianRS
Ah Muzen Cab
3
6
6
1
L
Sylvanus
donotc0ntinue
Sylvanus
2
1
12
8
L
12
4
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,053
Damage
33,180
42,126
Taken
53,322
22,178
Mitigated
27,282
9,657
Healing
16,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Kinriku
King Arthur
10,315
1,052
600
9,684
23,213
19,864
148
13,239
9,974
94
28,538
W
Merlin
10,233
238
0
670
14,203
3,466
898
7,597
6,606
41,356
0
L
Ne Zha
13,282
4,542
0
3,922
20,227
8,333
0
3,550
16,252
0
43,888
W
Ah Muzen Cab
SunGuardianRS
Ah Muzen Cab
12,632
5,835
0
5,386
15,906
3,952
2,246
9,024
6,882
0
52,926
L
Sylvanus
donotc0ntinue
Sylvanus
6,998
2,029
1,286
3,850
12,037
10,029
0
3,118
8,719
18,723
0
L
22,773
553
0
599
9,862
3,816
311
3,687
6,000
64,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,203
Gold Earned
33,642
190
Minions Killed
166
0
Camps Cleared
0
828,595
Distance Traveled
802,956
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,238
702
26
2
0
317,852
5
W
Merlin
11,931
746
62
4
0
229,415
0
L
Ne Zha
10,790
674
57
4
0
270,339
0
W
Ah Muzen Cab
10,473
655
78
5
0
255,689
2
L
Sylvanus
11,203
700
31
2
0
260,769
1
L
Thoth
12,210
763
102
6
0
297,487
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role