Player Matchup

Loki
Loki
BrAdx720
Loki
Level 50
God Stats
2W - 2L
1,427 SR
Queue Stats
205W - 132L
1,605 Elo+
Party 1
Odin
Odin
Breyking
Odin
Level 68
God Stats
10W - 2L
1,666 SR
Queue Stats
253W - 261L
1,487 Elo+
Solo
Chang'e
Chang'e
IIIDurexIII
Chang'e
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Muhen
Khepri
Level 123
God Stats
8W - 12L
1,458 SR
Queue Stats
17W - 21L
1,476 Elo+
Solo
Danzaburou
Danzaburou
Plank1342
Danzaburou
Level 106
God Stats
74W - 45L
1,682 SR
Queue Stats
343W - 241L
1,641 Elo+
Party 1
Team Averages
Level 100
1,546 SR
1,542 Elo+

VS

Team Averages
Level 115
1,477 SR
1,510 Elo+
Vulcan
Vulcan
CCclub
Vulcan
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Jamift
Arachne
Level 47
God Stats
34W - 42L
1,404 SR
Queue Stats
185W - 251L
1,372 Elo+
Solo
Yemoja
Yemoja
Nilsi21
Yemoja
Level 128
God Stats
18W - 18L
1,552 SR
Queue Stats
164W - 173L
1,549 Elo+
Solo
Danzaburou
Danzaburou
Outso
Danzaburou
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
183W - 186L
1,599 Elo+
Solo
King Arthur
King Arthur
Wenhux
King Arthur
Level 138
God Stats
23W - 39L
1,431 SR
Queue Stats
387W - 401L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
6
1 / 1 / 0
3,697
739
1,039
2,269
425
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Odin
6
0 / 0 / 0
3,550
710
1,031
2,403
806
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chang'e
IIIDurexIII
Chang'e
7
1 / 0 / 0
4,066
813
521
1,018
237
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Khepri
Muhen
Khepri
5
0 / 0 / 0
3,252
650
504
1,766
610
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
Plank1342
Danzaburou
5
0 / 0 / 0
3,301
660
1,898
1,410
256
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
CCclub
Vulcan
1
0 / 0 / 0
2,439
488
0
0
0
Arachne
Jamift
Arachne
5
1 / 1 / 0
3,594
719
935
2,662
634
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Yemoja
Nilsi21
Yemoja
5
0 / 0 / 0
3,163
633
1,136
1,866
617
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
Outso
Danzaburou
5
0 / 1 / 0
3,106
621
1,241
2,489
504
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
Wenhux
King Arthur
5
0 / 0 / 1
3,505
701
937
2,633
928
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
2
Kills
1
1
Deaths
2
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Loki
1
1
0
1
W
Odin
0
0
0
0
L
Vulcan
CCclub
Vulcan
0
0
0
0
W
Chang'e
IIIDurexIII
Chang'e
1
0
0
1
L
Arachne
Jamift
Arachne
1
1
0
1
W
Khepri
Muhen
Khepri
0
0
0
0
L
Yemoja
Nilsi21
Yemoja
0
0
0
0
L
Danzaburou
Outso
Danzaburou
0
1
0
0
W
Danzaburou
Plank1342
Danzaburou
0
0
0
0
L
King Arthur
Wenhux
King Arthur
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,993
Damage
4,249
8,866
Taken
9,650
2,334
Mitigated
2,683
4,395
Healing
4,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
1,039
413
0
998
2,269
425
0
0
2,269
0
13,472
W
Odin
1,031
195
0
1,122
2,403
806
0
0
2,203
0
11,494
L
Vulcan
CCclub
Vulcan
0
0
0
0
0
0
0
0
0
0
0
W
Chang'e
IIIDurexIII
Chang'e
521
45
65
777
1,018
237
66
0
1,018
19,149
0
L
Arachne
Jamift
Arachne
935
847
0
749
2,662
634
0
521
2,116
0
9,737
W
Khepri
Muhen
Khepri
504
78
0
614
1,766
610
0
666
1,100
6,693
0
L
Yemoja
Nilsi21
Yemoja
1,136
621
400
813
1,866
617
0
246
1,620
9,207
0
L
Danzaburou
Outso
Danzaburou
1,241
696
0
922
2,489
504
0
258
2,231
0
10,048
W
Danzaburou
Plank1342
Danzaburou
1,898
756
0
819
1,410
256
0
470
940
0
12,705
L
King Arthur
Wenhux
King Arthur
937
152
0
1,600
2,633
928
0
0
2,535
0
11,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,866
Gold Earned
15,807
149
Minions Killed
99
0
Camps Cleared
0
485,003
Distance Traveled
359,770
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
3,697
739
38
8
0
99,730
1
W
Odin
3,550
710
32
6
0
104,593
1
L
Vulcan
2,439
488
0
0
0
0
0
W
Chang'e
4,066
813
41
8
0
96,907
2
L
Arachne
3,594
719
20
4
0
90,633
0
W
Khepri
3,252
650
9
2
0
97,482
0
L
Yemoja
3,163
633
20
4
0
82,491
0
L
Danzaburou
3,106
621
26
5
0
75,041
1
W
Danzaburou
3,301
660
29
6
0
86,291
1
L
King Arthur
3,505
701
33
7
0
111,605
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role