Player Matchup

Scylla
Scylla
Bratilda
Scylla
Level 28
God Stats
2W - 0L
1,637 SR
Queue Stats
117W - 80L
1,444 Elo+
Solo
Hercules
Hercules
Doc-Okocha
Hercules
Level 101
God Stats
4W - 6L
1,388 SR
Queue Stats
374W - 524L
1,311 Elo+
Solo
Tsukuyomi
Tsukuyomi
sergio6879
Tsukuyomi
Level 108
God Stats
18W - 9L
1,878 SR
Queue Stats
48W - 49L
1,412 Elo+
Solo
Team Averages
Level 79
1,634 SR
1,389 Elo+

VS

Team Averages
Level 52
1,633 SR
1,420 Elo+
Aphrodite
Aphrodite
Gardiuss
Aphrodite
Level 101
God Stats
3W - 3L
1,652 SR
Queue Stats
10W - 10L
1,417 Elo+
Solo
Zeus
Zeus
II-vNoMxrcy-II
Zeus
Level 28
God Stats
40W - 22L
1,661 SR
Queue Stats
67W - 71L
1,410 Elo+
Party 1
Neith
Neith
Lucky_Mous
Neith
Level 27
God Stats
9W - 5L
1,586 SR
Queue Stats
35W - 28L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Bratilda
Scylla
20
6 / 7 / 4
19,181
639
28,919
25,347
7,596
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
Doc-Okocha
Hercules
20
1 / 7 / 13
17,398
580
15,168
46,095
43,832
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tsukuyomi
sergio6879
Tsukuyomi
20
11 / 7 / 3
19,265
642
35,520
33,450
15,047
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Gardiuss
Aphrodite
20
1 / 8 / 15
17,332
578
10,059
34,417
25,999
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
12 / 3 / 8
19,778
659
34,030
27,469
9,264
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Neith
20
8 / 7 / 10
19,218
641
33,841
28,505
8,320
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
54
18
Kills
21
21
Deaths
18
20
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Scylla
Bratilda
Scylla
6
7
4
1.14
W
Hercules
Doc-Okocha
Hercules
1
7
13
1.07
L
Aphrodite
Gardiuss
Aphrodite
1
8
15
1.06
L
12
3
8
5.33
L
Neith
8
7
10
1.86
W
Tsukuyomi
sergio6879
Tsukuyomi
11
7
3
1.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,607
Damage
77,930
104,892
Taken
90,391
66,475
Mitigated
43,583
41,387
Healing
39,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Bratilda
Scylla
28,919
961
921
8,463
25,347
7,596
1,935
13,997
11,350
171,375
0
W
Hercules
Doc-Okocha
Hercules
15,168
3,024
777
19,396
46,095
43,832
1,118
18,006
28,089
0
54,287
L
Aphrodite
Gardiuss
Aphrodite
10,059
508
14,867
20,351
34,417
25,999
459
10,999
23,243
99,384
0
L
34,030
3,193
0
1,376
27,469
9,264
1,012
9,806
17,438
113,379
0
L
Neith
33,841
18,446
0
2,999
28,505
8,320
2,133
8,510
19,745
0
91,592
W
Tsukuyomi
sergio6879
Tsukuyomi
35,520
8,665
0
11,830
33,450
15,047
978
12,735
20,715
0
131,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,844
Gold Earned
56,328
346
Minions Killed
328
0
Camps Cleared
0
1,545,541
Distance Traveled
1,407,326
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
19,181
639
184
6
0
483,623
2
W
Hercules
17,398
580
69
2
0
528,675
7
L
Aphrodite
17,332
578
119
4
0
516,690
4
L
Zeus
19,778
659
121
4
0
467,175
1
L
Neith
19,218
641
88
3
0
423,461
0
W
Tsukuyomi
19,265
642
93
3
0
533,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role