Player Matchup

Mercury
Mercury
Boomburst Elite
Mercury
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 3
Thor
Thor
FFG Chilled
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3
Fenrir
Fenrir
LjWeber
Fenrir
Level 16
God Stats
16W - 24L
1,263 SR
Queue Stats
18W - 33L
1,000 Elo+
Party 2
Ares
Ares
RlW90
Ares
Level 22
God Stats
4W - 4L
1,500 SR
Queue Stats
33W - 44L
1,123 Elo+
Party 2
Olorun
Olorun
なつぎょ
Olorun
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,176 Elo+
Solo
Team Averages
Level 12
1,453 SR
1,260 Elo+

VS

Team Averages
Level 25
1,474 SR
1,368 Elo+
Kukulkan
Kukulkan
SpokenCart50775
Kukulkan
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Zeus
Zeus
l Acheron l
Zeus
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 46L
1,336 Elo+
Party 1
Cthulhu
Cthulhu
l Ferly l
Cthulhu
Level 14
God Stats
9W - 8L
1,490 SR
Queue Stats
9W - 11L
1,125 Elo+
Party 1
Nemesis
Nemesis
l Hinotori l
Nemesis
Level 64
God Stats
2W - 2L
1,382 SR
Queue Stats
71W - 72L
1,380 Elo+
Party 1
Danzaburou
Danzaburou
l Ikigai l
Danzaburou
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 2
6,397
400
1,995
11,252
2,597
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Short Bow

Short Bow

+15%
Attack Speed

8
1 / 11 / 1
5,972
373
2,428
11,799
3,060
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
LjWeber
Fenrir
12
7 / 3 / 3
8,361
523
5,931
7,145
2,367
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ares
RlW90
Ares
10
1 / 5 / 3
6,970
436
4,337
11,889
6,457
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
6
1 / 5 / 1
5,305
332
482
4,682
1,146

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
12
3 / 8 / 4
8,252
516
5,772
7,448
2,563
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
7 / 2 / 2
9,439
590
5,407
7,825
2,576
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
l Ferly l
Cthulhu
10
4 / 1 / 1
7,965
498
3,056
4,551
2,973
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes

Shoes

+6%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nemesis
l Hinotori l
Nemesis
18
10 / 0 / 2
11,029
689
7,556
9,060
3,761
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
l Ikigai l
Danzaburou
11
3 / 2 / 3
8,002
500
4,432
4,936
3,062
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
39
11
Kills
27
29
Deaths
13
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
L
1
11
1
0.14
L
Fenrir
LjWeber
Fenrir
7
3
3
2.83
L
Ares
RlW90
Ares
1
5
3
0.5
W
Kukulkan
3
8
4
0.63
W
7
2
2
4
W
Cthulhu
l Ferly l
Cthulhu
4
1
1
4.5
W
Nemesis
l Hinotori l
Nemesis
10
0
2
11
W
Danzaburou
l Ikigai l
Danzaburou
3
2
3
2.25
L
Olorun
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,173
Damage
26,223
46,767
Taken
33,820
15,627
Mitigated
14,935
7,445
Healing
8,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,995
1,245
0
2,548
11,252
2,597
0
3,378
7,874
0
20,027
L
2,428
954
0
1,024
11,799
3,060
0
3,148
8,651
0
21,388
L
Fenrir
LjWeber
Fenrir
5,931
1,385
0
864
7,145
2,367
0
1,945
5,200
0
19,469
L
Ares
RlW90
Ares
4,337
226
0
2,709
11,889
6,457
0
3,921
7,968
17,669
0
W
Kukulkan
5,772
1,355
0
0
7,448
2,563
449
503
6,945
27,644
0
W
5,407
998
0
1,620
7,825
2,576
1,641
1,299
6,526
44,174
0
W
Cthulhu
l Ferly l
Cthulhu
3,056
480
167
960
4,551
2,973
1,044
1,385
3,166
23,324
0
W
Nemesis
l Hinotori l
Nemesis
7,556
2,821
0
5,360
9,060
3,761
165
1,303
7,757
0
81,527
W
Danzaburou
l Ikigai l
Danzaburou
4,432
2,134
0
718
4,936
3,062
1,707
722
4,214
0
20,930
L
Olorun
482
392
0
300
4,682
1,146
54
1,843
2,839
3,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,005
Gold Earned
44,687
120
Minions Killed
357
0
Camps Cleared
0
1,359,271
Distance Traveled
1,200,483
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,397
400
22
1
0
330,616
3
L
Thor
5,972
373
28
2
0
297,038
1
L
Fenrir
8,361
523
34
2
0
310,913
0
L
Ares
6,970
436
28
2
0
289,661
1
W
Kukulkan
8,252
516
49
3
0
222,308
1
W
Zeus
9,439
590
95
6
0
228,354
0
W
Cthulhu
7,965
498
45
3
0
170,744
1
W
Nemesis
11,029
689
125
8
0
345,117
2
W
Danzaburou
8,002
500
43
3
0
233,960
0
L
Olorun
5,305
332
8
1
0
131,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role