Player Matchup

Osiris
Osiris
 
Osiris
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
datboimar69
Scylla
Level 18
God Stats
2W - 2L
1,559 SR
Queue Stats
42W - 28L
1,606 Elo+
Party 1
Sobek
Sobek
prencemack
Sobek
Level 78
God Stats
8W - 5L
1,683 SR
Queue Stats
341W - 263L
1,552 Elo+
Party 1
Danzaburou
Danzaburou
sagitarios1998
Danzaburou
Level 37
God Stats
4W - 3L
1,644 SR
Queue Stats
123W - 117L
1,507 Elo+
Solo
Nemesis
Nemesis
zayboy0007
Nemesis
Level 129
God Stats
21W - 18L
1,597 SR
Queue Stats
217W - 207L
1,585 Elo+
Party 1
Team Averages
Level 76
1,597 SR
1,550 Elo+

VS

Team Averages
Level 72
1,582 SR
1,552 Elo+
Vulcan
Vulcan
RompiusCulius
Vulcan
Level 160
God Stats
1W - 1L
1,496 SR
Queue Stats
198W - 181L
1,564 Elo+
Party 2
Tyr
Tyr
TherRealJJCrane
Tyr
Level 41
God Stats
0W - 1L
1,869 SR
Queue Stats
96W - 57L
1,635 Elo+
Solo
Ullr
Ullr
iEddieBoy
Ullr
Level 88
God Stats
8W - 6L
1,557 SR
Queue Stats
73W - 69L
1,495 Elo+
Party 2
Cthulhu
Cthulhu
iiShizzle
Cthulhu
Level 29
God Stats
36W - 26L
1,628 SR
Queue Stats
47W - 36L
1,575 Elo+
Party 2
Fenrir
Fenrir
okDeuce
Fenrir
Level 44
God Stats
2W - 1L
1,359 SR
Queue Stats
20W - 18L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
7
1 / 0 / 0
3,984
797
2,279
3,576
1,982
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
6
1 / 1 / 0
4,012
802
1,837
1,330
394
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sobek
5
1 / 0 / 1
3,573
715
761
3,131
1,339
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
sagitarios1998
Danzaburou
5
0 / 0 / 2
3,460
692
382
819
161
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
zayboy0007
Nemesis
5
0 / 0 / 1
3,701
740
458
3,233
593
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 0
3,759
752
1,118
2,425
501
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
0 / 1 / 0
3,565
713
1,515
3,675
1,447
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ullr
5
0 / 1 / 0
3,274
655
932
1,357
281
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
iiShizzle
Cthulhu
6
0 / 0 / 1
3,397
679
652
3,057
1,717
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
okDeuce
Fenrir
1
0 / 0 / 0
2,526
505
0
0
0

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
3
Kills
1
1
Deaths
3
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
1
0
0
1
L
1
1
0
1
L
0
1
0
0
W
Scylla
1
1
0
1
L
Ullr
0
1
0
0
L
Cthulhu
iiShizzle
Cthulhu
0
0
1
0.5
L
Fenrir
okDeuce
Fenrir
0
0
0
0
W
Sobek
1
0
1
1.5
W
Danzaburou
sagitarios1998
Danzaburou
0
0
2
1
W
Nemesis
zayboy0007
Nemesis
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,717
Damage
4,217
12,089
Taken
10,514
4,469
Mitigated
3,946
5,550
Healing
3,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
2,279
755
0
1,525
3,576
1,982
0
224
3,135
0
14,918
L
1,118
572
0
359
2,425
501
0
570
1,855
14,466
0
L
1,515
435
0
2,249
3,675
1,447
0
0
3,400
0
12,193
W
Scylla
1,837
293
0
317
1,330
394
0
905
425
12,026
0
L
Ullr
932
446
0
0
1,357
281
0
542
815
0
9,962
L
Cthulhu
iiShizzle
Cthulhu
652
0
0
1,330
3,057
1,717
0
1,486
1,571
8,338
0
L
Fenrir
okDeuce
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
Sobek
761
90
0
1,768
3,131
1,339
120
441
2,690
7,447
0
W
Danzaburou
sagitarios1998
Danzaburou
382
239
0
506
819
161
0
146
673
0
10,885
W
Nemesis
zayboy0007
Nemesis
458
281
0
1,434
3,233
593
0
54
3,179
0
16,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,730
Gold Earned
16,521
137
Minions Killed
87
0
Camps Cleared
0
505,715
Distance Traveled
377,402
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
3,984
797
36
7
0
106,243
0
L
Vulcan
3,759
752
29
6
0
95,459
1
L
Tyr
3,565
713
25
5
0
94,536
1
W
Scylla
4,012
802
24
5
0
98,982
0
L
Ullr
3,274
655
17
3
0
90,774
1
L
Cthulhu
3,397
679
16
3
0
96,633
0
L
Fenrir
2,526
505
0
0
0
0
0
W
Sobek
3,573
715
11
2
0
94,921
0
W
Danzaburou
3,460
692
27
5
0
91,633
2
W
Nemesis
3,701
740
39
8
0
113,936
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role