Player Matchup

Fenrir
Fenrir
ElektroWULF
Fenrir
Level 127
God Stats
22W - 6L
1,777 SR
Queue Stats
197W - 126L
1,697 Elo+
Party 2
Kumbhakarna
Kumbhakarna
asatru-13
Kumbhakarna
Level 146
God Stats
3W - 0L
1,547 SR
Queue Stats
178W - 119L
1,659 Elo+
Party 2
Hercules
Hercules
darkrunner100131
Hercules
Level 144
God Stats
21W - 5L
1,754 SR
Queue Stats
276W - 202L
1,696 Elo+
Party 2
Team Averages
Level 139
1,693 SR
1,684 Elo+

VS

Team Averages
Level 35
1,511 SR
1,328 Elo+
Da Ji
Da Ji
CocoJambo3302
Da Ji
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 38L
1,295 Elo+
Solo
Discordia
Discordia
marck314
Discordia
Level 46
God Stats
8W - 5L
1,617 SR
Queue Stats
138W - 187L
1,377 Elo+
Party 1
Ymir
Ymir
xIFuXioNI
Ymir
Level 29
God Stats
13W - 17L
1,416 SR
Queue Stats
73W - 103L
1,311 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
7 / 1 / 8
11,358
710
11,979
13,515
8,491
Evolved Defender's Blessing

Evolved Defender's Blessing

+250 Health +150 Mana +10 Physical Protection +10 Magical Protection ROLE QUEST: TANK: COMPLETED!

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kumbhakarna
asatru-13
Kumbhakarna
14
9 / 2 / 10
11,318
707
7,701
11,643
8,660
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
5 / 1 / 13
10,523
658
12,014
16,464
16,281
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 12 / 2
8,888
556
9,557
16,429
6,102
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
marck314
Discordia
12
0 / 7 / 3
9,185
574
7,808
9,431
3,107
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
13
3 / 2 / 0
10,818
676
8,516
11,266
6,202
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
9
21
Kills
4
4
Deaths
21
31
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
12
2
0.17
W
Fenrir
7
1
8
11
W
Kumbhakarna
asatru-13
Kumbhakarna
9
2
10
7
W
5
1
13
11.5
L
Discordia
marck314
Discordia
0
7
3
0.21
L
Ymir
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,694
Damage
25,881
41,622
Taken
37,126
33,432
Mitigated
15,411
14,963
Healing
3,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,557
2,939
0
283
16,429
6,102
0
2,478
13,755
0
20,584
W
Fenrir
11,979
4,850
0
4,965
13,515
8,491
444
2,738
10,777
0
56,087
W
Kumbhakarna
asatru-13
Kumbhakarna
7,701
265
1,479
3,475
11,643
8,660
281
6,377
5,266
29,674
0
W
12,014
4,196
0
5,044
16,464
16,281
904
7,352
9,112
0
29,859
L
Discordia
marck314
Discordia
7,808
590
111
1,068
9,431
3,107
240
2,965
6,220
43,849
0
L
Ymir
8,516
2,040
733
1,587
11,266
6,202
138
2,314
8,735
31,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,199
Gold Earned
28,891
148
Minions Killed
145
0
Camps Cleared
0
922,725
Distance Traveled
807,990
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,888
556
19
1
0
256,595
6
W
Fenrir
11,358
710
75
5
0
302,982
1
W
Kumbhakarna
11,318
707
35
2
0
295,200
4
W
Hercules
10,523
658
38
2
0
324,543
3
L
Discordia
9,185
574
66
4
0
251,576
0
L
Ymir
10,818
676
60
4
0
299,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role