Player Matchup

Fenrir
Fenrir
Dalbaebka
Fenrir
Level 6
God Stats
2W - 2L
1,554 SR
Queue Stats
6W - 10L
1,185 Elo+
Party 1
Ra
Ra
Madziksz
Ra
Level 21
God Stats
0W - 3L
1,236 SR
Queue Stats
18W - 35L
1,225 Elo+
Solo
Horus
Horus
MrMidoriya
Horus
Level 27
God Stats
0W - 2L
1,101 SR
Queue Stats
56W - 62L
1,346 Elo+
Solo
Izanami
Izanami
Rev802
Izanami
Level 7
God Stats
1W - 3L
1,206 SR
Queue Stats
6W - 10L
1,185 Elo+
Party 1
Thanatos
Thanatos
TheWhitcher777
Thanatos
Level 29
God Stats
3W - 6L
1,276 SR
Queue Stats
69W - 71L
1,389 Elo+
Solo
Team Averages
Level 18
1,275 SR
1,266 Elo+

VS

Team Averages
Level 22
1,370 SR
1,298 Elo+
Ymir
Ymir
JustPuurple
Ymir
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 7L
1,533 Elo+
Solo
Medusa
Medusa
RfaTheRubio
Medusa
Level 27
God Stats
2W - 0L
1,243 SR
Queue Stats
15W - 16L
1,220 Elo+
Party 2
Merlin
Merlin
SrPinko
Merlin
Level 28
God Stats
6W - 3L
1,276 SR
Queue Stats
9W - 10L
1,128 Elo+
Party 2
Pele
Pele
Vixtorixx
Pele
Level 27
God Stats
12W - 17L
1,370 SR
Queue Stats
61W - 104L
1,218 Elo+
Solo
Nox
Nox
filsdepuce
Nox
Level 21
God Stats
10W - 8L
1,461 SR
Queue Stats
24W - 29L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dalbaebka
Fenrir
8
1 / 3 / 2
5,220
522
3,183
6,925
2,247
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 4 / 0
5,338
534
2,020
4,640
1,594
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Horus
6
0 / 5 / 0
4,466
447
1,163
11,035
5,173
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Izanami
Rev802
Izanami
6
0 / 9 / 0
4,295
430
2,289
8,184
2,126
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
8
2 / 3 / 1
5,299
530
3,533
6,366
1,869
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
9 / 0 / 7
7,572
757
8,109
6,088
3,860
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
10
8 / 0 / 7
7,004
700
8,252
4,646
1,345
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
SrPinko
Merlin
11
4 / 1 / 1
6,523
652
3,141
3,165
1,005
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
9
1 / 2 / 3
5,976
598
910
5,441
1,348
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
2 / 1 / 1
6,445
645
4,389
3,318
1,083
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
4
Kills
24
24
Deaths
4
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Dalbaebka
Fenrir
1
3
2
0.67
W
9
0
7
12.5
L
1
4
0
0.25
L
Horus
0
5
0
0
L
Izanami
Rev802
Izanami
0
9
0
0
W
Medusa
8
0
7
11.5
W
Merlin
SrPinko
Merlin
4
1
1
4.5
L
Thanatos
2
3
1
0.83
W
Pele
1
2
3
1.25
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,188
Damage
24,801
37,150
Taken
22,658
13,009
Mitigated
8,641
8,508
Healing
6,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Dalbaebka
Fenrir
3,183
596
0
2,169
6,925
2,247
0
3,558
3,255
0
12,669
W
8,109
2,007
147
1,934
6,088
3,860
597
155
5,933
29,712
0
L
2,020
130
26
330
4,640
1,594
298
3,182
1,458
27,881
0
L
Horus
1,163
736
161
905
11,035
5,173
0
3,730
7,305
0
12,970
L
Izanami
Rev802
Izanami
2,289
1,726
0
491
8,184
2,126
0
2,882
5,302
0
12,358
W
Medusa
8,252
5,131
0
1,459
4,646
1,345
1,381
100
4,546
0
23,871
W
Merlin
SrPinko
Merlin
3,141
308
0
953
3,165
1,005
891
1,682
1,483
26,025
0
L
Thanatos
3,533
671
0
4,426
6,366
1,869
0
2,287
4,079
0
21,644
W
Pele
910
259
0
1,652
5,441
1,348
50
83
5,358
0
24,013
W
4,389
853
0
490
3,318
1,083
443
0
3,318
27,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,618
Gold Earned
33,520
157
Minions Killed
240
0
Camps Cleared
0
897,019
Distance Traveled
967,904
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,220
522
37
4
0
206,963
1
W
Ymir
7,572
757
47
5
0
204,412
2
L
Ra
5,338
534
50
5
0
163,434
3
L
Horus
4,466
447
24
2
0
155,518
2
L
Izanami
4,295
430
18
2
0
168,733
0
W
Medusa
7,004
700
40
4
0
179,371
0
W
Merlin
6,523
652
46
5
0
175,538
2
L
Thanatos
5,299
530
28
3
0
202,371
3
W
Pele
5,976
598
43
4
0
216,828
0
W
Nox
6,445
645
64
6
0
191,755
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role