Player Matchup

Nike
Nike
Manson__991991
Nike
Level 41
God Stats
0W - 2L
1,140 SR
Queue Stats
34W - 79L
1,098 Elo+
Party 1
Janus
Janus
neroshimo
Janus
Level 67
God Stats
0W - 1L
1,295 SR
Queue Stats
70W - 124L
1,177 Elo+
Party 1
Bakasura
Bakasura
preacher_050894
Bakasura
Level 8
God Stats
0W - 8L
1,119 SR
Queue Stats
3W - 14L
1,500 Elo+
Party 1
Team Averages
Level 39
1,185 SR
1,258 Elo+

VS

Team Averages
Level 39
1,329 SR
1,290 Elo+
Artio
Artio
Drizzt__93
Artio
Level 63
God Stats
7W - 10L
1,395 SR
Queue Stats
254W - 328L
1,365 Elo+
Party 2
Danzaburou
Danzaburou
Sillemanneke
Danzaburou
Level 27
God Stats
5W - 10L
1,406 SR
Queue Stats
18W - 27L
1,342 Elo+
Solo
Cerberus
Cerberus
adriancovelo7
Cerberus
Level 28
God Stats
1W - 3L
1,185 SR
Queue Stats
82W - 116L
1,164 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 2
8,348
596
6,205
16,614
5,801
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
neroshimo
Janus
11
1 / 7 / 4
8,316
594
8,646
11,529
3,044
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
10
1 / 6 / 0
8,138
581
1,804
10,806
3,646
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
13
5 / 0 / 10
9,985
713
8,619
13,220
10,968
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Sillemanneke
Danzaburou
14
12 / 1 / 3
11,021
787
18,207
11,730
4,535
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
adriancovelo7
Cerberus
12
0 / 4 / 12
8,988
642
3,592
11,990
9,493
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
5
Kills
17
17
Deaths
5
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Artio
5
0
10
10
L
3
4
2
1
W
Danzaburou
Sillemanneke
Danzaburou
12
1
3
13.5
W
Cerberus
adriancovelo7
Cerberus
0
4
12
1.5
L
Janus
neroshimo
Janus
1
7
4
0.43
L
Bakasura
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,655
Damage
30,418
38,949
Taken
36,940
12,491
Mitigated
24,996
7,143
Healing
18,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
8,619
279
1,549
7,080
13,220
10,968
472
2,670
10,402
23,926
0
L
6,205
1,976
681
3,478
16,614
5,801
0
5,872
10,492
0
18,646
W
Danzaburou
Sillemanneke
Danzaburou
18,207
6,293
0
6,248
11,730
4,535
1,326
2,189
9,441
0
48,948
W
Cerberus
adriancovelo7
Cerberus
3,592
241
994
2,302
11,990
9,493
476
3,893
7,987
23,173
0
L
Janus
neroshimo
Janus
8,646
603
582
884
11,529
3,044
0
3,256
8,038
24,507
0
L
Bakasura
1,804
1,429
0
1,518
10,806
3,646
0
2,447
8,184
0
8,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,802
Gold Earned
29,994
78
Minions Killed
123
0
Camps Cleared
0
648,671
Distance Traveled
725,578
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,985
713
23
2
0
287,080
1
L
Nike
8,348
596
26
2
0
242,446
1
W
Danzaburou
11,021
787
49
4
0
221,063
0
W
Cerberus
8,988
642
51
4
0
217,435
0
L
Janus
8,316
594
24
2
0
189,832
1
L
Bakasura
8,138
581
28
2
0
216,393
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role