Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Chloxic
Danzaburou
Level 45
God Stats
4W - 7L
1,332 SR
Queue Stats
117W - 137L
1,290 Elo+
Party 1
Sol
Sol
RemorsedMemories
Sol
Level 12
God Stats
7W - 7L
1,592 SR
Queue Stats
19W - 20L
1,342 Elo+
Party 1
Team Averages
Level 63
1,475 SR
1,378 Elo+

VS

Team Averages
Level 14
1,352 SR
1,415 Elo+
Hel
Hel
KETB MikeZee253
Hel
Level 33
God Stats
0W - 1L
1,278 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2
Ra
Ra
PeerlessKitty
Ra
Level 3
God Stats
0W - 1L
1,278 SR
Queue Stats
9W - 10L
1,500 Elo+
Party 2
Thor
Thor
danyagalin
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,245 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
8 / 1 / 7
8,454
845
7,910
8,841
7,513
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
Chloxic
Danzaburou
11
5 / 1 / 5
8,300
830
4,135
6,653
2,196
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
4 / 1 / 12
8,046
805
6,666
4,789
1,230
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 2
6,020
602
3,138
7,810
2,298
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
2 / 6 / 1
6,804
680
3,178
6,659
1,987
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

9
1 / 7 / 1
6,640
664
1,350
8,338
2,446
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
17
Kills
3
3
Deaths
17
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
8
1
7
11.5
W
Danzaburou
Chloxic
Danzaburou
5
1
5
7.5
L
0
4
2
0.25
L
2
6
1
0.42
W
4
1
12
10
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,711
Damage
7,666
20,283
Taken
22,807
10,939
Mitigated
6,731
4,451
Healing
3,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,910
669
52
1,569
8,841
7,513
0
2,432
6,409
21,562
0
W
Danzaburou
Chloxic
Danzaburou
4,135
2,239
0
1,401
6,653
2,196
1,842
1,567
5,086
0
27,053
L
3,138
82
818
1,772
7,810
2,298
0
5,135
2,550
11,375
0
L
3,178
875
314
369
6,659
1,987
0
4,463
1,996
11,631
0
W
6,666
3,042
0
1,429
4,789
1,230
998
2,361
2,428
21,650
0
L
1,350
800
0
0
8,338
2,446
0
4,462
3,685
0
5,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,800
Gold Earned
19,464
101
Minions Killed
34
0
Camps Cleared
0
500,680
Distance Traveled
414,005
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,454
845
22
2
0
179,230
2
W
Danzaburou
8,300
830
44
4
0
168,055
0
L
Hel
6,020
602
18
2
0
146,762
1
L
Ra
6,804
680
8
1
0
105,012
0
W
Sol
8,046
805
35
4
0
153,395
2
L
Thor
6,640
664
8
1
0
162,231
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role