Player Matchup

Hachiman
Hachiman
Coolman_919
Hachiman
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 47L
1,502 Elo+
Party 2
Hera
Hera
Deadshot_lp12
Hera
Level 108
God Stats
0W - 1L
1,513 SR
Queue Stats
182W - 189L
1,435 Elo+
Solo
Fafnir
Fafnir
Dildino
Fafnir
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,373 Elo+
Party 2
Ares
Ares
Smokeman358
Ares
Level 76
God Stats
0W - 1L
1,525 SR
Queue Stats
18W - 21L
1,432 Elo+
Party 2
Pele
Pele
lemaarica
Pele
Level 109
God Stats
0W - 1L
1,661 SR
Queue Stats
0W - 2L
1,250 Elo+
Solo
Team Averages
Level 85
1,540 SR
1,398 Elo+

VS

Team Averages
Level 99
1,462 SR
1,485 Elo+
Olorun
Olorun
AHypedUpDuck
Olorun
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 19L
1,453 Elo+
Party 1
Scylla
Scylla
Aurelia96
Scylla
Level 119
God Stats
6W - 1L
1,677 SR
Queue Stats
349W - 360L
1,456 Elo+
Solo
Merlin
Merlin
ExecutiveHealer
Merlin
Level 122
God Stats
1W - 4L
1,091 SR
Queue Stats
402W - 392L
1,507 Elo+
Party 1
Chaac
Chaac
Expks
Chaac
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 29L
1,505 Elo+
Party 1
Cthulhu
Cthulhu
II SSTCRM II
Cthulhu
Level 95
God Stats
1W - 0L
1,541 SR
Queue Stats
59W - 38L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Coolman_919
Hachiman
20
8 / 5 / 10
12,610
841
27,856
16,087
8,346
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
2 / 6 / 7
10,229
682
16,721
14,100
7,209
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fafnir
Dildino
Fafnir
17
2 / 6 / 5
10,049
670
7,436
19,463
26,293
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
1 / 10 / 11
10,024
668
13,346
23,283
29,566
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Pele
18
6 / 3 / 7
10,823
722
10,004
11,695
9,081
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
19
6 / 4 / 17
11,762
784
14,454
17,741
10,362
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Scylla
Aurelia96
Scylla
17
4 / 4 / 14
11,312
754
9,768
14,501
7,166
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
9 / 3 / 12
11,711
781
16,488
10,652
5,795
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chaac
Expks
Chaac
18
4 / 3 / 18
11,175
745
21,870
29,177
42,598
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
II SSTCRM II
Cthulhu
18
7 / 5 / 14
12,214
814
12,394
27,509
37,981
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
105
19
Kills
30
30
Deaths
19
40
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Olorun
6
4
17
3.63
W
Scylla
Aurelia96
Scylla
4
4
14
2.75
L
Hachiman
Coolman_919
Hachiman
8
5
10
2.6
L
2
6
7
0.92
L
Fafnir
Dildino
Fafnir
2
6
5
0.75
W
9
3
12
5
W
Chaac
Expks
Chaac
4
3
18
4.33
W
Cthulhu
II SSTCRM II
Cthulhu
7
5
14
2.8
L
1
10
11
0.65
L
Pele
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,363
Damage
74,974
84,628
Taken
99,580
80,495
Mitigated
103,902
25,734
Healing
41,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
14,454
9,429
4,491
6,467
17,741
10,362
5,107
6,418
11,323
28,982
0
W
Scylla
Aurelia96
Scylla
9,768
418
428
1,604
14,501
7,166
288
5,202
9,299
24,291
0
L
Hachiman
Coolman_919
Hachiman
27,856
14,322
2,928
6,166
16,087
8,346
1,415
10,651
5,286
0
46,108
L
16,721
4,328
3,622
3,642
14,100
7,209
687
8,974
4,976
37,826
0
L
Fafnir
Dildino
Fafnir
7,436
2,376
645
3,241
19,463
26,293
588
10,367
8,771
12,330
0
W
16,488
2,869
1,976
1,773
10,652
5,795
701
3,451
7,201
37,222
0
W
Chaac
Expks
Chaac
21,870
2,524
3,062
12,302
29,177
42,598
60
10,467
18,710
1,078
40,371
W
Cthulhu
II SSTCRM II
Cthulhu
12,394
721
4,362
5,176
27,509
37,981
0
11,965
15,544
25,342
0
L
13,346
1,024
951
1,290
23,283
29,566
247
16,988
6,045
16,717
0
L
Pele
10,004
1,905
1,573
1,676
11,695
9,081
677
7,042
4,553
0
24,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,735
Gold Earned
58,174
123
Minions Killed
147
0
Camps Cleared
0
1,242,038
Distance Traveled
1,221,793
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,762
784
24
2
0
237,286
0
W
Scylla
11,312
754
35
2
0
235,632
0
L
Hachiman
12,610
841
41
3
0
240,191
3
L
Hera
10,229
682
31
2
0
246,808
1
L
Fafnir
10,049
670
9
1
0
205,399
0
W
Merlin
11,711
781
42
3
0
204,839
0
W
Chaac
11,175
745
24
2
0
287,125
1
W
Cthulhu
12,214
814
22
1
0
256,911
3
L
Ares
10,024
668
11
1
0
246,562
2
L
Pele
10,823
722
31
2
0
303,078
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role