Player Matchup

Anubis
Anubis
Fenrrito
Anubis
Level 63
God Stats
2W - 4L
1,519 SR
Queue Stats
12W - 17L
1,480 Elo+
Party 1
Fenrir
Fenrir
nickkcin69
Fenrir
Level 140
God Stats
0W - 2L
1,505 SR
Queue Stats
40W - 45L
1,555 Elo+
Party 1
Kumbhakarna
Kumbhakarna
ramses135
Kumbhakarna
Level 67
God Stats
0W - 2L
1,793 SR
Queue Stats
40W - 44L
1,449 Elo+
Party 1
Team Averages
Level 90
1,606 SR
1,495 Elo+

VS

Team Averages
Level 142
1,474 SR
1,485 Elo+
Hou Yi
Hou Yi
Nyraj
Hou Yi
Level 153
God Stats
9W - 10L
1,501 SR
Queue Stats
136W - 140L
1,467 Elo+
Solo
Ymir
Ymir
Uquiorr4
Ymir
Level 147
God Stats
1W - 0L
1,315 SR
Queue Stats
23W - 41L
1,487 Elo+
Solo
Merlin
Merlin
tunegromasna
Merlin
Level 127
God Stats
5W - 2L
1,606 SR
Queue Stats
195W - 194L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Fenrrito
Anubis
20
4 / 9 / 7
16,248
625
16,592
21,738
11,283
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
nickkcin69
Fenrir
19
9 / 7 / 6
16,863
649
21,692
28,701
20,974
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kumbhakarna
ramses135
Kumbhakarna
16
2 / 3 / 8
14,333
551
4,947
15,782
17,675
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Nyraj
Hou Yi
20
9 / 7 / 7
17,254
664
21,047
19,458
6,814
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ymir
20
6 / 2 / 12
16,897
650
14,826
23,444
28,596
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
20
4 / 7 / 11
16,736
644
17,573
16,704
4,711
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
49
15
Kills
19
19
Deaths
16
21
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Anubis
Fenrrito
Anubis
4
9
7
0.83
W
Hou Yi
Nyraj
Hou Yi
9
7
7
1.79
W
Ymir
6
2
12
6
L
Fenrir
nickkcin69
Fenrir
9
7
6
1.71
L
Kumbhakarna
ramses135
Kumbhakarna
2
3
8
2
W
Merlin
4
7
11
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,231
Damage
53,446
66,221
Taken
59,606
49,932
Mitigated
40,121
15,271
Healing
12,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Fenrrito
Anubis
16,592
564
0
7,866
21,738
11,283
1,321
10,123
11,365
107,720
0
W
Hou Yi
Nyraj
Hou Yi
21,047
12,216
0
5,921
19,458
6,814
2,088
6,054
13,404
0
87,731
W
Ymir
14,826
3,068
0
1,814
23,444
28,596
222
8,135
15,309
63,155
0
L
Fenrir
nickkcin69
Fenrir
21,692
8,872
0
6,444
28,701
20,974
629
12,935
15,366
0
88,018
L
Kumbhakarna
ramses135
Kumbhakarna
4,947
633
325
636
15,782
17,675
133
8,737
6,845
21,890
0
W
Merlin
17,573
1,364
487
3,968
16,704
4,711
1,126
7,474
9,230
122,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,444
Gold Earned
50,887
265
Minions Killed
293
0
Camps Cleared
0
1,207,810
Distance Traveled
1,281,975
7
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
16,248
625
152
6
0
375,049
2
W
Hou Yi
17,254
664
109
4
0
442,862
9
W
Ymir
16,897
650
47
2
0
444,733
8
L
Fenrir
16,863
649
84
3
0
457,263
2
L
Kumbhakarna
14,333
551
29
1
0
375,498
3
W
Merlin
16,736
644
137
5
0
394,380
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role