Player Matchup

Fenrir
Fenrir
Giltons
Fenrir
Level 45
God Stats
16W - 10L
1,513 SR
Queue Stats
48W - 38L
1,263 Elo+
Solo
Sobek
Sobek
Scorpion671
Sobek
Level 65
God Stats
13W - 16L
1,435 SR
Queue Stats
144W - 158L
1,451 Elo+
Party 2
Scylla
Scylla
VIDICIA
Scylla
Level 89
God Stats
4W - 4L
1,481 SR
Queue Stats
224W - 234L
1,462 Elo+
Party 2
Team Averages
Level 66
1,476 SR
1,392 Elo+

VS

Team Averages
Level 58
1,657 SR
1,283 Elo+
Sol
Sol
Templar1
Sol
Level 58
God Stats
4W - 1L
1,833 SR
Queue Stats
212W - 232L
1,330 Elo+
Party 1
Cthulhu
Cthulhu
elilya
Cthulhu
Level 59
God Stats
17W - 8L
1,700 SR
Queue Stats
91W - 107L
1,239 Elo+
Solo
Medusa
Medusa
shamurissa189
Medusa
Level 56
God Stats
10W - 15L
1,436 SR
Queue Stats
210W - 210L
1,280 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Giltons
Fenrir
10
4 / 1 / 10
7,978
798
4,388
8,741
2,979
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
5 / 1 / 14
8,550
855
5,794
11,849
9,872
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Scylla
VIDICIA
Scylla
12
12 / 3 / 7
9,130
913
11,490
6,918
2,437
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 10 / 1
6,091
609
5,484
9,780
3,033
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
elilya
Cthulhu
11
4 / 3 / 1
7,783
778
8,677
9,051
7,442
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

7
0 / 8 / 1
5,914
591
3,365
7,571
2,321
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
8
21
Kills
5
5
Deaths
21
31
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Giltons
Fenrir
4
1
10
9
W
5
1
14
12
L
1
10
1
0.15
W
Scylla
VIDICIA
Scylla
12
3
7
5.17
L
Cthulhu
elilya
Cthulhu
4
3
1
1.5
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,672
Damage
17,526
27,508
Taken
26,402
15,288
Mitigated
12,796
7,801
Healing
3,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Giltons
Fenrir
4,388
1,546
318
3,568
8,741
2,979
150
4,378
4,188
0
21,621
W
5,794
357
684
2,461
11,849
9,872
389
4,916
6,708
17,422
0
L
5,484
958
246
1,206
9,780
3,033
0
6,666
3,114
14,301
0
W
Scylla
VIDICIA
Scylla
11,490
505
0
770
6,918
2,437
305
4,515
2,303
30,167
0
L
Cthulhu
elilya
Cthulhu
8,677
504
111
1,884
9,051
7,442
0
5,488
3,563
21,781
0
L
3,365
1,788
0
0
7,571
2,321
0
5,134
2,437
0
9,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,658
Gold Earned
19,788
92
Minions Killed
64
0
Camps Cleared
0
585,092
Distance Traveled
430,122
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,978
798
31
3
0
203,823
0
W
Sobek
8,550
855
15
2
0
191,267
1
L
Sol
6,091
609
17
2
0
152,582
0
W
Scylla
9,130
913
46
5
0
190,002
0
L
Cthulhu
7,783
778
31
3
0
165,920
0
L
Medusa
5,914
591
16
2
0
111,620
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role