Player Matchup

Ra
Ra
THEKING-INM
Ra
Level 6
God Stats
0W - 2L
1,262 SR
Queue Stats
3W - 8L
1,058 Elo+
Party 2
Ymir
Ymir
jordi__drb
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Pele
Pele
yalenti
Pele
Level 23
God Stats
5W - 5L
1,518 SR
Queue Stats
37W - 41L
1,328 Elo+
Party 2
Team Averages
Level 11
1,426 SR
1,295 Elo+

VS

Team Averages
Level 42
1,156 SR
1,119 Elo+
Sun Wukong
Sun Wukong
HarlockSosoke
Sun Wukong
Level 63
God Stats
3W - 7L
1,177 SR
Queue Stats
100W - 170L
1,088 Elo+
Party 1
Chaac
Chaac
PapaChungy9639
Chaac
Level 29
God Stats
2W - 8L
1,084 SR
Queue Stats
15W - 33L
1,183 Elo+
Party 1
Anubis
Anubis
ZOROH SHK
Anubis
Level 33
God Stats
21W - 44L
1,207 SR
Queue Stats
76W - 134L
1,087 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
7,366
567
3,187
7,761
2,859
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
0 / 5 / 2
6,908
531
1,944
10,296
5,234
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Pele
yalenti
Pele
11
2 / 2 / 0
7,889
607
6,006
9,601
2,610
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HarlockSosoke
Sun Wukong
12
0 / 1 / 11
8,422
648
3,078
7,549
7,224
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
8 / 1 / 4
9,371
721
10,454
12,906
9,565
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Anubis
ZOROH SHK
Anubis
12
5 / 1 / 2
9,009
693
8,903
4,986
2,041
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
3
Kills
13
13
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
HarlockSosoke
Sun Wukong
0
1
11
5.5
W
8
1
4
10
L
1
6
2
0.33
W
Anubis
ZOROH SHK
Anubis
5
1
2
6
L
0
5
2
0.2
L
Pele
yalenti
Pele
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,137
Damage
22,435
27,658
Taken
25,441
10,703
Mitigated
18,830
1,573
Healing
8,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
HarlockSosoke
Sun Wukong
3,078
1,052
19
2,498
7,549
7,224
104
2,530
5,019
0
19,472
W
10,454
2,215
540
4,745
12,906
9,565
0
2,337
10,569
0
38,891
L
3,187
923
137
273
7,761
2,859
0
3,059
4,502
13,318
0
W
Anubis
ZOROH SHK
Anubis
8,903
174
82
404
4,986
2,041
144
572
4,414
40,326
0
L
1,944
173
0
0
10,296
5,234
0
3,207
6,668
8,476
0
L
Pele
yalenti
Pele
6,006
1,567
0
1,163
9,601
2,610
0
2,657
6,736
0
29,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,163
Gold Earned
26,802
73
Minions Killed
123
0
Camps Cleared
0
578,565
Distance Traveled
626,222
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,422
648
35
3
0
215,109
0
W
Chaac
9,371
721
25
2
0
232,756
0
L
Ra
7,366
567
14
1
0
158,353
0
W
Anubis
9,009
693
63
5
0
178,357
4
L
Ymir
6,908
531
8
1
0
184,367
1
L
Pele
7,889
607
51
4
0
235,845
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role