Player Matchup

Chaac
Chaac
Don Shambles
Chaac
Level 42
God Stats
7W - 0L
1,778 SR
Queue Stats
96W - 83L
1,467 Elo+
Party 2
Hades
Hades
ImRickJonesMF
Hades
Level 21
God Stats
5W - 1L
1,518 SR
Queue Stats
24W - 18L
1,418 Elo+
Party 2
Medusa
Medusa
MetroBeetus
Medusa
Level 4
God Stats
3W - 0L
1,798 SR
Queue Stats
12W - 4L
1,596 Elo+
Party 2
Team Averages
Level 22
1,698 SR
1,494 Elo+

VS

Team Averages
Level 8
1,425 SR
1,032 Elo+
Sun Wukong
Sun Wukong
Calsum_
Sun Wukong
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,032 Elo+
Party 1
Da Ji
Da Ji
NaTuRaL3ll
Da Ji
Level 4
God Stats
0W - 2L
1,276 SR
Queue Stats
0W - 2L
1,032 Elo+
Party 1
Kukulkan
Kukulkan
Schnelleschelle_
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,032 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 18
10,071
775
7,018
10,413
7,246
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
9 / 2 / 13
10,166
782
7,965
7,359
3,734
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
15
13 / 0 / 12
11,274
867
11,054
8,281
3,238
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Calsum_
Sun Wukong
10
0 / 7 / 4
7,467
574
3,195
12,062
6,017
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Da Ji
10
1 / 9 / 3
7,855
604
4,129
13,698
4,712
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
3 / 10 / 1
8,922
686
5,122
9,098
2,255
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
12
26
Kills
4
4
Deaths
26
43
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Calsum_
Sun Wukong
0
7
4
0.29
W
4
2
18
6.5
W
9
2
13
7.75
W
Medusa
13
0
12
19
L
Da Ji
1
9
3
0.28
L
3
10
1
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,037
Damage
12,446
26,053
Taken
34,858
14,218
Mitigated
12,984
11,836
Healing
1,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Calsum_
Sun Wukong
3,195
1,720
0
855
12,062
6,017
0
2,841
9,221
0
12,676
W
7,018
807
942
4,685
10,413
7,246
597
1,880
8,433
0
26,695
W
7,965
911
612
2,864
7,359
3,734
80
1,809
5,475
21,090
0
W
Medusa
11,054
6,020
0
2,733
8,281
3,238
2,057
1,574
6,582
0
57,664
L
Da Ji
4,129
888
0
518
13,698
4,712
0
2,475
11,223
0
13,079
L
5,122
727
0
0
9,098
2,255
0
2,649
6,449
22,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,511
Gold Earned
24,244
130
Minions Killed
59
0
Camps Cleared
0
683,683
Distance Traveled
509,524
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,467
574
12
1
0
186,911
0
W
Chaac
10,071
775
18
1
0
235,029
0
W
Hades
10,166
782
30
2
0
224,796
0
W
Medusa
11,274
867
82
6
0
223,858
1
L
Da Ji
7,855
604
14
1
0
155,557
0
L
Kukulkan
8,922
686
33
3
0
167,056
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role