Player Matchup

Serqet
Serqet
Bloody__Jackal
Serqet
Level 23
God Stats
0W - 3L
1,309 SR
Queue Stats
25W - 55L
1,062 Elo+
Party 2
Ganesha
Ganesha
Dougie61212
Ganesha
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 107L
1,126 Elo+
Party 2
Sol
Sol
Her_Fury_
Sol
Level 33
God Stats
16W - 24L
1,399 SR
Queue Stats
51W - 108L
1,160 Elo+
Party 2
Team Averages
Level 39
1,403 SR
1,116 Elo+

VS

Team Averages
Level 37
1,396 SR
1,267 Elo+
Zeus
Zeus
Andresboti27
Zeus
Level 28
God Stats
3W - 2L
1,295 SR
Queue Stats
27W - 31L
1,316 Elo+
Party 1
Neith
Neith
micrograms666
Neith
Level 27
God Stats
65W - 76L
1,391 SR
Queue Stats
76W - 100L
1,196 Elo+
Solo
Vamana
Vamana
sergiolm_20
Vamana
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 106L
1,289 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 9 / 0
8,458
564
6,577
12,150
4,005
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
Dougie61212
Ganesha
12
3 / 3 / 5
9,036
602
6,285
9,540
4,225
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
3 / 8 / 2
9,317
621
9,747
14,844
4,857
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 13
10,714
714
9,815
8,254
2,548
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
7 / 2 / 9
11,018
735
8,797
11,270
4,542
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vamana
15
7 / 1 / 10
10,982
732
7,508
13,130
11,648
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
8
Kills
19
20
Deaths
8
7
Assists
32
Player
Kills
Deaths
Assists
KDA
W
5
5
13
2.3
L
2
9
0
0.22
L
Ganesha
Dougie61212
Ganesha
3
3
5
1.83
L
3
8
2
0.5
W
7
2
9
5.75
W
Vamana
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,609
Damage
26,120
36,534
Taken
32,654
13,087
Mitigated
18,738
5,663
Healing
13,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,815
1,384
0
772
8,254
2,548
313
5,253
2,713
43,755
0
L
6,577
1,450
0
840
12,150
4,005
0
2,526
9,474
0
26,970
L
Ganesha
Dougie61212
Ganesha
6,285
335
0
610
9,540
4,225
0
2,907
6,433
24,691
0
L
9,747
1,948
0
4,213
14,844
4,857
1,149
4,442
10,152
42,011
0
W
8,797
4,735
219
5,765
11,270
4,542
1,407
4,939
6,163
0
31,336
W
Vamana
7,508
2,686
747
5,874
13,130
11,648
908
5,962
6,567
0
24,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,811
Gold Earned
32,714
133
Minions Killed
132
0
Camps Cleared
0
679,463
Distance Traveled
753,842
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,714
714
61
4
0
217,462
0
L
Serqet
8,458
564
52
3
0
242,630
1
L
Ganesha
9,036
602
7
0
0
239,717
0
L
Sol
9,317
621
74
5
0
197,116
0
W
Neith
11,018
735
37
2
0
250,647
2
W
Vamana
10,982
732
34
2
0
285,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role