Player Matchup

Jormungandr
Jormungandr
AdeptSyrup
Jormungandr
Level 17
God Stats
4W - 1L
1,881 SR
Queue Stats
13W - 8L
1,637 Elo+
Party 1
Cthulhu
Cthulhu
CredensDecretum
Cthulhu
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 11L
1,376 Elo+
Party 1
Neith
Neith
DullerLizard0
Neith
Level 82
God Stats
5W - 2L
1,723 SR
Queue Stats
45W - 37L
1,496 Elo+
Party 1
Zeus
Zeus
NinjaNoodle22
Zeus
Level 25
God Stats
4W - 4L
1,411 SR
Queue Stats
14W - 14L
1,536 Elo+
Party 1
Ravana
Ravana
krazeevinay
Ravana
Level 3
God Stats
2W - 1L
1,700 SR
Queue Stats
5W - 3L
1,436 Elo+
Party 1
Team Averages
Level 30
1,643 SR
1,496 Elo+

VS

Team Averages
Level 22
1,500 SR
1,413 Elo+
Sun Wukong
Sun Wukong
KageForo48
Sun Wukong
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 31L
1,448 Elo+
Party 2
Nemesis
Nemesis
Neosymphony
Nemesis
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 11L
1,453 Elo+
Solo
Artio
Artio
Vallyantt
Artio
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
101W - 95L
1,430 Elo+
Party 2
Ah Puch
Ah Puch
ZukaViola
Ah Puch
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 64L
1,383 Elo+
Party 2
Fenrir
Fenrir
dehbruh
Fenrir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 117L
1,350 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AdeptSyrup
Jormungandr
20
11 / 1 / 24
12,607
1,146
24,306
15,602
9,130
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
5 / 0 / 23
11,782
1,071
15,087
12,872
15,330
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
7 / 0 / 18
12,007
1,092
13,336
7,289
3,370
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

18
11 / 4 / 16
12,571
1,143
23,353
6,375
2,555
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ravana
18
5 / 3 / 20
11,332
1,030
12,291
9,809
4,827
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

313

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
KageForo48
Sun Wukong
15
0 / 8 / 3
9,702
882
9,023
25,339
21,259
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
Neosymphony
Nemesis
15
0 / 10 / 1
9,352
850
14,647
19,599
7,693
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artio
Vallyantt
Artio
16
5 / 7 / 2
11,753
1,068
9,339
26,522
28,837
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ah Puch
ZukaViola
Ah Puch
15
2 / 6 / 1
10,010
910
10,681
13,776
4,891
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
dehbruh
Fenrir
15
1 / 8 / 1
9,886
899
5,581
17,275
14,878
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
16
39
Kills
8
8
Deaths
39
101
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AdeptSyrup
Jormungandr
11
1
24
23
W
5
0
23
16.5
W
7
0
18
16
L
Sun Wukong
KageForo48
Sun Wukong
0
8
3
0.19
L
Nemesis
Neosymphony
Nemesis
0
10
1
0.05
W
11
4
16
4.75
L
Artio
Vallyantt
Artio
5
7
2
0.86
L
Ah Puch
ZukaViola
Ah Puch
2
6
1
0.42
L
Fenrir
dehbruh
Fenrir
1
8
1
0.19
W
Ravana
5
3
20
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,373
Damage
49,271
51,947
Taken
102,511
35,212
Mitigated
77,558
8,094
Healing
11,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AdeptSyrup
Jormungandr
24,306
7,282
278
886
15,602
9,130
0
4,478
10,949
46,715
0
W
15,087
1,107
1,654
733
12,872
15,330
0
5,638
7,094
25,041
0
W
13,336
6,922
0
3,105
7,289
3,370
0
2,835
4,404
0
39,166
L
Sun Wukong
KageForo48
Sun Wukong
9,023
1,791
0
1,813
25,339
21,259
0
15,777
8,247
0
22,146
L
Nemesis
Neosymphony
Nemesis
14,647
7,682
0
3,320
19,599
7,693
0
9,726
9,873
489
34,768
W
23,353
2,361
0
713
6,375
2,555
0
2,467
3,858
36,008
0
L
Artio
Vallyantt
Artio
9,339
839
2,266
4,123
26,522
28,837
0
16,859
9,663
22,337
0
L
Ah Puch
ZukaViola
Ah Puch
10,681
436
0
302
13,776
4,891
0
9,636
4,140
23,553
0
L
Fenrir
dehbruh
Fenrir
5,581
1,005
0
54
17,275
14,878
0
10,748
6,527
0
13,108
W
Ravana
12,291
4,019
0
725
9,809
4,827
0
5,091
4,643
0
19,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,299
Gold Earned
50,703
211
Minions Killed
133
4
Camps Cleared
4
992,640
Distance Traveled
996,265
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,607
1,146
68
6
1
213,157
4
W
Cthulhu
11,782
1,071
18
2
1
212,934
1
W
Neith
12,007
1,092
65
6
0
204,431
0
L
Sun Wukong
9,702
882
24
2
2
227,134
0
L
Nemesis
9,352
850
34
3
1
175,162
0
W
Zeus
12,571
1,143
37
3
1
153,524
0
L
Artio
11,753
1,068
34
3
0
207,227
0
L
Ah Puch
10,010
910
24
2
1
180,318
0
L
Fenrir
9,886
899
17
2
0
206,424
0
W
Ravana
11,332
1,030
23
2
1
208,594
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role