Player Matchup

Agni
Agni
AllieCice
Agni
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,303 Elo+
Party 1
Cthulhu
Cthulhu
Gallantmon91
Cthulhu
Level 16
God Stats
8W - 11L
1,433 SR
Queue Stats
18W - 17L
1,397 Elo+
Party 1
Baba Yaga
Baba Yaga
Wendrik
Baba Yaga
Level 28
God Stats
1W - 2L
1,396 SR
Queue Stats
23W - 23L
1,547 Elo+
Solo
Medusa
Medusa
XenoDado
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 40L
1,266 Elo+
Party 1
Da Ji
Da Ji
ilmorto
Da Ji
Level 99
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 51L
1,254 Elo+
Party 1
Team Averages
Level 47
1,466 SR
1,354 Elo+

VS

Team Averages
Level 26
1,510 SR
1,450 Elo+
Anhur
Anhur
Ash00182
Anhur
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,500 Elo+
Solo
Zeus
Zeus
Octavinotus
Zeus
Level 24
God Stats
35W - 26L
1,580 SR
Queue Stats
52W - 41L
1,494 Elo+
Party 2
Odin
Odin
Tounou
Odin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,416 Elo+
Solo
Merlin
Merlin
Zolkoee
Merlin
Level 38
God Stats
19W - 23L
1,497 SR
Queue Stats
35W - 35L
1,459 Elo+
Party 2
Neith
Neith
xxRedBarelxx
Neith
Level 15
God Stats
14W - 11L
1,474 SR
Queue Stats
18W - 17L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
18
3 / 6 / 5
12,210
1,018
8,557
16,067
5,853
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Gallantmon91
Cthulhu
18
0 / 7 / 9
11,591
966
9,527
25,965
28,777
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baba Yaga
Wendrik
Baba Yaga
18
5 / 4 / 6
12,737
1,061
19,106
16,538
6,389
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
XenoDado
Medusa
18
0 / 12 / 7
11,168
931
11,533
25,964
9,479
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Da Ji
ilmorto
Da Ji
18
8 / 7 / 4
13,236
1,103
12,741
17,936
7,478
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

0

VS

Team 2 Tickets

199

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Ash00182
Anhur
19
8 / 3 / 15
12,793
1,066
24,556
11,183
5,847
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

19
5 / 4 / 17
12,187
1,016
14,764
10,980
4,635
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
Tounou
Odin
19
14 / 4 / 9
13,857
1,155
13,867
16,597
21,346
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Zolkoee
Merlin
19
2 / 3 / 19
12,138
1,012
21,914
13,332
5,716
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

20
7 / 2 / 18
13,492
1,124
20,784
14,130
5,935
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
114
16
Kills
36
36
Deaths
16
31
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Agni
3
6
5
0.92
W
Anhur
Ash00182
Anhur
8
3
15
5.17
L
Cthulhu
Gallantmon91
Cthulhu
0
7
9
0.64
W
5
4
17
3.38
W
Odin
Tounou
Odin
14
4
9
4.63
L
Baba Yaga
Wendrik
Baba Yaga
5
4
6
2
L
Medusa
XenoDado
Medusa
0
12
7
0.29
W
Merlin
Zolkoee
Merlin
2
3
19
3.83
L
Da Ji
ilmorto
Da Ji
8
7
4
1.43
W
7
2
18
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,464
Damage
95,885
102,470
Taken
66,222
57,976
Mitigated
43,479
5,273
Healing
7,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
8,557
874
0
221
16,067
5,853
0
6,892
9,000
42,027
0
W
Anhur
Ash00182
Anhur
24,556
12,523
0
51
11,183
5,847
0
5,655
5,403
0
50,677
L
Cthulhu
Gallantmon91
Cthulhu
9,527
719
0
344
25,965
28,777
0
11,131
14,834
22,540
0
W
14,764
2,027
267
1,212
10,980
4,635
0
5,485
5,445
28,150
0
W
Odin
Tounou
Odin
13,867
4,366
0
415
16,597
21,346
0
10,035
6,537
0
24,463
L
Baba Yaga
Wendrik
Baba Yaga
19,106
577
0
3,505
16,538
6,389
0
3,164
13,299
42,593
0
L
Medusa
XenoDado
Medusa
11,533
7,487
0
693
25,964
9,479
0
8,373
17,466
0
27,864
W
Merlin
Zolkoee
Merlin
21,914
834
992
3,382
13,332
5,716
0
6,917
6,365
56,020
0
L
Da Ji
ilmorto
Da Ji
12,741
4,833
0
510
17,936
7,478
0
7,118
10,668
0
17,943
W
20,784
14,468
0
1,664
14,130
5,935
0
8,698
5,282
0
41,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,942
Gold Earned
64,467
198
Minions Killed
246
6
Camps Cleared
8
1,165,580
Distance Traveled
1,086,327
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
12,210
1,018
80
7
1
232,378
0
W
Anhur
12,793
1,066
55
5
2
202,894
1
L
Cthulhu
11,591
966
27
2
0
226,386
0
W
Zeus
12,187
1,016
37
3
2
227,386
3
W
Odin
13,857
1,155
23
2
3
231,569
1
L
Baba Yaga
12,737
1,061
45
4
0
241,436
4
L
Medusa
11,168
931
32
3
1
218,276
0
W
Merlin
12,138
1,012
79
7
0
212,693
2
L
Da Ji
13,236
1,103
14
1
4
247,104
0
W
Neith
13,492
1,124
52
4
1
211,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role