Player Matchup

Scylla
Scylla
Bahbwha
Scylla
Level 24
God Stats
46W - 50L
1,367 SR
Queue Stats
142W - 178L
1,198 Elo+
Solo
Danzaburou
Danzaburou
BuncierTundra9
Danzaburou
Level 29
God Stats
5W - 2L
1,500 SR
Queue Stats
186W - 226L
1,271 Elo+
Solo
Artio
Artio
GayRightsss
Artio
Level 25
God Stats
4W - 1L
1,563 SR
Queue Stats
67W - 70L
1,468 Elo+
Solo
Arachne
Arachne
RBettch11_22
Arachne
Level 28
God Stats
17W - 10L
1,132 SR
Queue Stats
19W - 16L
1,162 Elo+
Solo
Tsukuyomi
Tsukuyomi
intnterDragon_JC
Tsukuyomi
Level 4
God Stats
1W - 6L
1,096 SR
Queue Stats
3W - 13L
1,014 Elo+
Solo
Team Averages
Level 22
1,332 SR
1,223 Elo+

VS

Team Averages
Level 17
1,439 SR
1,291 Elo+
Cerberus
Cerberus
Alex13tentm
Cerberus
Level 13
God Stats
0W - 2L
1,287 SR
Queue Stats
10W - 21L
1,048 Elo+
Solo
Cupid
Cupid
Cweepie
Cupid
Level 10
God Stats
1W - 3L
1,500 SR
Queue Stats
21W - 28L
1,500 Elo+
Solo
Discordia
Discordia
MrMannu20
Discordia
Level 5
God Stats
5W - 5L
1,287 SR
Queue Stats
8W - 7L
1,083 Elo+
Solo
Sun Wukong
Sun Wukong
Shu Zhao Nave
Sun Wukong
Level 49
God Stats
11W - 12L
1,578 SR
Queue Stats
33W - 21L
1,571 Elo+
Party 1
Skadi
Skadi
xd Zackattack
Skadi
Level 7
God Stats
2W - 5L
1,540 SR
Queue Stats
5W - 7L
1,256 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Bahbwha
Scylla
20
2 / 3 / 11
13,891
926
11,872
9,362
3,308
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
BuncierTundra9
Danzaburou
20
6 / 5 / 12
15,288
1,019
22,314
18,385
7,790
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
6 / 1 / 21
16,979
1,132
24,210
26,927
43,616
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
RBettch11_22
Arachne
20
16 / 13 / 9
17,387
1,159
47,602
30,977
15,375
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
20
4 / 11 / 12
14,532
969
15,557
23,962
9,033
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

70

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Alex13tentm
Cerberus
20
4 / 11 / 16
14,597
973
13,460
35,120
21,719
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Cupid
Cweepie
Cupid
20
5 / 13 / 16
14,386
959
7,138
23,799
10,577
Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

Discordia
MrMannu20
Discordia
20
10 / 5 / 13
16,129
1,075
36,913
12,072
4,901
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Shu Zhao Nave
Sun Wukong
20
9 / 4 / 17
15,786
1,052
22,971
48,278
47,900
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

20
5 / 1 / 15
14,785
986
19,093
9,663
5,005
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
110
34
Kills
33
33
Deaths
34
65
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Alex13tentm
Cerberus
4
11
16
1.09
W
Scylla
Bahbwha
Scylla
2
3
11
2.5
W
Danzaburou
BuncierTundra9
Danzaburou
6
5
12
2.4
L
Cupid
Cweepie
Cupid
5
13
16
1
W
6
1
21
16.5
L
Discordia
MrMannu20
Discordia
10
5
13
3.3
W
Arachne
RBettch11_22
Arachne
16
13
9
1.58
L
Sun Wukong
Shu Zhao Nave
Sun Wukong
9
4
17
4.38
W
Tsukuyomi
4
11
12
0.91
L
5
1
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

121,555
Damage
99,575
109,613
Taken
128,932
79,122
Mitigated
90,102
26,922
Healing
19,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Alex13tentm
Cerberus
13,460
1,526
0
6,484
35,120
21,719
0
11,318
23,802
33,877
0
W
Scylla
Bahbwha
Scylla
11,872
1,860
0
0
9,362
3,308
0
3,780
5,582
39,693
0
W
Danzaburou
BuncierTundra9
Danzaburou
22,314
13,219
0
3,173
18,385
7,790
0
8,314
10,071
0
46,017
L
Cupid
Cweepie
Cupid
7,138
3,007
659
1,177
23,799
10,577
0
6,499
17,300
0
16,960
W
24,210
1,625
5,880
8,028
26,927
43,616
0
12,566
14,361
46,732
0
L
Discordia
MrMannu20
Discordia
36,913
2,270
0
0
12,072
4,901
0
3,668
8,404
72,771
0
W
Arachne
RBettch11_22
Arachne
47,602
42,315
0
9,199
30,977
15,375
0
13,951
17,026
0
63,732
L
Sun Wukong
Shu Zhao Nave
Sun Wukong
22,971
9,216
246
9,853
48,278
47,900
0
12,653
35,625
0
45,361
W
Tsukuyomi
15,557
6,906
0
642
23,962
9,033
0
11,762
12,200
0
34,816
L
19,093
10,762
0
1,112
9,663
5,005
0
1,944
7,719
0
48,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,077
Gold Earned
75,683
247
Minions Killed
303
5
Camps Cleared
4
1,295,876
Distance Traveled
1,225,637
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
14,597
973
72
5
1
242,933
2
W
Scylla
13,891
926
56
4
0
207,273
0
W
Danzaburou
15,288
1,019
53
4
4
263,147
0
L
Cupid
14,386
959
25
2
0
218,140
1
W
Artio
16,979
1,132
46
3
0
315,530
0
L
Discordia
16,129
1,075
101
7
1
243,030
0
W
Arachne
17,387
1,159
47
3
0
221,004
1
L
Sun Wukong
15,786
1,052
55
4
1
286,227
2
W
Tsukuyomi
14,532
969
45
3
1
288,922
1
L
Skadi
14,785
986
50
3
1
235,307
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role