Player Matchup

Tsukuyomi
Tsukuyomi
LegendR71429
Tsukuyomi
Level 27
God Stats
0W - 2L
1,256 SR
Queue Stats
113W - 109L
1,349 Elo+
Solo
Danzaburou
Danzaburou
M_U_G_E_T_Z_U_
Danzaburou
Level 25
God Stats
19W - 12L
1,562 SR
Queue Stats
41W - 44L
1,326 Elo+
Solo
Fenrir
Fenrir
Pattou99
Fenrir
Level 2
God Stats
1W - 4L
1,500 SR
Queue Stats
1W - 7L
1,162 Elo+
Solo
King Arthur
King Arthur
Schlubwig
King Arthur
Level 15
God Stats
0W - 2L
1,232 SR
Queue Stats
14W - 15L
1,376 Elo+
Solo
Cthulhu
Cthulhu
johnfdezz
Cthulhu
Level 27
God Stats
0W - 1L
1,697 SR
Queue Stats
23W - 30L
1,299 Elo+
Solo
Team Averages
Level 19
1,449 SR
1,302 Elo+

VS

Team Averages
Level 43
1,483 SR
1,234 Elo+
Ymir
Ymir
BautixToXiC-VR46
Ymir
Level 4
God Stats
1W - 3L
1,265 SR
Queue Stats
8W - 17L
1,014 Elo+
Solo
Cerberus
Cerberus
Betheflea10
Cerberus
Level 8
God Stats
1W - 1L
1,457 SR
Queue Stats
16W - 23L
1,083 Elo+
Party 2
Da Ji
Da Ji
Jadonador
Da Ji
Level 69
God Stats
4W - 5L
1,524 SR
Queue Stats
54W - 46L
1,340 Elo+
Party 2
Hades
Hades
T4L-Vicious-T4L
Hades
Level 129
God Stats
11W - 3L
1,692 SR
Queue Stats
254W - 250L
1,504 Elo+
Party 1
Anhur
Anhur
Ze_Clapper_44
Anhur
Level 6
God Stats
6W - 5L
1,477 SR
Queue Stats
16W - 18L
1,232 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
LegendR71429
Tsukuyomi
20
13 / 10 / 4
14,894
573
22,208
28,418
10,442
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
M_U_G_E_T_Z_U_
Danzaburou
20
10 / 7 / 5
14,046
540
19,264
24,195
8,028
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Pattou99
Fenrir
15
0 / 22 / 6
10,169
391
10,723
28,343
8,347
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
Schlubwig
King Arthur
16
2 / 7 / 4
10,830
417
5,203
18,262
12,157
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
johnfdezz
Cthulhu
16
2 / 14 / 4
11,182
430
15,033
31,257
30,016
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 4 / 12
14,723
566
8,988
24,903
16,864
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
Betheflea10
Cerberus
17
3 / 7 / 15
12,308
473
8,877
24,802
23,243
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Da Ji
Jadonador
Da Ji
20
21 / 7 / 10
16,466
633
32,457
23,463
10,010
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
25 / 1 / 16
18,141
698
37,373
20,508
13,063
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
10 / 10 / 10
13,634
524
14,587
19,815
5,684
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
123
27
Kills
60
60
Deaths
29
23
Assists
63
Player
Kills
Deaths
Assists
KDA
W
1
4
12
1.75
W
Cerberus
Betheflea10
Cerberus
3
7
15
1.5
W
Da Ji
Jadonador
Da Ji
21
7
10
3.71
L
Tsukuyomi
LegendR71429
Tsukuyomi
13
10
4
1.5
L
Danzaburou
M_U_G_E_T_Z_U_
Danzaburou
10
7
5
1.79
L
Fenrir
Pattou99
Fenrir
0
22
6
0.14
L
King Arthur
Schlubwig
King Arthur
2
7
4
0.57
W
25
1
16
33
W
10
10
10
1.5
L
Cthulhu
johnfdezz
Cthulhu
2
14
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,431
Damage
102,282
130,475
Taken
113,491
68,990
Mitigated
68,864
19,485
Healing
43,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,988
3,694
0
6,685
24,903
16,864
1,519
8,845
15,611
60,549
0
W
Cerberus
Betheflea10
Cerberus
8,877
1,479
0
9,214
24,802
23,243
654
2,704
21,973
36,153
0
W
Da Ji
Jadonador
Da Ji
32,457
11,983
0
4,371
23,463
10,010
2,022
2,852
20,296
0
115,674
L
Tsukuyomi
LegendR71429
Tsukuyomi
22,208
8,019
0
4,164
28,418
10,442
0
9,885
18,433
0
94,110
L
Danzaburou
M_U_G_E_T_Z_U_
Danzaburou
19,264
6,315
0
6,915
24,195
8,028
3,853
13,371
10,449
0
96,979
L
Fenrir
Pattou99
Fenrir
10,723
3,955
0
2,765
28,343
8,347
416
8,010
20,133
0
40,124
L
King Arthur
Schlubwig
King Arthur
5,203
540
0
1,106
18,262
12,157
34
6,379
11,858
0
33,768
W
37,373
6,894
2,961
15,095
20,508
13,063
5,683
5,330
14,869
125,820
0
W
14,587
7,918
0
4,824
19,815
5,684
2,780
793
18,947
0
55,581
L
Cthulhu
johnfdezz
Cthulhu
15,033
1,300
525
4,010
31,257
30,016
116
16,868
14,364
66,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,121
Gold Earned
75,272
505
Minions Killed
522
0
Camps Cleared
0
1,944,939
Distance Traveled
2,346,076
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
14,723
566
103
4
0
473,498
3
W
Cerberus
12,308
473
75
3
0
449,718
2
W
Da Ji
16,466
633
122
5
0
527,371
6
L
Tsukuyomi
14,894
573
125
5
0
442,795
0
L
Danzaburou
14,046
540
167
6
0
337,296
1
L
Fenrir
10,169
391
56
2
0
409,652
3
L
King Arthur
10,830
417
66
3
0
391,353
3
W
Hades
18,141
698
164
6
0
460,001
1
W
Anhur
13,634
524
58
2
0
435,488
0
L
Cthulhu
11,182
430
91
4
0
363,843
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role