Player Matchup

Rama
Rama
Jackelfang
Rama
Level 11
God Stats
4W - 1L
1,281 SR
Queue Stats
5W - 4L
1,223 Elo+
Party 2
Ares
Ares
Noiranda
Ares
Level 58
God Stats
2W - 0L
1,705 SR
Queue Stats
17W - 10L
1,472 Elo+
Party 2
Anubis
Anubis
Scifo
Anubis
Level 98
God Stats
10W - 4L
1,606 SR
Queue Stats
19W - 13L
1,463 Elo+
Party 2
Team Averages
Level 56
1,531 SR
1,386 Elo+

VS

Team Averages
Level 38
1,502 SR
1,315 Elo+
Merlin
Merlin
DangMasters
Merlin
Level 38
God Stats
23W - 32L
1,545 SR
Queue Stats
73W - 92L
1,400 Elo+
Party 1
Nemesis
Nemesis
Ketamoon
Nemesis
Level 12
God Stats
0W - 4L
1,241 SR
Queue Stats
1W - 12L
1,161 Elo+
Solo
Bacchus
Bacchus
Watergnom
Bacchus
Level 63
God Stats
1W - 2L
1,718 SR
Queue Stats
136W - 170L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 3
8,950
639
5,667
7,162
2,933
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ares
12
1 / 0 / 5
10,039
717
6,177
13,348
11,996
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
Scifo
Anubis
14
4 / 1 / 1
9,830
702
10,085
7,152
4,170
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
1 / 1 / 1
8,768
626
11,028
4,358
1,229
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Ketamoon
Nemesis
6
0 / 2 / 0
7,210
515
683
3,101
773
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Watergnom
Bacchus
12
1 / 3 / 1
9,127
652
6,698
19,962
15,776
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
6
Kills
2
2
Deaths
6
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
1
1
1.5
W
1
1
3
2.5
L
Nemesis
Ketamoon
Nemesis
0
2
0
0
W
Ares
1
0
5
3.5
W
Anubis
Scifo
Anubis
4
1
1
4.5
L
Bacchus
Watergnom
Bacchus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,929
Damage
18,409
27,662
Taken
27,421
19,099
Mitigated
17,778
11,892
Healing
7,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
11,028
510
0
871
4,358
1,229
0
3,552
806
51,493
0
W
5,667
4,843
0
3,363
7,162
2,933
1,944
5,215
1,947
0
36,239
L
Nemesis
Ketamoon
Nemesis
683
185
0
482
3,101
773
0
1,427
1,674
0
6,662
W
Ares
6,177
569
0
5,027
13,348
11,996
48
7,497
5,851
27,284
0
W
Anubis
Scifo
Anubis
10,085
279
0
3,502
7,152
4,170
598
6,195
957
66,176
0
L
Bacchus
Watergnom
Bacchus
6,698
1,128
403
6,003
19,962
15,776
0
11,341
8,621
20,184
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,819
Gold Earned
25,105
171
Minions Killed
125
0
Camps Cleared
0
706,558
Distance Traveled
553,252
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,768
626
91
7
0
245,461
0
W
Rama
8,950
639
47
3
0
220,008
3
L
Nemesis
7,210
515
13
1
0
88,151
0
W
Ares
10,039
717
34
2
0
257,455
4
W
Anubis
9,830
702
90
6
0
229,095
4
L
Bacchus
9,127
652
21
2
0
219,640
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role