Player Matchup

Chaac
Chaac
Ripkon
Chaac
Level 68
God Stats
2W - 1L
1,606 SR
Queue Stats
93W - 69L
1,607 Elo+
Party 1
Danzaburou
Danzaburou
SailorMoonpi
Danzaburou
Level 82
God Stats
10W - 5L
1,737 SR
Queue Stats
159W - 131L
1,502 Elo+
Party 1
Freya
Freya
YuinAstrophel
Freya
Level 101
God Stats
3W - 0L
1,500 SR
Queue Stats
29W - 36L
1,396 Elo+
Solo
Team Averages
Level 84
1,614 SR
1,501 Elo+

VS

Team Averages
Level 80
1,380 SR
1,318 Elo+
Sol
Sol
ElShogun
Sol
Level 54
God Stats
3W - 10L
1,188 SR
Queue Stats
56W - 95L
1,343 Elo+
Party 2
Neith
Neith
Xenoreborn
Neith
Level 61
God Stats
1W - 5L
1,418 SR
Queue Stats
44W - 82L
1,205 Elo+
Party 2
Sun Wukong
Sun Wukong
lmlGATOlml
Sun Wukong
Level 124
God Stats
26W - 31L
1,533 SR
Queue Stats
242W - 285L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ripkon
Chaac
13
1 / 0 / 8
9,400
627
14,596
14,826
17,454
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
SailorMoonpi
Danzaburou
14
7 / 3 / 1
10,276
685
8,995
12,148
4,709
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 0 / 7
9,388
626
12,815
9,012
3,130
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
8,906
594
8,236
11,081
3,595
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
11
0 / 5 / 2
8,265
551
5,829
11,022
4,009
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
lmlGATOlml
Sun Wukong
12
2 / 1 / 1
8,771
585
8,313
18,892
13,050
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
10
Kills
3
3
Deaths
10
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
Chaac
Ripkon
Chaac
1
0
8
5
W
Danzaburou
SailorMoonpi
Danzaburou
7
3
1
2.5
L
Neith
0
5
2
0.2
W
2
0
7
5.5
L
Sun Wukong
lmlGATOlml
Sun Wukong
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,406
Damage
22,378
35,986
Taken
40,995
25,293
Mitigated
20,654
16,155
Healing
17,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,236
2,774
664
4,671
11,081
3,595
763
3,482
7,449
39,419
0
W
Chaac
Ripkon
Chaac
14,596
1,182
0
7,516
14,826
17,454
210
4,167
10,277
0
43,254
W
Danzaburou
SailorMoonpi
Danzaburou
8,995
4,307
0
4,061
12,148
4,709
1,289
1,594
10,279
0
44,358
L
Neith
5,829
2,785
0
2,354
11,022
4,009
168
2,931
7,866
0
25,561
W
12,815
4,189
0
4,578
9,012
3,130
1,691
2,541
6,321
28,809
0
L
Sun Wukong
lmlGATOlml
Sun Wukong
8,313
572
863
8,745
18,892
13,050
0
6,442
12,000
0
17,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,064
Gold Earned
25,942
149
Minions Killed
130
0
Camps Cleared
0
814,969
Distance Traveled
722,589
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,906
594
52
3
0
246,991
0
W
Chaac
9,400
627
42
3
0
298,879
0
W
Danzaburou
10,276
685
69
5
0
248,029
2
L
Neith
8,265
551
59
4
0
204,918
0
W
Freya
9,388
626
38
3
0
268,061
0
L
Sun Wukong
8,771
585
19
1
0
270,680
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role