Player Matchup

Achilles
Achilles
H1ghdra
Achilles
Level 22
God Stats
3W - 8L
1,425 SR
Queue Stats
40W - 59L
1,207 Elo+
Solo
Discordia
Discordia
Thank u 4 comin
Discordia
Level 60
God Stats
10W - 16L
1,386 SR
Queue Stats
237W - 281L
1,318 Elo+
Solo
Heimdallr
Heimdallr
x_AlLmIgHt_420_x
Heimdallr
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
291W - 437L
1,255 Elo+
Solo
Team Averages
Level 70
1,437 SR
1,260 Elo+

VS

Team Averages
Level 41
1,505 SR
1,266 Elo+
Danzaburou
Danzaburou
Frodoxo
Danzaburou
Level 16
God Stats
11W - 11L
1,553 SR
Queue Stats
20W - 30L
1,212 Elo+
Solo
Hercules
Hercules
KermzDaFrug
Hercules
Level 41
God Stats
2W - 3L
1,556 SR
Queue Stats
83W - 85L
1,283 Elo+
Party 1
Ymir
Ymir
KischeA
Ymir
Level 66
God Stats
7W - 6L
1,407 SR
Queue Stats
199W - 205L
1,303 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
H1ghdra
Achilles
20
1 / 3 / 3
16,487
532
17,851
38,336
50,823
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
Thank u 4 comin
Discordia
20
3 / 4 / 2
17,614
568
26,562
17,782
5,532
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
17
1 / 11 / 4
16,381
528
21,785
24,724
11,205
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Frodoxo
Danzaburou
7
0 / 0 / 1
13,367
431
1,560
4,382
1,064
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
KermzDaFrug
Hercules
20
4 / 4 / 9
17,709
571
27,006
39,342
29,130
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ymir
KischeA
Ymir
20
11 / 1 / 7
20,206
652
17,475
40,032
58,532
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
5
Kills
15
18
Deaths
5
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Frodoxo
Danzaburou
0
0
1
0.5
W
Achilles
H1ghdra
Achilles
1
3
3
0.83
L
Hercules
KermzDaFrug
Hercules
4
4
9
2.13
L
Ymir
KischeA
Ymir
11
1
7
14.5
W
Discordia
Thank u 4 comin
Discordia
3
4
2
1
W
Heimdallr
1
11
4
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,198
Damage
46,041
80,842
Taken
83,756
67,560
Mitigated
88,726
20,935
Healing
15,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Frodoxo
Danzaburou
1,560
824
0
228
4,382
1,064
46
1,320
3,016
0
7,493
W
Achilles
H1ghdra
Achilles
17,851
3,063
0
18,638
38,336
50,823
439
9,377
28,488
563
70,642
L
Hercules
KermzDaFrug
Hercules
27,006
2,470
795
11,176
39,342
29,130
0
10,874
27,836
0
122,133
L
Ymir
KischeA
Ymir
17,475
3,114
0
3,670
40,032
58,532
0
14,656
24,588
106,675
0
W
Discordia
Thank u 4 comin
Discordia
26,562
3,009
201
2,096
17,782
5,532
252
2,550
15,057
94,374
0
W
Heimdallr
21,785
9,705
0
0
24,724
11,205
2,716
5,688
18,736
0
93,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,482
Gold Earned
51,282
269
Minions Killed
266
0
Camps Cleared
0
1,453,578
Distance Traveled
1,324,699
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
13,367
431
19
1
0
103,562
0
W
Achilles
16,487
532
60
2
0
517,443
4
L
Hercules
17,709
571
137
4
0
595,489
0
L
Ymir
20,206
652
110
4
0
625,648
1
W
Discordia
17,614
568
107
3
0
449,881
0
W
Heimdallr
16,381
528
102
3
0
486,254
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role