Player Matchup

Sylvanus
Sylvanus
DragonThese_Nutz
Sylvanus
Level 28
God Stats
0W - 2L
1,194 SR
Queue Stats
47W - 37L
1,447 Elo+
Party 3
Medusa
Medusa
GoldenAigle
Medusa
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,099 Elo+
Party 2
Nike
Nike
GoldenAigle24
Nike
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,099 Elo+
Party 2
Fenrir
Fenrir
WanyratoR
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,099 Elo+
Party 2
Cthulhu
Cthulhu
hojax2013
Cthulhu
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 27L
1,355 Elo+
Party 3
Team Averages
Level 15
1,439 SR
1,220 Elo+

VS

Team Averages
Level 25
1,473 SR
1,330 Elo+
Danzaburou
Danzaburou
Baty-Assassino
Danzaburou
Level 8
God Stats
4W - 10L
1,470 SR
Queue Stats
5W - 12L
1,376 Elo+
Party 1
Arachne
Arachne
Cripta_Chronix
Arachne
Level 43
God Stats
77W - 82L
1,474 SR
Queue Stats
165W - 203L
1,309 Elo+
Party 1
Zeus
Zeus
MiloBigDoink
Zeus
Level 11
God Stats
1W - 1L
1,260 SR
Queue Stats
11W - 17L
1,227 Elo+
Solo
Merlin
Merlin
SlimyBigTurkey
Merlin
Level 21
God Stats
19W - 10L
1,688 SR
Queue Stats
95W - 118L
1,410 Elo+
Party 1
Cerberus
Cerberus
undercookedbeef_
Cerberus
Level 44
God Stats
21W - 27L
1,470 SR
Queue Stats
167W - 189L
1,329 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 3
7,960
498
2,726
7,738
6,950
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
10
1 / 9 / 1
6,286
393
3,201
11,606
3,289
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Boots

Boots

+6%
Movement Speed

11
1 / 7 / 3
6,769
423
7,760
14,221
5,036
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
WanyratoR
Fenrir
10
2 / 8 / 0
6,311
394
3,273
11,532
3,991
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
hojax2013
Cthulhu
12
1 / 8 / 1
6,986
437
4,425
11,727
4,752
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Baty-Assassino
Danzaburou
13
5 / 1 / 5
9,467
592
6,320
4,992
2,000
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
9 / 0 / 2
10,432
652
8,891
11,294
4,247
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
14 / 3 / 2
10,532
658
19,031
11,143
3,619
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 2 / 4
9,520
595
7,473
9,461
3,243
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
4 / 0 / 9
9,987
624
4,749
11,208
7,821
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
57
6
Kills
35
35
Deaths
6
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Baty-Assassino
Danzaburou
5
1
5
7.5
W
9
0
2
10
L
1
3
3
0.83
L
Medusa
1
9
1
0.17
L
1
7
3
0.36
W
14
3
2
5
W
3
2
4
2.5
L
Fenrir
WanyratoR
Fenrir
2
8
0
0.25
L
Cthulhu
hojax2013
Cthulhu
1
8
1
0.19
W
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,385
Damage
46,464
56,824
Taken
48,098
24,018
Mitigated
20,930
3,617
Healing
22,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Baty-Assassino
Danzaburou
6,320
3,268
0
1,944
4,992
2,000
5,961
869
4,123
0
32,597
W
8,891
6,634
0
7,373
11,294
4,247
2,159
1,225
10,069
0
54,364
L
2,726
1,189
597
2,129
7,738
6,950
0
4,662
3,076
20,874
0
L
Medusa
3,201
1,428
0
53
11,606
3,289
0
7,243
4,363
0
17,279
L
7,760
1,326
0
258
14,221
5,036
104
7,009
7,212
0
31,209
W
19,031
2,637
0
4,632
11,143
3,619
3,285
3,344
7,799
64,195
0
W
7,473
1,121
0
3,719
9,461
3,243
2,602
262
9,199
50,265
0
L
Fenrir
WanyratoR
Fenrir
3,273
1,133
0
580
11,532
3,991
46
4,686
6,846
0
12,962
L
Cthulhu
hojax2013
Cthulhu
4,425
445
0
0
11,727
4,752
0
7,653
4,074
33,295
0
W
4,749
914
627
3,875
11,208
7,821
2,063
1,451
9,757
40,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,312
Gold Earned
49,938
176
Minions Killed
438
0
Camps Cleared
0
1,280,867
Distance Traveled
1,401,879
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,467
592
78
5
0
275,417
0
W
Arachne
10,432
652
86
5
0
313,026
1
L
Sylvanus
7,960
498
33
2
0
218,443
0
L
Medusa
6,286
393
22
1
0
184,297
6
L
Nike
6,769
423
46
3
0
317,148
0
W
Zeus
10,532
658
106
7
0
220,658
4
W
Merlin
9,520
595
89
6
0
295,004
0
L
Fenrir
6,311
394
31
2
0
316,436
0
L
Cthulhu
6,986
437
44
3
0
244,543
0
W
Cerberus
9,987
624
79
5
0
297,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role