Player Matchup

Discordia
Discordia
SilkySaucer23
Discordia
Level 63
God Stats
10W - 6L
1,482 SR
Queue Stats
184W - 169L
1,345 Elo+
Party 2
Agni
Agni
TinyBattle 22
Agni
Level 47
God Stats
5W - 7L
1,337 SR
Queue Stats
137W - 114L
1,372 Elo+
Party 2
Rama
Rama
llLastneaonll
Rama
Level 27
God Stats
5W - 4L
1,315 SR
Queue Stats
78W - 74L
1,401 Elo+
Party 2
Team Averages
Level 46
1,378 SR
1,373 Elo+

VS

Team Averages
Level 44
1,421 SR
1,344 Elo+
Fenrir
Fenrir
Dat Jedi2010
Fenrir
Level 11
God Stats
5W - 4L
1,552 SR
Queue Stats
5W - 11L
1,197 Elo+
Party 1
Guan Yu
Guan Yu
Jello-92
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Scylla
Scylla
mrmowcat2544
Scylla
Level 115
God Stats
0W - 3L
1,210 SR
Queue Stats
95W - 118L
1,336 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
SilkySaucer23
Discordia
16
13 / 1 / 17
12,169
869
14,315
8,231
2,640
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
14 / 3 / 19
12,294
878
14,415
11,167
3,374
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
10 / 6 / 12
11,150
796
14,163
13,399
3,937
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
5 / 15 / 1
9,796
700
9,505
19,546
6,749
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Guan Yu
Jello-92
Guan Yu
11
0 / 14 / 6
8,403
600
4,107
18,277
7,079
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
13
5 / 9 / 4
9,870
705
9,755
13,934
4,661
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
21
37
Kills
10
10
Deaths
38
48
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
5
15
1
0.37
L
Guan Yu
Jello-92
Guan Yu
0
14
6
0.21
W
Discordia
SilkySaucer23
Discordia
13
1
17
21.5
W
14
3
19
7.83
W
10
6
12
2.67
L
Scylla
5
9
4
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,893
Damage
23,367
32,797
Taken
51,757
9,951
Mitigated
18,489
11,322
Healing
3,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
9,505
1,588
0
413
19,546
6,749
83
9,565
9,981
0
15,763
L
Guan Yu
Jello-92
Guan Yu
4,107
999
75
1,086
18,277
7,079
50
10,372
7,905
0
18,455
W
Discordia
SilkySaucer23
Discordia
14,315
1,476
47
3,185
8,231
2,640
534
2,509
5,722
55,003
0
W
14,415
1,695
0
3,977
11,167
3,374
407
3,595
7,172
30,196
0
W
14,163
12,084
0
4,113
13,399
3,937
816
3,705
9,694
0
37,218
L
Scylla
9,755
541
294
1,295
13,934
4,661
48
8,793
5,141
22,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,613
Gold Earned
28,069
147
Minions Killed
48
0
Camps Cleared
0
723,703
Distance Traveled
658,035
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,796
700
4
0
0
198,793
2
L
Guan Yu
8,403
600
23
2
0
233,856
0
W
Discordia
12,169
869
75
5
0
271,815
0
W
Agni
12,294
878
29
2
0
259,023
0
W
Rama
11,150
796
43
3
0
192,865
2
L
Scylla
9,870
705
21
2
0
225,386
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role