Player Matchup

Izanami
Izanami
Gold III
Ctuck22
Izanami
Gold III
Level 158
God Stats
6W - 14L
1,449 SR
Queue Stats
511W - 517L
1,548 MMR
Solo
Thanatos
Thanatos
Gold II
Michaeldb1986
Thanatos
Gold II
Level 146
God Stats
1W - 2L
1,280 SR
Queue Stats
263W - 266L
1,562 MMR
Solo
Ganesha
Ganesha
Gold III
Shadow171099
Ganesha
Gold III
Level 107
God Stats
5W - 5L
1,895 SR
Queue Stats
53W - 62L
1,545 MMR
Solo
King Arthur
King Arthur
Bronze III
WhyDidDadGo
King Arthur
Bronze III
Level 88
God Stats
1W - 1L
1,483 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Hel
Hel
Silver I
eu20ferrar
Hel
Silver I
Level 141
God Stats
1W - 2L
1,559 SR
Queue Stats
69W - 58L
1,558 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,533 SR
1,543 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 55
1,579 SR
1,543 MMR
Janus
Janus
Silver I
DeMonBaki
Janus
Silver I
Level 94
God Stats
40W - 28L
1,673 SR
Queue Stats
153W - 119L
1,596 MMR
Solo
Artemis
Artemis
Silver I
JaVinci2468
Artemis
Silver I
Level 69
God Stats
1W - 0L
1,584 SR
Queue Stats
51W - 41L
1,589 MMR
Solo
Achilles
Achilles
Bronze III
Junipercy
Achilles
Bronze III
Level 40
God Stats
1W - 0L
1,700 SR
Queue Stats
2W - 1L
1,500 MMR
Solo
Xing Tian
Xing Tian
Bronze III
LeLeBeJammin
Xing Tian
Bronze III
Level 33
God Stats
1W - 2L
1,459 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Ra
Ra
Silver II
XxsmurfxX12
Ra
Silver II
Level 38
God Stats
32W - 10L
1,477 SR
Queue Stats
75W - 62L
1,530 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ctuck22
Izanami
20
16 / 6 / 7
25,135
628
38,323
38,148
19,633
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thanatos
Michaeldb1986
Thanatos
20
14 / 13 / 9
20,505
513
41,511
46,016
22,696
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
Shadow171099
Ganesha
20
0 / 6 / 32
20,483
512
22,630
46,731
78,741
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
WhyDidDadGo
King Arthur
20
8 / 7 / 5
19,371
484
24,994
42,858
60,636
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
11 / 14 / 9
20,343
509
33,436
41,540
29,159
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
NemesisPersephoneSetBakasuraTsukuyomi

VS

Bans
CthulhuNikeSobekSun WukongYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DeMonBaki
Janus
20
8 / 7 / 21
22,867
572
35,667
34,763
13,780
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
JaVinci2468
Artemis
20
7 / 14 / 8
22,924
573
36,195
43,149
21,708
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Achilles
Junipercy
Achilles
20
15 / 5 / 12
20,653
516
39,164
55,293
71,428
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Xing Tian
LeLeBeJammin
Xing Tian
19
1 / 15 / 10
16,058
401
10,591
34,760
14,814
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

20
15 / 9 / 20
23,394
585
41,470
49,316
28,009
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
117
49
Kills
46
46
Deaths
50
62
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Izanami
Ctuck22
Izanami
16
6
7
3.25
W
Janus
DeMonBaki
Janus
8
7
21
2.64
W
Artemis
JaVinci2468
Artemis
7
14
8
0.79
W
Achilles
Junipercy
Achilles
15
5
12
4.2
W
Xing Tian
LeLeBeJammin
Xing Tian
1
15
10
0.4
L
Thanatos
Michaeldb1986
Thanatos
14
13
9
1.42
L
Ganesha
Shadow171099
Ganesha
0
6
32
2.67
L
King Arthur
WhyDidDadGo
King Arthur
8
7
5
1.5
W
15
9
20
2.78
L
11
14
9
1.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

160,894
Damage
163,087
215,293
Taken
217,281
210,865
Mitigated
149,739
86,358
Healing
90,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Ctuck22
Izanami
38,323
24,367
0
18,290
38,148
19,633
6,464
9,218
28,855
0
276,238
W
Janus
DeMonBaki
Janus
35,667
1,514
966
12,104
34,763
13,780
3,456
7,357
27,298
202,247
0
W
Artemis
JaVinci2468
Artemis
36,195
18,291
0
15,522
43,149
21,708
9,514
9,440
33,634
0
226,245
W
Achilles
Junipercy
Achilles
39,164
16,313
1,009
23,181
55,293
71,428
3,090
15,515
39,175
0
109,850
W
Xing Tian
LeLeBeJammin
Xing Tian
10,591
1,175
897
3,766
34,760
14,814
360
12,477
22,258
58,439
0
L
Thanatos
Michaeldb1986
Thanatos
41,511
15,206
0
33,099
46,016
22,696
235
23,392
22,429
0
152,085
L
Ganesha
Shadow171099
Ganesha
22,630
1,697
0
1,080
46,731
78,741
0
19,247
27,359
98,346
0
L
King Arthur
WhyDidDadGo
King Arthur
24,994
3,828
0
3,532
42,858
60,636
0
16,101
26,262
0
95,480
W
41,470
3,594
9,324
23,643
49,316
28,009
2,184
13,893
35,323
143,806
0
L
33,436
1,496
14,901
15,456
41,540
29,159
344
20,432
21,033
150,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

105,837
Gold Earned
105,896
1,015
Minions Killed
892
0
Camps Cleared
0
3,345,482
Distance Traveled
3,509,027
40
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
25,135
628
417
10
0
654,691
6
W
Janus
22,867
572
290
7
0
778,931
8
W
Artemis
22,924
573
243
6
0
550,385
19
W
Achilles
20,653
516
135
3
0
786,099
4
W
Xing Tian
16,058
401
69
2
0
628,980
5
L
Thanatos
20,505
513
181
5
0
720,196
8
L
Ganesha
20,483
512
67
2
0
735,910
22
L
King Arthur
19,371
484
144
4
0
625,007
0
W
Ra
23,394
585
155
4
0
764,632
2
L
Hel
20,343
509
206
5
0
609,678
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role