Player Matchup

Neith
Neith
Bélialxspirit
Neith
Level 23
God Stats
2W - 1L
1,872 SR
Queue Stats
4W - 4L
1,487 Elo+
Solo
Nemesis
Nemesis
Mannel MarX
Nemesis
Level 24
God Stats
9W - 10L
1,598 SR
Queue Stats
86W - 68L
1,439 Elo+
Solo
Tyr
Tyr
srL o JoKeR
Tyr
Level 18
God Stats
0W - 1L
1,282 SR
Queue Stats
11W - 9L
1,592 Elo+
Solo
Cthulhu
Cthulhu
tupapalord
Cthulhu
Level 9
God Stats
4W - 4L
1,813 SR
Queue Stats
22W - 23L
1,560 Elo+
Solo
Hera
Hera
xKISAMEx9466
Hera
Level 26
God Stats
5W - 3L
1,569 SR
Queue Stats
57W - 45L
1,552 Elo+
Solo
Team Averages
Level 20
1,627 SR
1,526 Elo+

VS

Team Averages
Level 16
1,597 SR
1,521 Elo+
Hel
Hel
Berserk SK
Hel
Level 18
God Stats
3W - 2L
1,669 SR
Queue Stats
11W - 8L
1,493 Elo+
Solo
Jormungandr
Jormungandr
DaddyAAAA87
Jormungandr
Level 30
God Stats
52W - 46L
1,632 SR
Queue Stats
84W - 76L
1,527 Elo+
Solo
Danzaburou
Danzaburou
II JuSt0n II
Danzaburou
Level 14
God Stats
4W - 0L
1,686 SR
Queue Stats
20W - 15L
1,588 Elo+
Solo
Thor
Thor
Ogdem07
Thor
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,286 Elo+
Solo
Cerberus
Cerberus
SariTips
Cerberus
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
90W - 44L
1,709 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 3 / 7
14,354
957
23,580
12,558
4,438
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Mannel MarX
Nemesis
19
2 / 2 / 5
13,478
899
13,488
20,369
6,883
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

18
3 / 9 / 4
13,492
899
12,237
31,184
27,888
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
tupapalord
Cthulhu
19
1 / 6 / 7
13,600
907
15,443
25,689
9,606
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
4 / 12 / 5
14,008
934
21,722
25,669
5,621
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

0

VS

Team 2 Tickets

160

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 13
15,423
1,028
30,659
20,909
9,223
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jormungandr
DaddyAAAA87
Jormungandr
20
6 / 2 / 23
16,776
1,118
21,967
26,316
22,058
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
II JuSt0n II
Danzaburou
20
3 / 4 / 11
15,376
1,025
21,734
15,383
6,986
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Thor
Ogdem07
Thor
16
0 / 3 / 0
11,282
752
181
3,271
1,007
Attacker's Blessing

Attacker's Blessing

+20 Physical Power +25 Magical Power ROLE QUEST: DAMAGE Damage lane minions and Enemy gods to gain stacks. Dealing 100 damage to Lane Minions provide 1 Stack and Dealing 100 damage to Enemy gods provide 3 Stacks. At 100 Stacks Attacker's Blessing Evolves, gaining 10 Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
SariTips
Cerberus
20
15 / 2 / 13
17,406
1,160
33,532
28,098
34,726
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
92
13
Kills
32
32
Deaths
13
28
Assists
60
Player
Kills
Deaths
Assists
KDA
W
8
2
13
7.25
L
3
3
7
2.17
W
Jormungandr
DaddyAAAA87
Jormungandr
6
2
23
8.75
W
Danzaburou
II JuSt0n II
Danzaburou
3
4
11
2.13
L
Nemesis
Mannel MarX
Nemesis
2
2
5
2.25
W
Thor
Ogdem07
Thor
0
3
0
0
W
Cerberus
SariTips
Cerberus
15
2
13
10.75
L
3
9
4
0.56
L
Cthulhu
tupapalord
Cthulhu
1
6
7
0.75
L
4
12
5
0.54

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,470
Damage
108,073
115,469
Taken
93,977
54,436
Mitigated
74,000
9,049
Healing
44,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
30,659
2,104
14,187
13,268
20,909
9,223
0
7,708
13,101
67,319
0
L
23,580
12,085
0
2,355
12,558
4,438
0
8,834
3,724
0
49,388
W
Jormungandr
DaddyAAAA87
Jormungandr
21,967
3,918
1,615
6,522
26,316
22,058
0
11,784
14,424
43,569
0
W
Danzaburou
II JuSt0n II
Danzaburou
21,734
10,911
0
2,915
15,383
6,986
0
5,522
9,736
0
67,076
L
Nemesis
Mannel MarX
Nemesis
13,488
6,267
0
628
20,369
6,883
0
12,844
7,525
0
42,455
W
Thor
Ogdem07
Thor
181
0
0
0
3,271
1,007
0
1,582
1,664
0
2,548
W
Cerberus
SariTips
Cerberus
33,532
1,895
0
5,937
28,098
34,726
0
10,569
16,514
64,973
0
L
12,237
1,796
0
2,813
31,184
27,888
0
23,292
7,892
0
35,011
L
Cthulhu
tupapalord
Cthulhu
15,443
734
553
983
25,689
9,606
0
20,838
4,851
29,762
0
L
21,722
4,697
52
1,665
25,669
5,621
0
20,350
5,319
48,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,932
Gold Earned
76,263
248
Minions Killed
342
8
Camps Cleared
9
1,381,823
Distance Traveled
1,246,157
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
15,423
1,028
94
6
2
321,362
0
L
Neith
14,354
957
50
3
2
286,396
0
W
Jormungandr
16,776
1,118
42
3
1
303,254
1
W
Danzaburou
15,376
1,025
97
6
1
223,793
1
L
Nemesis
13,478
899
60
4
0
267,878
0
W
Thor
11,282
752
4
0
0
82,708
0
W
Cerberus
17,406
1,160
105
7
5
315,040
0
L
Tyr
13,492
899
43
3
5
313,578
1
L
Cthulhu
13,600
907
31
2
1
260,140
3
L
Hera
14,008
934
64
4
0
253,831
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role