Player Matchup

Bacchus
Bacchus
Angé
Bacchus
Level 147
God Stats
7W - 3L
1,668 SR
Queue Stats
35W - 39L
1,545 Elo+
Party 2
Tyr
Tyr
DutchGamer
Tyr
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 127L
1,563 Elo+
Solo
Raijin
Raijin
kangoux
Raijin
Level 19
God Stats
0W - 3L
1,522 SR
Queue Stats
10W - 12L
1,432 Elo+
Party 2
Team Averages
Level 95
1,563 SR
1,513 Elo+

VS

Team Averages
Level 75
1,618 SR
1,197 Elo+
Bakasura
Bakasura
Allangodness
Bakasura
Level 121
God Stats
1W - 1L
1,853 SR
Queue Stats
4W - 3L
1,582 Elo+
Solo
Jormungandr
Jormungandr
FEARtheLEMON
Jormungandr
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
973 Elo+
Party 1
Raijin
Raijin
Ternum
Raijin
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,036 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Angé
Bacchus
17
6 / 5 / 10
14,384
625
18,177
28,249
39,898
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
1 / 3 / 13
13,904
605
12,424
23,456
26,720
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Raijin
kangoux
Raijin
17
9 / 8 / 5
14,965
651
22,065
22,038
9,011
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Allangodness
Bakasura
19
13 / 4 / 3
16,943
737
26,292
25,599
13,173
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
FEARtheLEMON
Jormungandr
17
3 / 5 / 11
14,273
621
15,510
21,319
16,909
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
Ternum
Raijin
16
0 / 7 / 12
13,208
574
12,989
18,327
6,403
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
42
16
Kills
16
16
Deaths
16
28
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Allangodness
Bakasura
13
4
3
3.63
L
Bacchus
Angé
Bacchus
6
5
10
2.2
L
1
3
13
2.5
W
Jormungandr
FEARtheLEMON
Jormungandr
3
5
11
1.7
W
Raijin
Ternum
Raijin
0
7
12
0.86
L
Raijin
kangoux
Raijin
9
8
5
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,666
Damage
54,791
73,743
Taken
65,245
75,629
Mitigated
36,485
24,949
Healing
14,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Allangodness
Bakasura
26,292
17,857
0
8,557
25,599
13,173
2,860
12,137
12,762
0
87,333
L
Bacchus
Angé
Bacchus
18,177
1,754
2,179
7,404
28,249
39,898
260
12,341
14,250
50,392
0
L
12,424
1,996
0
8,751
23,456
26,720
576
7,611
13,370
0
60,063
W
Jormungandr
FEARtheLEMON
Jormungandr
15,510
3,681
0
1,895
21,319
16,909
534
15,282
5,710
50,999
0
W
Raijin
Ternum
Raijin
12,989
837
267
3,494
18,327
6,403
639
12,645
5,182
42,218
0
L
Raijin
kangoux
Raijin
22,065
2,532
0
6,615
22,038
9,011
1,011
8,609
11,517
89,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,253
Gold Earned
44,424
225
Minions Killed
197
0
Camps Cleared
0
1,232,340
Distance Traveled
1,192,103
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
16,943
737
111
5
0
446,176
3
L
Bacchus
14,384
625
52
2
0
431,817
4
L
Tyr
13,904
605
64
3
0
477,852
2
W
Jormungandr
14,273
621
44
2
0
368,581
0
W
Raijin
13,208
574
42
2
0
377,346
4
L
Raijin
14,965
651
109
5
0
322,671
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role