Player Matchup

Artemis
Artemis
AAJ2011
Artemis
Level 29
God Stats
2W - 3L
1,596 SR
Queue Stats
14W - 13L
1,222 Elo+
Solo
Medusa
Medusa
OptimusBurrows
Medusa
Level 23
God Stats
27W - 11L
1,691 SR
Queue Stats
93W - 76L
1,241 Elo+
Solo
Fenrir
Fenrir
PringlesThug
Fenrir
Level 16
God Stats
3W - 2L
1,543 SR
Queue Stats
9W - 11L
1,210 Elo+
Party 2
Chaac
Chaac
Siases
Chaac
Level 16
God Stats
7W - 5L
1,680 SR
Queue Stats
51W - 56L
1,182 Elo+
Solo
Yemoja
Yemoja
Toxic-ilhan
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
929 Elo+
Party 2
Team Averages
Level 18
1,602 SR
1,157 Elo+

VS

Team Averages
Level 34
1,438 SR
1,270 Elo+
Loki
Loki
CarefreeConstar
Loki
Level 43
God Stats
3W - 2L
1,427 SR
Queue Stats
31W - 39L
1,264 Elo+
Party 1
Nemesis
Nemesis
Dou_gs007
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,156 Elo+
Solo
Danzaburou
Danzaburou
IClap Peons
Danzaburou
Level 17
God Stats
1W - 0L
1,480 SR
Queue Stats
5W - 4L
1,348 Elo+
Party 1
Zeus
Zeus
Infusable
Zeus
Level 100
God Stats
3W - 2L
1,504 SR
Queue Stats
45W - 78L
1,228 Elo+
Party 1
Medusa
Medusa
Loudkush69
Medusa
Level 7
God Stats
1W - 1L
1,281 SR
Queue Stats
3W - 2L
1,352 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AAJ2011
Artemis
9
0 / 4 / 5
12,708
276
1,039
5,621
1,609
20
38 / 11 / 5
27,333
594
61,108
49,425
28,097
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
20
6 / 15 / 10
18,365
399
9,927
50,363
21,035
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Chaac
Siases
Chaac
20
20 / 7 / 11
27,237
592
45,821
63,023
87,660
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Yemoja
11
0 / 6 / 5
12,769
278
698
6,274
2,101

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 8 / 14
27,090
589
32,357
40,665
18,508
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Nemesis
Dou_gs007
Nemesis
15
1 / 11 / 1
15,434
336
3,337
17,961
5,809
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
IClap Peons
Danzaburou
20
5 / 16 / 4
21,402
465
15,961
36,340
17,231
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zeus
20
19 / 16 / 12
26,218
570
72,471
37,999
17,393
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
Loudkush69
Medusa
20
2 / 22 / 5
18,741
407
21,687
36,113
13,718
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
79
64
Kills
43
43
Deaths
73
36
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Artemis
AAJ2011
Artemis
0
4
5
0.63
W
16
8
14
2.88
W
Nemesis
Dou_gs007
Nemesis
1
11
1
0.14
W
Danzaburou
IClap Peons
Danzaburou
5
16
4
0.44
W
Zeus
19
16
12
1.56
W
Medusa
Loudkush69
Medusa
2
22
5
0.2
L
38
11
5
3.68
L
Fenrir
6
15
10
0.73
L
Chaac
Siases
Chaac
20
7
11
3.64
L
Yemoja
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,593
Damage
145,813
174,706
Taken
169,078
140,502
Mitigated
72,659
58,427
Healing
36,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
AAJ2011
Artemis
1,039
458
0
22
5,621
1,609
184
2,034
3,587
0
10,432
W
32,357
16,388
0
21,288
40,665
18,508
5,331
1,371
39,095
0
223,784
W
Nemesis
Dou_gs007
Nemesis
3,337
1,069
0
3,382
17,961
5,809
0
491
17,270
0
49,255
W
Danzaburou
IClap Peons
Danzaburou
15,961
6,866
171
5,743
36,340
17,231
7,960
54
36,236
0
143,713
W
Zeus
72,471
7,815
0
4,495
37,999
17,393
3,218
2,355
35,519
192,797
0
W
Medusa
Loudkush69
Medusa
21,687
10,093
0
1,144
36,113
13,718
1,473
423
35,423
0
106,002
L
61,108
39,031
0
17,375
49,425
28,097
5,618
16,917
32,508
0
203,755
L
Fenrir
9,927
1,524
0
9,811
50,363
21,035
1,146
23,051
27,312
0
51,535
L
Chaac
Siases
Chaac
45,821
11,308
0
30,540
63,023
87,660
2,688
28,643
34,380
0
204,203
L
Yemoja
698
492
349
330
6,274
2,101
0
3,960
2,314
4,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

98,412
Gold Earned
108,885
676
Minions Killed
867
0
Camps Cleared
0
2,481,352
Distance Traveled
3,332,509
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
12,708
276
16
0
0
156,669
0
W
Loki
27,090
589
247
5
0
829,292
1
W
Nemesis
15,434
336
60
1
0
390,062
1
W
Danzaburou
21,402
465
208
5
0
767,760
0
W
Zeus
26,218
570
199
4
0
632,976
0
W
Medusa
18,741
407
153
3
0
712,419
2
L
Medusa
27,333
594
256
6
0
738,657
3
L
Fenrir
18,365
399
96
2
0
628,543
1
L
Chaac
27,237
592
306
7
0
772,247
3
L
Yemoja
12,769
278
2
0
0
185,236
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role