Player Matchup

Sobek
Sobek
MrMayhem2121
Sobek
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,265 Elo+
Solo
Hachiman
Hachiman
Ultamitebear
Hachiman
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,161 Elo+
Solo
Freya
Freya
azu101Shark
Freya
Level 25
God Stats
6W - 3L
1,464 SR
Queue Stats
99W - 84L
1,337 Elo+
Party 1
Skadi
Skadi
nikosuke_zyz
Skadi
Level 27
God Stats
24W - 15L
1,483 SR
Queue Stats
99W - 85L
1,281 Elo+
Party 1
Izanami
Izanami
shoryukencat34
Izanami
Level 29
God Stats
2W - 3L
1,458 SR
Queue Stats
31W - 30L
1,315 Elo+
Solo
Team Averages
Level 20
1,481 SR
1,272 Elo+

VS

Team Averages
Level 11
1,453 SR
1,180 Elo+
Fenrir
Fenrir
AMR AYAD
Fenrir
Level 12
God Stats
7W - 7L
1,324 SR
Queue Stats
12W - 15L
1,253 Elo+
Solo
Ah Puch
Ah Puch
CMBrideau
Ah Puch
Level 28
God Stats
4W - 0L
1,693 SR
Queue Stats
46W - 55L
1,206 Elo+
Party 2
Artemis
Artemis
Pie316
Artemis
Level 3
God Stats
1W - 1L
1,251 SR
Queue Stats
1W - 4L
917 Elo+
Party 2
Danzaburou
Danzaburou
R0dr1g08658
Danzaburou
Level 5
God Stats
5W - 2L
1,500 SR
Queue Stats
23W - 21L
1,231 Elo+
Solo
King Arthur
King Arthur
WKA_HYBRIDE
King Arthur
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 6L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 9 / 22
14,323
895
1,837
23,422
15,289
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
Ultamitebear
Hachiman
20
2 / 15 / 21
15,248
953
15,045
30,496
11,594
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
12 / 2 / 19
17,160
1,073
19,609
19,168
8,506
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
23 / 6 / 17
20,127
1,258
49,586
19,302
8,376
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
7 / 3 / 19
15,688
981
18,500
12,876
5,312
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Team 1 Tickets

0

VS

Team 2 Tickets

17

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AMR AYAD
Fenrir
19
0 / 5 / 7
13,288
831
4,161
16,256
9,079
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
CMBrideau
Ah Puch
20
10 / 4 / 18
17,264
1,079
39,443
19,857
7,792
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
Pie316
Artemis
20
14 / 14 / 10
17,769
1,111
33,224
27,914
12,296
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Danzaburou
R0dr1g08658
Danzaburou
19
0 / 10 / 13
13,034
815
5,761
20,047
7,932
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

King Arthur
WKA_HYBRIDE
King Arthur
20
11 / 11 / 11
16,435
1,027
16,897
30,011
45,499
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
94
44
Kills
35
35
Deaths
44
98
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AMR AYAD
Fenrir
0
5
7
0.7
W
Ah Puch
CMBrideau
Ah Puch
10
4
18
4.75
L
0
9
22
1.22
W
Artemis
Pie316
Artemis
14
14
10
1.36
W
Danzaburou
R0dr1g08658
Danzaburou
0
10
13
0.65
L
Hachiman
Ultamitebear
Hachiman
2
15
21
0.83
W
King Arthur
WKA_HYBRIDE
King Arthur
11
11
11
1.5
L
12
2
19
10.75
L
23
6
17
5.25
L
7
3
19
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,577
Damage
99,486
105,264
Taken
114,085
49,077
Mitigated
82,598
9,017
Healing
5,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AMR AYAD
Fenrir
4,161
1,284
0
206
16,256
9,079
0
2,803
13,453
0
24,455
W
Ah Puch
CMBrideau
Ah Puch
39,443
2,486
0
179
19,857
7,792
0
3,400
16,457
73,000
0
L
1,837
116
568
630
23,422
15,289
0
10,255
12,992
9,501
0
W
Artemis
Pie316
Artemis
33,224
20,658
0
3,942
27,914
12,296
0
3,091
24,823
0
60,732
W
Danzaburou
R0dr1g08658
Danzaburou
5,761
964
0
197
20,047
7,932
0
6,197
13,850
0
16,254
L
Hachiman
Ultamitebear
Hachiman
15,045
11,049
0
2,128
30,496
11,594
0
9,846
20,425
0
31,433
W
King Arthur
WKA_HYBRIDE
King Arthur
16,897
2,879
0
653
30,011
45,499
0
5,955
24,056
0
44,556
L
19,609
6,601
0
2,930
19,168
8,506
0
7,203
11,742
45,643
0
L
49,586
30,918
0
2,253
19,302
8,376
0
6,407
12,820
0
75,070
L
18,500
13,877
224
284
12,876
5,312
0
5,732
7,069
0
35,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,546
Gold Earned
77,790
255
Minions Killed
253
3
Camps Cleared
5
1,222,640
Distance Traveled
1,317,792
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,288
831
44
3
2
305,773
0
W
Ah Puch
17,264
1,079
74
5
3
277,557
0
L
Sobek
14,323
895
17
1
1
230,255
2
W
Artemis
17,769
1,111
47
3
0
251,908
0
W
Danzaburou
13,034
815
25
2
0
198,111
4
L
Hachiman
15,248
953
39
2
0
264,763
0
W
King Arthur
16,435
1,027
63
4
0
284,443
2
L
Freya
17,160
1,073
68
4
0
241,757
0
L
Skadi
20,127
1,258
63
4
2
270,253
0
L
Izanami
15,688
981
68
4
0
215,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role