Player Matchup

Izanami
Izanami
 
Izanami
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
ChaosSuzaku
Serqet
Level 25
God Stats
16W - 12L
1,361 SR
Queue Stats
125W - 155L
1,233 Elo+
Party 1
Hades
Hades
CoachDerp10
Hades
Level 122
God Stats
8W - 6L
1,561 SR
Queue Stats
191W - 207L
1,377 Elo+
Solo
Cerberus
Cerberus
Wolfditric
Cerberus
Level 95
God Stats
3W - 2L
1,460 SR
Queue Stats
124W - 140L
1,339 Elo+
Solo
Osiris
Osiris
Zionzshellz
Osiris
Level 45
God Stats
9W - 16L
1,349 SR
Queue Stats
174W - 212L
1,247 Elo+
Party 1
Team Averages
Level 74
1,446 SR
1,339 Elo+

VS

Team Averages
Level 66
1,621 SR
1,382 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BIG_HOSS_0228
Neith
Level 109
God Stats
10W - 16L
1,457 SR
Queue Stats
846W - 889L
1,374 Elo+
Solo
Sobek
Sobek
FilthyLechuga
Sobek
Level 57
God Stats
6W - 10L
1,769 SR
Queue Stats
129W - 157L
1,359 Elo+
Solo
Chaac
Chaac
IamTheRealGypsy
Chaac
Level 46
God Stats
3W - 3L
1,695 SR
Queue Stats
43W - 46L
1,336 Elo+
Solo
Poseidon
Poseidon
RecklessGetsPaid
Poseidon
Level 53
God Stats
1W - 1L
1,686 SR
Queue Stats
98W - 95L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
6
0 / 0 / 0
3,437
687
1,093
958
194
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Serqet
5
0 / 1 / 0
3,326
665
842
2,359
500
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

8
3 / 0 / 0
4,539
908
1,377
2,539
754
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes

Shoes

+6%
Movement Speed

Cerberus
Wolfditric
Cerberus
5
0 / 0 / 0
3,501
700
454
3,306
1,171
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
6
0 / 0 / 0
3,589
718
703
1,515
681
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
6
0 / 0 / 0
3,606
721
399
2,728
1,126
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
0 / 0 / 0
3,474
695
1,756
1,428
300
1
0 / 0 / 0
1,053
211
0
0
0
6
1 / 0 / 0
3,711
742
985
2,550
956
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

6
0 / 3 / 0
3,591
718
816
2,595
637
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
0
0
0
L
Cabrakan
 
Cabrakan
0
0
0
0
L
0
0
0
0
W
Serqet
0
1
0
0
W
3
0
0
3
L
0
0
0
0
L
1
0
0
1
L
0
3
0
0
W
Cerberus
Wolfditric
Cerberus
0
0
0
0
W
Osiris
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,469
Damage
3,956
10,677
Taken
9,301
3,300
Mitigated
3,019
5,173
Healing
4,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
1,093
837
0
32
958
194
0
0
958
0
16,731
L
Cabrakan
 
Cabrakan
399
110
0
1,167
2,728
1,126
0
274
2,454
12,904
0
L
1,756
937
0
1,095
1,428
300
0
180
1,248
0
13,226
W
Serqet
842
249
0
508
2,359
500
0
0
2,309
0
9,118
W
1,377
155
62
1,949
2,539
754
0
816
1,723
17,720
0
L
0
0
0
0
0
0
0
0
0
0
0
L
985
170
0
1,361
2,550
956
0
0
2,375
0
10,499
L
816
119
0
500
2,595
637
0
1,377
1,218
14,437
0
W
Cerberus
Wolfditric
Cerberus
454
110
138
1,309
3,306
1,171
0
399
2,907
7,585
0
W
Osiris
703
125
0
1,175
1,515
681
0
0
1,419
0
9,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,392
Gold Earned
15,435
151
Minions Killed
97
0
Camps Cleared
0
492,533
Distance Traveled
413,794
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
3,437
687
44
9
0
100,389
0
L
Cabrakan
3,606
721
25
5
0
106,477
0
L
Neith
3,474
695
25
5
0
77,812
1
W
Serqet
3,326
665
16
3
0
102,363
0
W
Hades
4,539
908
39
8
0
90,917
0
L
Sobek
1,053
211
0
0
0
0
0
L
Chaac
3,711
742
19
4
0
120,619
3
L
Poseidon
3,591
718
28
6
0
108,886
0
W
Cerberus
3,501
700
29
6
0
88,320
1
W
Osiris
3,589
718
23
5
0
110,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role