Player Matchup

Fenrir
Fenrir
GodDamnMojo
Fenrir
Level 26
God Stats
2W - 2L
1,488 SR
Queue Stats
18W - 19L
1,562 Elo+
Party 1
Kukulkan
Kukulkan
OoBalloonboy
Kukulkan
Level 27
God Stats
0W - 3L
1,463 SR
Queue Stats
58W - 58L
1,588 Elo+
Solo
Cthulhu
Cthulhu
jared-1214
Cthulhu
Level 18
God Stats
3W - 1L
1,349 SR
Queue Stats
8W - 11L
1,493 Elo+
Party 1
Neith
Neith
mariothelion30
Neith
Level 4
God Stats
1W - 1L
1,689 SR
Queue Stats
2W - 11L
1,175 Elo+
Solo
Thor
Thor
sheenab
Thor
Level 16
God Stats
2W - 1L
1,451 SR
Queue Stats
4W - 4L
1,431 Elo+
Party 1
Team Averages
Level 18
1,488 SR
1,450 Elo+

VS

Team Averages
Level 22
1,507 SR
1,500 Elo+
Vulcan
Vulcan
HenryTheLazy
Vulcan
Level 19
God Stats
9W - 6L
1,890 SR
Queue Stats
98W - 46L
1,692 Elo+
Solo
Bellona
Bellona
Hoppinghosaphat
Bellona
Level 29
God Stats
49W - 41L
1,500 SR
Queue Stats
51W - 46L
1,522 Elo+
Solo
Nemesis
Nemesis
aăñbgģjķľpõï
Nemesis
Level 29
God Stats
5W - 3L
1,378 SR
Queue Stats
32W - 30L
1,407 Elo+
Solo
Sobek
Sobek
まこどんくん
Sobek
Level 17
God Stats
1W - 3L
1,314 SR
Queue Stats
10W - 15L
1,438 Elo+
Solo
Jormungandr
Jormungandr
キョジュウ
Jormungandr
Level 14
God Stats
57W - 47L
1,451 SR
Queue Stats
59W - 55L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
0 / 9 / 1
8,604
860
7,222
15,044
5,578
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
OoBalloonboy
Kukulkan
12
0 / 0 / 0
7,700
770
3,709
1,228
341
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
jared-1214
Cthulhu
13
1 / 9 / 0
8,428
843
10,205
21,911
12,123
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
0 / 13 / 0
8,096
810
5,083
16,033
5,482
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thor
sheenab
Thor
13
1 / 3 / 0
8,394
839
4,849
12,088
4,039
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

0

VS

Team 2 Tickets

403

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
18
11 / 0 / 19
11,815
1,182
25,180
5,665
2,736
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 0 / 23
9,921
992
7,616
6,441
3,840
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
10 / 0 / 17
10,633
1,063
11,671
7,784
3,659
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
3 / 1 / 18
10,346
1,035
7,647
10,179
9,833
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
キョジュウ
Jormungandr
18
9 / 1 / 20
11,040
1,104
10,036
6,726
6,936
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
131
2
Kills
34
34
Deaths
2
1
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
9
1
0.06
W
Vulcan
11
0
19
20.5
W
1
0
23
12.5
L
Kukulkan
OoBalloonboy
Kukulkan
0
0
0
0
W
10
0
17
18.5
L
Cthulhu
jared-1214
Cthulhu
1
9
0
0.11
L
0
13
0
0
L
Thor
sheenab
Thor
1
3
0
0.33
W
3
1
18
12
W
Jormungandr
キョジュウ
Jormungandr
9
1
20
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,068
Damage
62,150
66,304
Taken
36,795
27,563
Mitigated
27,004
1,032
Healing
9,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
7,222
1,411
0
404
15,044
5,578
0
8,629
6,415
0
19,935
W
Vulcan
25,180
7,527
0
1,350
5,665
2,736
0
1,841
3,824
54,951
0
W
7,616
1,888
1,281
1,195
6,441
3,840
0
2,958
3,483
0
18,203
L
Kukulkan
OoBalloonboy
Kukulkan
3,709
0
0
3
1,228
341
0
1,177
51
3,709
0
W
11,671
5,860
0
414
7,784
3,659
0
2,403
5,381
0
24,860
L
Cthulhu
jared-1214
Cthulhu
10,205
693
0
0
21,911
12,123
0
14,409
7,502
23,001
0
L
5,083
1,753
0
625
16,033
5,482
0
10,148
5,885
0
8,230
L
Thor
sheenab
Thor
4,849
1,363
0
0
12,088
4,039
0
8,500
3,588
0
8,725
W
7,647
543
1,191
1,271
10,179
9,833
0
4,615
5,564
9,911
0
W
Jormungandr
キョジュウ
Jormungandr
10,036
2,548
1,899
808
6,726
6,936
0
2,097
4,629
23,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,222
Gold Earned
53,755
70
Minions Killed
169
1
Camps Cleared
8
653,380
Distance Traveled
1,062,774
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,604
860
27
3
1
142,619
0
W
Vulcan
11,815
1,182
82
8
4
217,755
0
W
Bellona
9,921
992
18
2
2
238,857
0
L
Kukulkan
7,700
770
0
0
0
31,515
0
W
Nemesis
10,633
1,063
33
3
0
201,908
0
L
Cthulhu
8,428
843
27
3
0
201,611
3
L
Neith
8,096
810
6
1
0
123,528
0
L
Thor
8,394
839
10
1
0
154,107
0
W
Sobek
10,346
1,035
4
0
1
205,914
2
W
Jormungandr
11,040
1,104
32
3
1
198,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role