Player Matchup

Nemesis
Nemesis
HakuFlaku
Nemesis
Level 95
God Stats
1W - 1L
1,562 SR
Queue Stats
42W - 34L
1,537 Elo+
Party 1
Jormungandr
Jormungandr
SpookyJarcus
Jormungandr
Level 70
God Stats
1W - 0L
1,557 SR
Queue Stats
21W - 14L
1,588 Elo+
Party 1
Cabrakan
Cabrakan
TheDycktator
Cabrakan
Level 146
God Stats
1W - 1L
1,738 SR
Queue Stats
62W - 44L
1,555 Elo+
Party 1
Team Averages
Level 104
1,619 SR
1,560 Elo+

VS

Team Averages
Level 81
1,518 SR
1,634 Elo+
Eset
Eset
Cosmic7Castaway
Eset
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,824 Elo+
Solo
Achilles
Achilles
warhere
Achilles
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 20L
1,589 Elo+
Party 2
Danzaburou
Danzaburou
xXyloox
Danzaburou
Level 62
God Stats
33W - 18L
1,554 SR
Queue Stats
55W - 39L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
HakuFlaku
Nemesis
20
9 / 3 / 22
17,247
719
23,811
23,813
18,299
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
SpookyJarcus
Jormungandr
19
9 / 4 / 18
16,765
699
20,683
20,803
8,287
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cabrakan
TheDycktator
Cabrakan
19
14 / 4 / 14
17,733
739
22,574
24,048
16,674
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 14 / 4
15,904
663
11,146
22,132
15,094
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Achilles
warhere
Achilles
18
6 / 8 / 3
16,763
698
15,498
29,455
34,929
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
xXyloox
Danzaburou
18
1 / 10 / 7
15,232
635
14,933
22,256
7,464
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
25
32
Kills
11
11
Deaths
32
54
Assists
14
Player
Kills
Deaths
Assists
KDA
L
4
14
4
0.43
W
Nemesis
HakuFlaku
Nemesis
9
3
22
6.67
W
Jormungandr
SpookyJarcus
Jormungandr
9
4
18
4.5
W
Cabrakan
TheDycktator
Cabrakan
14
4
14
5.25
L
Achilles
warhere
Achilles
6
8
3
0.94
L
Danzaburou
xXyloox
Danzaburou
1
10
7
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,068
Damage
41,577
68,664
Taken
73,843
43,260
Mitigated
57,487
14,772
Healing
11,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,146
475
265
2,066
22,132
15,094
0
15,213
6,381
59,418
0
W
Nemesis
HakuFlaku
Nemesis
23,811
10,069
0
7,967
23,813
18,299
251
2,906
20,427
0
82,909
W
Jormungandr
SpookyJarcus
Jormungandr
20,683
2,734
0
2,917
20,803
8,287
518
3,449
17,354
119,873
0
W
Cabrakan
TheDycktator
Cabrakan
22,574
2,052
0
3,888
24,048
16,674
0
5,735
18,021
90,260
0
L
Achilles
warhere
Achilles
15,498
3,022
903
3,235
29,455
34,929
0
13,130
15,546
762
39,285
L
Danzaburou
xXyloox
Danzaburou
14,933
6,336
292
4,378
22,256
7,464
0
14,971
7,010
0
79,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,745
Gold Earned
47,899
311
Minions Killed
230
0
Camps Cleared
0
1,320,836
Distance Traveled
1,081,487
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
15,904
663
82
3
0
340,342
1
W
Nemesis
17,247
719
81
3
0
479,875
2
W
Jormungandr
16,765
699
155
6
0
448,889
2
W
Cabrakan
17,733
739
75
3
0
392,072
3
L
Achilles
16,763
698
37
2
0
399,319
4
L
Danzaburou
15,232
635
111
5
0
341,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role